A quick note from KM: Hello! No, this isn't another update, it's more like a
quick addition I'm putting here so that everyone will notice it. I'm asking that
you guys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered so many
e-mails I can't possibly count them all, and even though I stopped the US FF7
FAQ back in January, people still e-mail me constantly, and I don't have the
time to answer it all. If you want to use my FF7 FAQ on a web page, go ahead. If
you want to use this FAQ in any other way (such as in a publication or there is
some sort of legal or credit issue,) then you MUST contact me first, but
otherwise, that's it! You can't please everyone, which is a big reason why the
FAQ won't be updated anymore! I'm not trying to be rude, but it gets a little
tiring at times. I realize that there are some mistakes still in the FAQ that I
never got around to correcting (the Emerald Weapon does damage equal to the
materia that you wear, there is no use for the miniature soldiers, you cannot
have chocobos that can fly, and any character who isn't in Disc 2 or 3 cannot be
used without a GameShark code, and Bahamut Zero can be gotten from Cosmo Canyon,
this is in the FAQ but no one notices [ditto with info. on how to get the
Underwater Materia in the US version!]), but I've done this thing for more than
a year now and I'm tired of FF7, geez! Besides, those of you who keep up on the
legal side of things know that I have other reasons for not wanting to continue
the FAQ.... Anyway, if you _do_ send me a question, your mail will be erased! I
hate to end the FAQ on this sort of note, but that's how it is. - March 31, 1998
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88888 =================================================================== F i n
a l F a n t a s y 7
=================================================================== FINAL
FANTASY VII FAQ v2.2 Part 1 of 2 - The Complete Walkthrough for the Sony
PlayStation (import) by K. Megura
Unpublished work Copyright 1997-1998 Kao Megura This FAQ is for private and
personal use only. It can only be reproduced electronically, and if placed on a
web page or site, may be altered as long as this disclaimer and the above
copyright notice appears in full. This FAQ is not to be used for
profitable/promotional purposes; this includes being used by publishers of
magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY
way. This FAQ was created and is owned by me, Kao Megura
. All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due. The Final Fantasy
series is (c) Square Soft and (c) Sony Entertainment of America. (Please note
that this is the last revision of the Japanese FF7 FAQ. If you own a US copy of
FF7, I have an English FAQ that you can find at most Final Fantasy-related
sites, including my own homepage at:
. I've had a lot of fun working on this guide and I appreciate everyone who
contributed, but at this point, there's not much of a reason to continue this
version of the FAQ now that the English release of FF7 is available.) This FAQ
is divided into two parts: The Complete Walkthrough - The file you're currently
reading. It contains a guide for the entire game, and has information on how to
play the game. Extra Stuff You Should Know - You're not reading this one. This
file focuses on secrets in the game. In addition it has extensive lists of
materia orbs, limit breaks, monsters and speculation concerning FF7 rumors. Both
of these files can be found at the 'main' address (cgfm2's homepage) Other sites
that carry this FAQ may not have both files, or may have older versions of the
FAQ (it was just one file until v1.6). If you're asking why I split up this FAQ,
it's because it was too big for me to edit on my computer.... ^_^; Both parts
will be updated under the same revision number--you can find out which file was
updated by looking under the 'Revision History' section. Some sections can be
found in both files, simply for ease of use and to create a more uniform
appearance. Newest revisions of this FAQ can be found at: Kao Megura's Home Page
www.geocities.com/Tokyo/Pagoda/4610/ Otherwise, revisions of this FAQ can be
found at: GameFAQs www.gamefaqs.com Square Net www.square.net Secrets of the
Sega Sages www.segasages.com Astea's Page www.pconline.com/~astea/ Akuma's Manga/Video
Game Page home1.gte.net/akuma/index.html My Japanese Playstation Game FAQ Page
home.att.net/~edf91/ The NEW CronoRye www.cronorye.com OAK's FiNAL FANtASY VII
PAGE members.aol.com/OAKtOWN510/ final.html I'm no longer accepting people's
URLs! If you are a contributor and want to see your page up here, okay, but
otherwise, nada. It seems like people just want to see their site's name in
print.... Translations from important scenes from FF7 can be found at: Square
Net www.square.net Some very good Game Shark codes for FF7 are located at: Game
Shark Code Creator's Club www.htc.net/~brianj/gsccc/
=================================== CONTENTS - THE COMPLETE WALKTHROUGH
=================================== 1. REVISION HISTORY 2. INTRODUCTION 3.
WALKTHROUGH - DISC ONE a. Makoro Power Plant b. Midgar City c. Avalanche Base d.
Return to the Makoro Plant e. Midgar City Slums f. Wall Market g. The Sewers /
Train Yard Revisited h. Into The Sky i. Shin-Ra Headquarters j. Escape! k. Kalm
Town / Chocobo Farm l. Mithril Mine / Junon Town m. Shin-Ra Boat n. Costa Del
Sol / New Continent o. Gold Saucer p. Gongaga Town / Cosmo Canyon q. Return of
Sephiroth r. The Inventor s. Betrayal t. The Temple u. Excavator's Site / The
Forest v. Ancient City 4. WALKTHROUGH - DISC TWO a. The Cave b. Icicle Lodge c.
Lost in the Snow d. The Crater / Tornado Labyrinth e. Junon Town Attacked! f.
Where's Cloud? / North Corel Express g. Condor Fort h. Inside Cloud's Head i.
100 Leagues Under the Sea j. Underwater Adventure k. Cid's Rocket l. Return to
the Ancient City / Midgar City Under Siege 5. WALKTHROUGH - DISC THREE a. Makou
Pit 6. BONUS AREAS - Old Forest - Vincent's Waterfall - Bonus Materia Locations
- Yuffie's Sub-Quest 7. PLAYING THE GAME - Terminology - Starting The Game -
Controller Functions - Fighting Battles - World Map and the Area Map - List of
Status Changes - Name Your Character - Visiting Towns and Shops - Having Fun 8.
MAIN MENU 9. APPENDIX - Translations - Items and Equipment - Shopping List 10.
SPECIAL THANKS 11. AUTHOR'S NOTE ====================================== CONTENTS
- EXTRA STUFF YOU SHOULD KNOW ====================================== 12.
REVISION HISTORY 13. INTRODUCTION 14. SECRETS AND STRATEGIES - Getting Yuffie
Kisaragi - Getting Vincent Valentine - The Safe in Nivelheim - The Sleeping Man
- Piano Trick - Key to Midgar City - Kamedouraku Flyers - All 7 Fever - FMV
Viewing Trick - Always Run from Battles - Raising Chocobos - Uncharted Isles -
Game Shark Codes 15. MISCELLANEOUS - The Characters - Materia Orbs - Huge
Materia / Master Materia - Materia List - Enemy Skill List - Learning Limit
Breaks - Ultimate Weapons - Limit Break List - Translations - Items and
Equipment - Shopping List - Monster List - Rumors and Speculation - The
Documents 16. SPECIAL THANKS 17. AUTHOR'S NOTE +++++++++++++++++++++ 1. REVISION
HISTORY +++++++++++++++++++++ VERSION 2.2 (November 12, 1997) Minor corrections
and URL changes. Just a reminder that this is the last revision of the FAQ, and
that you should download my US FF7 FAQ if you need help in the game. VERSION 2.1
(August 19, 1997) Stuck the disclaimer back in part 1 of the FAQ, and made a few
touch-ups. VERSION 2.0 (August 10, 1997) More minor corrections. I think now I
have everything covered :) VERSION 1.8 (August 8, 1997) Added information Yuffie
stealing 'disabled' materia, and made various corrections I forgot to add to
v1.7 ^_^; VERSION 1.7 (August 4, 1997) The Disc Two and Three Walkthroughs have
been entirely re-written, and are now in English. In addition, the Monster List
has been updated. More corrections have been made as well, in addition to extra
information about the sub-quests, the URA battle, and more. The FF7 FAQ is more
or less complete at this point (I didn't think I'd be saying that for a _long_
time). There are still some minor things to be fixed/added here and there, but
this is the last major revision that I'll be making. VERSION 1.6x (July 10,
1997) A mini-update, I guess. Everything in the Disc 1 Walkthrough is now in
English, and the Translations and Shopping List sections have been updated. Two
new sections, Ultimate Weapons and Items and Equipment, have also been added, in
addition to the various usual minor fixes. The 'Rumors and Speculation' section
has also been updated. VERSION 1.6 (June 20, 1997) Finished the Materia List and
revamped the 'Rumors and Speculation' section. Changed the order of some
sections and updated lots of other stuff, including the Translation section. The
Disc One walkthrough is now completely rewritten--Disc Two should be done by the
next revision or so. Also added the initial release of the monster list. If you
haven't noticed, the FAQ has been split into two files, too. Also updated the
'Earn Lots of AP' Game Shark code. VERSION 1.5x (June 1, 1997) Added the 'Materia
Select' Game Shark code, in addition to some info. about the hidden (or at least
undocumented) Materia Orbs; you may want to take a look at the 'Underwater
Breath' materia. Also updated the Rumors and Speculation section, Materia List
and added all remaining master AP scores for the Materia Orbs. VERSION 1.5 (May
31, 1997) Added the 'Item Select' Game Shark code! Fixed up minor changes made
in later releases of v1.4 so everything is up to date at this point. Also added
master AP scores for most of the materia in the Materia List. VERSION 1.4 (May
29, 1997) New sections have been added: 'Shopping List' (to make help with
purchases), 'Learning Limit Breaks' (self-explanatory), and 'Translations' (a
list of items, etc. and their translated names). Several sections have also been
updated (like the Enemy Skills List and Materia list). I am currently re-playing
the game to fix mistakes and clear up any poorly written sections; Disc 1 is a
little over half complete and I will work on the other discs soon. As usual,
more corrections and updates have been made (especially for my translations :)).
I've added some Game Shark codes that were submitted to me in the 'Secrets and
Strategies' section, as well as more info on the FMV Viewing Trick. Finally, the
disclaimer has been tweaked a little (hopefully for the last time :)). VERSION
1.3 (May 6, 1997) Updated the Enemy Skills List, Materia List, and Raising
Chocobos sections. Added information on other Bonus Areas and Cosmo Canyon.
Added the 'Kamedouraku Flyers' and 'All 7 Fever' tricks, as well as the
'Infinite Limit Break Use' and 'Start with Gold Chocobo' Game Shark codes.
There's also a new section, the Limit Break List. General updates and
corrections have been made throughout the FAQ. Now that I have many of the
'correct' names for the items, locations, etc., most of the names in this FAQ
have been changed. The disclaimer has also been changed somewhat. Keep an eye
out for a complete listing of monsters and their abilities; the initial release
will be added to this FAQ in an upcoming revision or be released separately.
VERSION 1.2 (April 20, 1997) Complete overhaul of the Enemy Skills list. How to
get the Bahamut Zero materia, info. on red sub and events at Cosmo Canyon added.
New ASCII title, and a new URL added (for those of you who want to understand
this game's storyline). VERSION 1.1 (April 14, 1997) Added the FMV Viewing Trick
to the 'Secrets and Strategies' section. VERSION 1.0 (April 12, 1997) The Disc
Three walkthrough is done, making this version the 'official' release (since it
now guides you through the whole game). Added the 'Piano Trick', explained how
to get the Alexander Materia and how to reach the lower chest in the east wing
of Sephiroth's Mansion. Altered the Introduction and Revision History sections a
bit, and updated the Enemy Skill List and Materia Orbs sections. Also added how
to get back into Midgar City. VERSION 0.4x (April 7, 1997) Various
corrections/updates, among them the 'Character Select' code and info. on the
Sleeping Man, as well as the monster in section 4a. VERSION 0.4 (April 6, 1997)
The walkthrough for Disc Two is complete! This FAQ now provides a complete guide
for both Disc 1 and 2 at this point. The guide for Disc 3 is currently underway.
VERSION 0.3 (April 5, 1997) Began work on Enemy Skill and Summon Materia charts.
Fixed up some misc. info. and other things in the FAQ, and added the Mini-Battle
game strategy to the 'Having Fun' section. Added 'Body Heat' Game Shark code,
and more information concerning the 'Character Select' code. VERSION 0.2 (March
31, 1997) Fixed information on the 'bug' Materia (it's actually Techniques of
the Enemy). Added the 'Character Select' Game Shark code, which among other
things, lets you play with Aerith AFTER Disc One or even use Sephiroth! The Disc
Two Walkthrough has just been started and will be added in good time. VERSION
0.1 (March 28, 1997) First release. Bare-bones walkthrough for Disc One and
other basic information. Still more to add and correct. Contains the 'No Time
Limit' Game Shark code. Began construction of VERSION 0.0 on February 14th,
1997. +++++++++++++++++ 2. INTRODUCTION +++++++++++++++++ "The town of
Midgar is under the tight grip of Shin-Ra, the infamous conglomerate. The
Shin-Ra Electric Power Company has been exploiting the life force of the planet,
destroying its' precious nature. Meanwhile, the underground rebel force with a
mission, Avalanche, managed to blow up Makon Furnace No. 1. Their goal is to
destroy Shin-Ra and stop their atrocities. It turned out that Cloud, one of the
former Shin-Ra soldiers, helped the explosion. Can just a handful of brave
soldiers save the life of the planet? Shin-Ra is much too big an enemy to fight
against. THE FATE OF THE PLANET IS ON THIS BATTLE." So begins Final Fantasy
VII's saga, set in a futuristic world where swords and sorcery are combined with
guns and machinery. This FAQ is designed to guide people through the game,
providing not only a walkthrough for the adventures contained on each disc but
also information on basic gameplay, secrets and tricks, and more. This FAQ is
based entirely on the Japanese version of FF7. Therefore, some things in this
guide may not apply to the English version of FF7 when it is released
(presumably on September 7th, 1997). Furthermore, as the writer of this FAQ
neither speaks nor understands Japanese, this guide is not 100% accurate.
Although mistakes will be corrected in future revisions as soon as they are
noticed, some parts of this guide are bound to be unclear on the subject or run
the risk of supplying false info. Any Japanese names that you come across have
either been submitted to me by someone else or I have translated them using a
kana chart (and since I don't know the first thing about the Japanese language,
my translations may not be correct). Now that I am doing item and name
translations, (as of v1.3 onwards) this is more true than ever. If you see a
translated name and would like to know the English equivalent, (assuming there
is one) then please refer to the 'Translations' section for details. Whenever
possible, I'll write NSS (Not So Sure) after anything that may be incorrect or
unconfirmable. Furthermore, the I'll try to provide names of monsters, cities,
locations, etc. when possible, but many things may be referred to as 'the big
brown hut', 'the four-armed red frog monster', etc. because I don't know the
exact name. This FAQ tries to be as understandable and clear as possible, but
this is not always the case. Due to the size of this game, the FF7 FAQ will be
revised whenever it is necessary, and can be found at: www.fortunecity.com/bally/orange/25/
You can find revisions elsewhere (look at the top of the FAQ). While I update
the FAQ whenever I have the spare time, I can't guarantee that other places will
have the latest revision. +++++++++++++++++++++++++++ 3. WALKTHROUGH - DISC ONE
+++++++++++++++++++++++++++ (Note that the beginning of this game has been
altered somewhat from the FF7 demo disc packaged with Tobal No. 1 and other FF7
demos.)
========================================================================= a.
MAKORO POWER PLANT
========================================================================= ITEMS
IN THIS AREA: Potion x3, Phoenix Tail, Recovery materia, Assault Gun. At the
start of the game, you'll have 3 Potions, a Phoenix Tail, and an Ether. You
can't equip Materia until you reach section 3b, by the way. Once you leave the
train, check the body of the closest guard twice to get two Potions. Then head
north. You'll be attacked by some guards. Take them out with your sword (you may
win a Potion for killing them) and then move left to go outside. Now, talk to
your teammates (Biggs, Wedge, and Jesse), then name yourself and Barett. Make
your way to the northwestern door, and head up in the next room to enter the
heart of the power plant. Talk to Barett, (who joins you) and then talk to each
Avalanche member to open the doors. After opening the second door, head right to
enter another chamber with a treasure chest (Phoenix Tail). Then, go back and
enter the elevator (you'll have to talk to Jesse first). Press the arrow switch
to activate it. Work your way down to stairs and go through the door to the
left. Then follow Jesse down the ladder. When he stops, search the area in front
of him for a Potion (it's hard to see because of the steam). Climb down the
cross the pipes, descend the nearby ladder, and take note of the Save Point
before heading down the walkway. Pick up the Recovery materia on the ground in
the next area and set the bomb. An alarm will sound and you'll have to fight the
boss, a huge scorpion-like machine.
------------------------------------------------------------------------- BOSS
TIPS: GAADOSUKOOPION (Guard Scorpion) LV: ?? HP: 800 MP: 0 Cloud's Sandaa magic
works well. Don't worry about the boss' infinity- symbol-shaped ray and have
Barett attack. When you've done enough damage, the boss will start to shake and
Cloud will talk to Barett. From this point onward, don't attack the boss and
heal yourself or simply guard until the boss attacks you. If you try to hurt it
during this time, the boss responds with a damaging laser ray shot from his
tail. A few more hits after it stops shaking and the boss dies. You'll get an
Assault Gun when you kill it.
------------------------------------------------------------------------- You
now have ten minutes to escape from the power plant. You'll need to make your
way back to the upside-down T-shaped entrance hall where one of the Avalanche
members is waiting. (If you've played the demo disc, know that you don't need to
'search' for the other members; just talk to the one member waiting for you at
the top of the stairs and ladders to make him jump over you and then get out.
Since Barett gets a new gun after the battle, be sure to equip it. Also, talk to
the other members to open the two doors on your way back.
========================================================================= b.
MIDGAR CITY
========================================================================= ITEMS
IN THIS AREA: Potion. After the Avalanche members blow up the passage, head up
the stairs. You'll meet Aerith here, but she won't join you yet. Since Barett's
gone, you'll have to fight the enemies here alone. There's a Potion. to the
southwest of the circular structure (near the lampposts). Walk south. In this
next part, you'll meet up with guards and have the choice of running (bottom
choice) or fighting (top choice). After a few more encounters, Cloud'll jump
onto the passing train and run into the Avalanche gang. After talking to them,
walk to the 'front' of the screen and you'll jump off into another area. Talk to
the people here and one of the members (Jesse) will show you a picture of the
Makoro plant on the train's screen. Approach Barett and you'll end up going to
the group's base.
========================================================================= c.
AVALANCHE BASE
========================================================================= ITEMS
IN THIS AREA: 1500 gil, Affect All materia, Ether. Head west and go upwards.
Talk to the kid by the fence, then head west again (there's a Save Point nearby,
too). Talk to the people here, then check out the bar. At the top of the tallest
building in the south- east is a bedroom. The kid here will let you spend the
night for 10 gil. In the bar, you'll meet Tifa, who is also a member of
Avalanche, as well as Marin, who is supposedly Barett's daughter. After naming
Tifa, Barett shows up when you try to leave and reveals the hidden base
underneath the bar. Talk to Tifa, and then when you meet Barett the next
morning, he'll give you 1500 gil. You'll also find that there is another Save
Point in the second floor of the tall building, inside the huge cage. The man in
the right corner of this room has a Materia by his feet (Affect All). Take it
and a chest will drop down that has an Ether inside of it. You can learn about
the game's mechanics from the people in here (if you know Japanese, that is :))
If you check the Main Menu, you'll see that you can use Materia at this point,
and that Tifa has joined your party. In addition, the two buildings that were
locked the other day are now open. When you're ready, go back to the train
station to prepare for Avalanche's next mission. If you like, you can go to the
far right to enter a train yard, but there's not much of interest there.
========================================================================= d.
RETURN TO THE MAKORO PLANT
========================================================================= ITEMS
IN THIS AREA: Ether x2, Potion, Tent, Titanium Bangle. Board the train. When the
timer appears after you talk to Tifa, go through each train car until Tifa jumps
off one of the cars and you and Barett follow her. You'll end up in an
underground railroad passageway. If you go south (towards the 'front' of the
screen), you'll go through the same screen 5-6 times before coming to two guards
who you can fight. When the battle's over, choose the bottom option to keep
fighting or the top option to run away. You can fight the same battle over and
over, so when you get tired of fighting, just pick the top option. An OK place
to gain some experience, gil, and AP, if you think you'll need it. Anyway, it's
a lot faster to just head north to where the green barrier is and go down the
hatch to the west (examine it and choose the top choice twice). Pick up the
Ether in the adjoining passage, climb down the two ladders, and talk to the
Avalanche member in this area. Then go up the ladder near him to reach a room
where Jesse is waiting for you. Take the Potion that's next to him and climb
down the ladder on the left end of the room to reach a chamber where you can
find a Tent, a Save Point, and Biggs. Go up the ladder here to reach the Makoro
Plant. The room you're in should be familiar. Slide down the pipe and then work
your way back to the heart of the plant (where you set the bomb last time).
After Cloud fiddles with the machinery, go back to the large room and climb up
the stairs and into the elevator. This time, you'll ride it to a new floor. Grab
the contents of the treasure chest (Ether) and then head to the left where there
are three control panels. You'll need to hit your panel as the same time Barett
and Tifa hit theirs (using the O button), so give it a shot. Instead of waiting
for them to raise their arms, you'll have an easier time if you time it to hit
your panel _just_ before they do. You can't use the panels if you didn't go back
to the heart of the power plant. Afterwards, go through the opened gate (there's
a Save Point here), and head north. In the T-shaped room, you'll be stopped by a
group of guards, and then meet the president of Shinra. After that, a helicopter
and a hydrofoil- like machine show up. The Shinra president leaves in the
helicopter, but the huge machine attacks you and your friends.
------------------------------------------------------------------------- BOSS
TIPS: EABASUTAA (Air Buster) LV: 15 HP: 1200 MP: 0 This machine turns to face
(and attack) whomever hits him. So, if one of your characters is low on life,
have the person on the opposite side attack to draw the boss' attention away. Be
especially careful of his shockwave pounce--it causes tons of damage (but also
increases your Limit meter quickly). Remember that even if his back is turned,
he can use a weak machine gun attack on you. Use potions and the Recovery
Materia to keep up your HPs and use Thunder as well as your Limit Break attacks
to take this machine out. You'll receive a Titanium Bangle if you win the
battle.
-------------------------------------------------------------------------
========================================================================= e.
MAKORO CITY SLUMS
========================================================================= ITEMS
IN THIS AREA: Potion, Phoenix Tail, Protect materia, Ether. After the battle,
the boss will explode, sending Cloud off the walkway in the ensuing blast. When
you awake, you'll find yourself in a church. Aerith is here, and you can name
her after talking to her several times. Reno (of the Turks, a group of hired
thugs that are currently employed by the Shinra) shows up afterwards with some
guards. In the next room, Aerith falls down while trying to escape with Cloud.
You now have the option of fighting the guards using Aerith or trying to bean
the guards on the head with barrels on the upper floor (if you miss, you'll have
to fight using Aerith anyway). Remember, she starts off in the back row, so to
increase damage, make her move up by choosing 'Change' at the start of each
battle (do this by pressing left, then the O button). The correct order of
barrels to drop is: the leftmost barrel (in the back), the far right barrel (in
the back), and the far right barrel (in the front). Simply examine each barrel
and choose the top option to drop it. This way, Aerith won't have to fight
anybody. When Aerith meets you at the top of the chapel, she'll hook up with
Cloud. In the next room, climb up the second beam on the left and jump out of
the hole in the roof. After you and Aerith make it back to ground level, head
left to find a Save Point. To the northwest is a town. Be sure to meet the man
in the pipe near the entrance. There are several stores here, including one that
sells Materia. To the far, far right is a path that leads to Aerith's house and
a garden. You can spend the night here once you've met Erumina, Aerith's mother.
The next morning, look between the desk and the bed for a Potion and a Phoenix
Tail. Then, sneak downstairs (or Aerith will make you go back to bed) and leave
the house (you can do this by not touching the walls and not running, either).
In the lower flower bed to the right, you can get a Protect materia and an
Ether. There's another Save Point near her house if you need to use it. Leave
the town and go left to the hole in the wall. Aerith will be here waiting for
you and will rejoin you. In the next location, work your way upward (by going
across the hole-filled metal length, then down the iron beams and through the
passage, then up the brown pipe and finally down the stairs and heading to the
left). After Aerith leaves you at the playground, head right, then up to arrive
at the Wall Market.
========================================================================= f.
WALL MARKET
========================================================================= ITEMS
IN THIS AREA: Ether, Phoenix Tail, Stimulant. Aerith rejoins you (again) here.
There's a Save Point in the upper-right part of the village. The building in the
lower left is an inn, where you can spend the night for 10 gil. To the right of
it is the entrance to a brothel. The building in the middle has nothing in it
but a computer. (If you touch it, a machine gun will fire at you and Cloud jumps
away. You can't do anything here until later). Just above that building is an
item shop. North of the shop is a sushi bar. Finally, there is a clothing store
to the upper left and some sort of pottery store to the upper right. A path by
the clothing store leads to another part of town. Here, there is a gym, a
restaurant, and a weapon shop. In the northern area lies a large building. If
you go east from here, you'll reach a dead-end area. Your objective in this part
of the game is to sneak into the large building where Tifa is being kept. To do
this, Cloud will have to dress up as a woman in order to get inside since men
aren't allowed into the building. So, follow these steps to get the items you
need to 'alter' Cloud's appearance. You may want to read this entire section
before starting so that you'll know how your choices will affect the game. a) Go
to the brothel and talk to the big guy with silver hair who's chatting with the
bouncer at the door. Talk to him and pick the first option to inquire about Tifa.
b) Go back to the building at the end of town and talk to the guy near the door.
Aerith and Cloud will move away and have a short conversation. c) Return to the
first screen, go to the clothing store, and talk to the store owner by standing
near the bottom edge of the counter. d) Go to the bar in the second screen and
talk to the lone man by the door. During the conversation, you'll have to make
two decisions. So when you're asked a question, pick either the first or second
choice. After you're done talking to the man, return to the clothing store. e)
At the store, you'll see that the man from the inn is now behind the counter.
Talk to him and you'll receive an item based upon your decisions: - If you
answered: first choice, first or second choice, you'll get the Kotton no Doresu
(Cotton Dress). - If you answered: second choice, first choice, you'll be given
the Saten no Doresu (Satin Dress). - If you answered: second choice, second
choice again, he'll give you the Shiruke no Doresu (Silk Dress). f) Cloud will
try on the dress, but won't actually wear it. Leave the clothing store and go to
the second screen. Enter the gym and converse with the woman by the fighting
ring. When you have the chance, pick the bottom option twice. As soon as you
clear her message with the O button, start pressing the S, X, and O buttons
repeatedly in that order. The object of the game is to go fast enough to make
Cloud do more squats than the African gymnast, but you don't want to press the
buttons too fast or Cloud can't keep up. It's not too hard to win since the
other guy will often stop to scratch his head, but you only have 30 seconds, so
get in as many squats as you can. - If you are able to do more squats than the
gymnast, you'll be given the Burondo no Katsura (Blonde Wig). - If you and the
gymnast have the same score, the lady will give you the Cyapatsu no Katsura (??
Wig). - If the gymnast does better than you, then the lady will give you the
Kuzege no Katsura (?? Wig). At this point, you can just return to the clothing
shop and enter the stall; Cloud will dress up as a woman and you can return to
the north building to get inside. You can also choose to not change yet and
explore more of the Wall Market, picking up items that you can use to make Cloud
more 'feminine'. If you're finished, then skip down a ways to find out what to
do next. Otherwise, keep reading. g) Go to the pottery shop. When you have to
choose an answer, pick the top one twice. (You can't talk to him unless you
chatted with the guard at the north building). Then go to the inn and pay 10 gil
to spend the night. In the middle of the night, you'll find yourself in front of
the vending machine in the outer hallway. Pick any option (I hope you have
enough gil). The next morning, return to the pottery shop and talk to the man to
get an item: - If you bought the first item (200 gil), he'll give you the Daiya
no Tiara (Diamond Tiara). - If you bought the second item (100 gil), he'll give
you the Rubii no Tiara (Ruby Tiara). - If you bought the third item (50 gil),
he'll give you the Garasu no Tiara (Glass Tiara). h) Enter the sushi bar and
walk past the empty seat. When a message appears, choose the top option. Then
choose any option, (you'll need 70 gil), followed by the middle choice to get a
Kuupon (Coupon). Now go to the item store and talk to the man behind the
counter. Choose one of the three options to get an item, then head back to the
restaurant. Go to the bathroom and talk to the person inside. Accept the first
choice and: - You'll get the Koron (Cologne) if you traded the Coupon for the
first-choice item at the item shop. - You'll get the Furawaa Koron (Flower
Cologne) if you traded the Coupon for the second-choice item at the item shop. -
You'll get the Sekushii Koron (Sexy Cologne) if you traded the Coupon for the
third-choice item at the item shop. i) Talk to the large man in the white shirt
who's standing near the edge of the screen to get the Kaado (Card). He won't
give it to you unless you talked to the guard by the door of the northern
building. Head right to arrive at the brothel. If you talk to the bouncer, he'll
let you in once he sees the Card, but Aerith refuses to enter. Inside the
brothel, you'll find that the doors on the right side are locked, but if you
chose the bottom option, you can look inside them and peer around using the
control pad and the O button. If you look in the upper-right keyhole, you'll see
a familiar face...a small version of Cait Sith! If you go to the north room and
talk to the farthest girl on the right several times, you can choose the top
option to make her dance faster and faster. You now have two choices: you can
only do one or the other. They are: Examine the lower-left door and pick the top
option twice. In the room, talk to the girl and pick the top option three times
to take a soak with Mukkii and his friends. Answer however you like while in the
tub and Cloud will be given the Bikini Pantsu (Bikini Pants). Or, examine the
upper-left door and pick the top option twice. Inside, talk to the ghostly Cloud
near the stone tub and Cloud will have a psychotic episode. When you come to,
all your HP and MP is restored, thanks to...Mukkii :( Talk to him and choose the
bottom option. Then talk to the girl and you'll get the Ranjerii (Lingerie). All
done? There's nothing left to do now but return to the clothing store and dress
up as a woman. When you finish, go to the large building in the north and talk
to the man by the food carts again. He'll let you into a posh-looking parlor.
Now, go up the stairs and into the door on the far left after talking to the
receptionist. Then, go down the staircase to the torture room (!) where you'll
find Tifa and an Ether by the smoldering coals. Once she's joined you, head back
up the stairs and go into the middle door. Inside is Tifa's kidnapper, the
nefarious Don Corneo. He will examine each of you when you try to approach him.
Who he picks for his 'friend' is determined by what items you collected in the
Wall Market: - He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig,
and have the 'best' extra items (the Diamond Tiara, Sexy Cologne, and Lingerie
or Bikini Pants). - He'll pick Aerith if you're wearing the Silk Dress, the
Blonde Wig, the Lingerie and the Sexy Cologne (in addition to anything else you
may have). - He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and
one or two of the extra items not mentioned above (or anything worse than that).
If Corneo picked Tifa or Aerith, then read below: In the next room, examine the
item bag by the bed to get a Phoenix Tail, and talk to the man by the television
set after talking to the other henchmen. After revealing your true nature to the
love-struck goons, they'll fight you. This is followed by another fight with the
other three punks. Afterward, get Aerith from the torture chamber and then go
into the middle door again (if Aerith was picked, then you'll meet Tifa when you
go outside). When you're through intimidating Corneo, look behind his bead for a
Stimulant, then stand by your allies. He'll make you choose one of three
options. No matter which one you choose, you'll fall through a trapdoor. If
Corneo picked Cloud, then you'll end up in his room. Search behind his bed for a
Stimulant, then talk to him and answer anyway you like. Your friends will burst
in and Corneo will ask you a question; pick any one you like and you'll still
plummet to the sewers below.
========================================================================= g. THE
SEWERS / TRAIN YARD REVISITED
========================================================================= ITEMS
IN THIS AREA: Potion x4, Phoenix Down, Steal materia, Hi Potion x3,
Yamabikoenmaku, Ether x2. Once the cut scene with the Shinra flunkies ends,
you'll find yourself in a sewer. Before talking to Tifa or Aerith, climb up the
stairs to the south and go along the walkway to nab a Potion. Before you can
escape, a blue monster attacks your party.
------------------------------------------------------------------------- BOSS
TIPS: APUSU LV: 18 HP: 1800 MP: 0 His dark wave attack hurts all members, so use
Potions and Recovery Materia to heal your wounds. Luckily, the dark wave will
damage the big blue guy, too (he uses this attack as a counterattack before
dying if he can manage it). When he does the reverse dark wave, it causes less
damage to him. Flame spells work the best on him. Use Cloud's Limit Break to
harm the boss and use Aerith's Limit Break to heal yourselves. You'll receive a
Phoenix Down for winning the battle.
------------------------------------------------------------------------- Climb
up the ladder and head right. Go down into the sewage, then up the stairs. Grab
the Yellow Materia (Steal) and go down the hatch. In the next room, go down the
stairs, then climb up the side of the curved structure. Climb up the ladder and
you'll go outside. There's a Save Point here and an item on top of the nearby
train car. Check out the oil drum by entering the train car (near the Save
Point) to get a Hi Potion. Get another Hi Potion on the roof of adjacent car,
then hop off onto the iron beam and check the oil drum to the north for a
Yamabikoenmaku. Walk right, then south and enter the nearby train car to get a
Potion. Climb up the ladder, head north, and climb down again. Go north once
more through the train car then exit to your left to find a second Potion. Then
go north to arrive at the next screen. Here, circle left around the car to get a
Potion. Keep going left to find an oil can with an Ether inside of it. Hop on
the train to move the other car out of the way. Climb atop the formerly blocked
car to net a Hi Potion. Now, ride the other train back backwards, climb onto the
eastern train car, jump onto the train you just moved, and climb across it and
the last car before going down the ladder to get back to the front part of the
Avalanche train yard. Head left. The Avalanche members will be fighting atop the
power generator you first saw when you arrived at the base. After Wedge plummets
to the ground, save your game at the Save Point and talk to the man on the left
if you need to buy items. Climb up the stairs and you'll meet Barett, who is
firing at the Shinra helicopter you saw back at the plant. The same man who
attacked Aerith in the cathedral will jump out, and you'll have to fight him.
Good thing Barett joins you. When you inflict enough damage, the boss runs away!
------------------------------------------------------------------------- BOSS
TIPS: RENO LV: 17 HP: 1000 MP: 0 This guy packs a wallop. He can imprison your
friends using his golden Piramiddo (Pyramid) attack, and if he does this to all
your members, you lose. To break the pyramids, attack your allies (they won't be
damaged). Watch for his spark bolt attack (which can paralyze you) and use your
Limit Breaks whenever possible. Reiki works well on him. For some players, this
may be the first battle they lose! You'll get an Ether for scaring him off
should you win.
-------------------------------------------------------------------------
========================================================================= h.
INTO THE SKY
========================================================================= ITEMS
IN THIS AREA: See Through materia, Zinc Battery x3, Ether. After fending off the
boss, Shon will kidnap Aerith (and p**p slap her)! As he escapes, the entire
city explodes and falls down a level, destroying it. Cloud, Tifa, and Barett all
come to in the playground at the Makoro Slums. After Barett yells for Marin,
Wedge, and his other friends, he and Tifa join you in the next area. Go back up
to get a sparkling yellow Materia (See Through), before returning to Wall
Market. The man in the pottery store will now sell you Materia, and if you go
back to the parlor, you have the option of freeing one of Don Corneo's men from
the torture chamber. Even if you got the Card the first time around, you can no
longer enter the brothel, BTW. When you're done, leave and go south from the
playground. Return to the Area 5 Town and go to Aerith's house. Talk to Erumina,
her mother. You can spend the night in the upstairs bedroom once the
intermission ends. Return to the Wall Market and go to the dead-end area near
the parlor. (you'll see a bunch of kids run in there). Climb up the pipe, and
you'll find yourself high above the town. If you haven't gotten them already, go
to the 'Machine & Gun' store and talk to the man at the left end of the
store; he'll sell you 3 Zinc Batteries for 300 gil. You'll need them to activate
the boxes in this part of the game. With that in mind, examine the box-shaped
object in the lower right to try and start a nearby propeller. Head up, and
you'll jump onto the propeller. From there, make your way to the other box and
activate the painted barrier. Climb up it, and use the O button to jump onto the
swinging metal pipe. After that, climb up to the next screen. Once here, climb
up, then drop down to activate the next box and you'll find an Ether. Climb down
the lefthand pipe and make your way back up again. Instead of dropping down,
continue up, and you'll find yourself at Shin-Ra's headquarters.
========================================================================= i.
SHIN-RA HEADQUARTERS
========================================================================= ITEMS
IN THIS AREA: Elixir, Attribute materia, Star Pendant, Four Slot, Affect All
materia, Phoenix Tail, Ether, Poison materia, Shurudan x2, Talisman, Technqiues
of the Enemy materia, Potion x4, Mithril Bracelet, Boudan Chokki, Guard Up. (KM's
note - I think the actual translation is 'Shin-Ra Building', but I don't know
for sure, so I'll stick with Shin-Ra HQ for now). There's a Save Point here. You
have the option of either heading to the left and climbing up a stairwell or
barging in through the front door. Going up the stairs takes forever, but it's
free of enemies and you can get an Elixir that's lying on one of the landings.
On the other hand, going through the front door and taking the elevators in the
back is faster, but you have to fight several battles along the way. Not only
that, but you can chase around the Shinra staff before taking the elevator :)
You can't use the circular lifts by the doors yet, but you can use them once you
reach the 60th floor. If you go up the stairs, you'll see a door marked
'Accessories'. Inside the room, you can look at a monitor to see a short FMV
sequence of the silver car that Rufus rides around in during the Junon Town
celebration (which happens later on in the game). There are two chests here, but
the woman in this room won't let you open them. Remember, if you go through the
front, check the control panel in the elevator (the one that goes haywire) after
each enemy encounter in order to continue upwards. If you go up the stairs then
change your mind and go back down, you won't have to fight anybody on the
elevators, and the main area of the ground floor will be empty. No matter what
method you use, you'll eventually reach the 59th floor. Head southeast and kill
the armored guards to get the Kaado Kii 60 (60th floor Card Key), then take the
lift to the 60th floor. Here, you'll have to head to the room in the upper-left
and make it to the other side without being seen by the patrolling guards. In
order to stay hidden from them, pause behind the gold statues, then lead Tifa
and Barett across using the O button. If you mess up, not only to you get
attacked (ambush-style combat), but you'll have to start all over again. Keep in
mind that the set of guards on the right half of the screen move faster than the
ones on the left. Take the stairway up to the 61st floor. Talk to everyone here.
A man who asks you about Aerith will give you the Kaado Kii 62 (62nd floor Card
Key) if you answer ".........". On floor 62, talk to the man in the
room, Domino, and the man in white, (Hatto) then check out the two library
rooms. Answer Domino's question and he'll give you the Kaado Kii 65 (65th floor
Card Key). The problem with this is that the answer changes with each game you
play. It seems like it would be easy enough to simply try each answer until you
get it right, but you get an Attribute Materia if you answer correctly the first
time. So, it's in your best interest to just reset and keep trying in order to
get the materia. You can buy hints from Hatto if you don't know the answer, for
varying prices (NSS). The 63rd floor is tricky. You have to collect 3 Kuupons
(Coupons) from all three rooms, but you're only able to remove 3 gates at a
time. You can reset the gates by investigating the computer in the right-hand
room, but that also resets the location of the items. You can move around using
walkways, but to enter them you have to climb into the black, box- shaped
structures (there's one in the computer room). You can't do that unless you have
at least one of the three items. To get the items, follow this procedure:
activate the computer, then head to the top of the screen and open the gate
farthest to the right. Head right and open the left-hand gate, then walk right
and go south to enter the room where Coupon A is. Choose the top option to climb
into the black box and use the walkway to get to the room where Coupon B is at.
Finally, go through the door in this room and open the gate to the left, then go
north to enter the room containing Coupon C. Then use the walkway to return to
the computer room. Now if you want, you can just trade one of the Coupons for an
item, but if you have all three then you'll get all three items. The trade setup
works like this: - Trade Coupon A for the Star Pendant - Trade Coupon B for the
Four Slot Bracelet - Trade Coupon C for the Affect All Materia To get your items
(depending on how many coupons you have) go to the computer and choose the
bottom option, then the top. Keep in mind that you can only do this once. On the
64th floor, you'll find a Save Point and bedroom to your left. If you examine
the lockers in the back room, you can find a Phoenix Tail, an Ether, and a
megaphone (the Marvelous Cheer), but you can only take the first two items for
now. Head to the 65th floor. Here, you have to open a treasure chest, then
examine a broken section of the model in the circular room and choose the top
option to repair it. This unlocks one of the other chests, allowing you to open
it and use the part inside to repair another section of the model. When you have
finished, you'll get the Kaado Kii 66 (66th floor Card Key). You must fix the
model in a counter-clockwise fashion starting from the bottom. The order of the
chests you open goes like this: - Upper-left room: bottom chest - Upper-left
room: top chest - Lower-left room: left chest - Lower-left room: top chest -
Upper-right room: chest - Middle-right room: you can now get the Kaado Kii 66
from here. On the 66th floor, you can either run into the meeting hall as
quickly as you can, or you can enter the stall in the bathroom located in the
northwest corner of the floor. Choose the middle option, and you'll climb on top
of the toilet and enter an air duct. Move forward to see what the Shinra members
(Riibu, Parumaa, President of Shinra, Haidekkaa, Houjou, and Sukaaretto) are
discussing. Climb back out, then climb up the stairwell after Houjou (the
pony-tailed scientist) in the room to the right of the meeting hall. Note that
you'll end up in the air duct even if you ran into the hall...strange. On the
next floor (67), talk to the people and keep following the scientist. After
looking in the purple chamber (and after Cloud gets another headache), move
beyond the crates and to the right to find a Save Point and a treasure chest
with a Poison Materia inside. Enter the elevator to the north, and then watch as
the scientist toys with Aerith. Now, choose who you want to protect Aerith,
(either Barett or Tifa), and then you can name the lion-like creature (Red 13)
that was attacking Houjou. He'll fight alongside you when the mutant boss shows
up. Don't forget that Red 13 comes equipped with his own Materia!
------------------------------------------------------------------------- BOSS
TIPS: SANPURU:HO512 (Sample: HO512) LV: 19 HP: 1000 MP: 120 SANPURU:HO512-OPT LV:
7 HP: 300 MP: 48 Don't try to kill this guy's little guardians; he'll only
create more. Instead, use Thunder or Flame on him and try Recovery to keep up
your own life power. Avoid using physical attacks, Cold, or Poison. This means
that Red 13 is better off using Fire against the boss than attacking. This
battle is easier if you have Barett, who can inflict more damage. Don't worry
about getting poisoned since you can get infected again when the boss uses the
pink gas attack on your characters (there's no point in trying to de-poison
yourselves). You'll get two Shurudans and a Talisman should you kill the boss.
------------------------------------------------------------------------- Tifa
and Barett return after the battle. When you're in control of Cloud again, be
sure to grab the yellow materia (Techniques of the Enemy) that's left behind in
the sample chamber. Then go up the ladder and head south. Talk to the man in the
gray coat to get the Kaado Kii 68 (68th floor Card Key). Go back down to floor
66 and try entering one of the lifts; you'll get caught by Ruudo (he's a Turk
who you'll be running into constantly throughout the game). He and Shon will
'escort' you to a meeting with the president of Shinra. Afterwards, you'll end
up in the jail cells on floor 67. Here, listen to everyone, then go to sleep.
The next morning, you'll find that your door is unlocked. Investigate the guard,
then talk to Tifa. Check the guard again to unlock the doors, then look in on
Barett and Red 13. After freeing your companions, return to the lab and talk to
Red 13. Talk to him again after taking the elevator up to the 68th floor, then
use the incline to reach the walkway again. Go all the way along it until you
find two purple Potions, then climb back down and enter the door from the ground
floor. The green bars of light won't hurt you; run through them and pick up two
more Potions before climbing up the stairs to the 69th floor. Go out the center
door to reach a Save Point. Then, run up either of the purple stairs. Check out
the dead Shinra president, capture Parumaa, then enter the door to the north to
exit the room. Outside, talk to the man in white. He's Rufus, son of the Shinra
president. The other characters will return to the floor below, and you must
lead them outside (I don't know what the difference is when Tifa makes you
choose an option when you're waiting by the door). Your team now consists of Red
13, Barett, and Aerith; don't forget to re-equip your Materia, then head to the
lift (by taking the lower door). When you activate it, you are attacked by a
huge gun-wielding machine while going down the side of the Shinra HQ.
------------------------------------------------------------------------- BOSS
TIPS: HANDOREDDOGANNAA (Hundred Gunner) LV: 18 HP: 1600 MP:0 (weak vs. Ikazuchi)
You can only use long-range attacks, so use Barett's attacks and his Limit Break
as well as magic to harm this foe. Poison-based magic inflicts no damage, while
Thunder does the most damage. Red 13 is a sitting duck if he doesn't have any
spell Materia equipped, so be sure to deck him out with some magic spells (he
can still use his Limit Break). When you inflict enough damage, the boss starts
to break down. After the second break, he starts firing heat blasts that damage
all members, so be careful.
------------------------------------------------------------------------- After
killing the boss, you must fight a flying machine.
------------------------------------------------------------------------- BOSS
TIPS: HERIGANNA (Heli Gunner) LV: 19 HP: 1000 MP: 0 (weak vs. Ikazuchi) As with
the other boss, don't use Poison but do use Thunder. You may be weak after the
last battle, so make use of Potions, the Recovery Materia, and Aerith's B1/1
Break to restore lost life. You'll win a Mithril Bracelet when the boss dies.
------------------------------------------------------------------------- The
scene switches back to Cloud. Heal yourself if necessary, equip Materia, then
press Start. Rufus will then attack you. Remember, Cloud doesn't have any
Materia equipped, and he can only use Materia that members in the other team
aren't using, so be sure you have the spare Materia orbs you need (I think the
number of orbs you have is changed depending on what option you choose just
before Tifa leaves Aerith and you fight the two previous bosses -NSS-).
------------------------------------------------------------------------- BOSS
TIPS: RUUFAUSU (Rufus) LV: 21 HP: 500 MP: 0 DAAKUNEISHON (Dark Nation?) LV: 18
HP: 140 MP: 80 Kill the panther guardian first, then go after the boss. Although
you can't do anything about the panther casting Barrier on Rufus, you can use
magic instead to inflict damage. He can only hurt you with his shotgun, so don't
worry about healing yourself after each round (just heal yourself when your life
gets lower). Sock him with your Limit Breaks and he'll escape onto the circling
helicopter after you've damaged him enough. Cloud will get a Boudan Chokki and a
Guard Up when the battle ends.
------------------------------------------------------------------------- Leave
the rooftop and head back to where Tifa is waiting for you. As Aerith, try to
approach the front doors. After a short conversation, you and the gang will
escape by motorcycle (and truck). Your team is now made up of Cloud, Tifa, and
Barett. An option screen appears where you have the following options: S Left
Attack X Switch members O Right Attack T Main Menu Start Return to game Be sure
to re-equip Materia before returning to the game!
========================================================================= j.
ESCAPE!
========================================================================= ITEMS
IN THIS AREA: Star Pendant. Use the controller to move any any direction.
Pressing S makes you slash to the left, and pressing O makes you slash to the
right. The object here is to protect your friends in the truck from enemy
cyclists. Eventually, you'll reach a dead end and fight the boss. The amount of
life you start off with during the battle depends on how much life you and your
friends lost during the high-speed escape. If a character lost all his life, he
begins with only 1 point when the battle starts, but since the boss gets to make
the first attack, they'll have to be revived using Phoenix Tails if there area
any live party members left. The boss is a spiked, armored robot with six
wheels.
------------------------------------------------------------------------- BOSS
TIPS: MOOTAABOORU (Motor Bore) LV: 19 2600 MP: 120 (weak vs. Ikazuchi) This boss
gets a free attack from behind...sheesh. Most of his attacks do little damage,
but his flamethrower and flying fire sweep attacks can kill your party in a
single blast (the fire sweep does around 220 damage)! The best way to beat this
group is have your party consist of Aerith and Barett. Give the Affect all and
Recovery materia to either Cloud or Barett, and give the other character
Thunder. This way, you can heal with one character, attack with another, and
then use Aerith's Limit Break to keep your life up at all times. Cold works
better than Flame against the boss (for those characters that don't have Thunder
equipped). Remember, your rows are reversed when attacked from behind, so put
Cloud and Barett in the back and Aerith in the front if you want them to line up
properly when the boss shows up. If you beat the boss, you'll get a Star
Pendant.
-------------------------------------------------------------------------
========================================================================= k.
KALM TOWN / CHOCOBO FARM
========================================================================= ITEMS
IN THIS AREA: Ether x3, Peacemaker, Guard Up, 'Summon Chocobo & Moogle'
materia. You'll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met Aerith
the first time). Decide who will be in your group, then head towards the screen
to exit and arrive at the World Map (the outside world). Outer World Controls T
Menu Screen L2/R2 Change from overhead/side view L1/R2 Same effect as L2/R2 Turn
left/right (during side view) Start shows World Map Start x2 Shows Large World
Map Start x3 No map is shown Select Same as Start Head northeast to reach Kalm
Town. Go into the inn to see the rest of the gang waiting for you. Cloud will
talk to the others about Sephiroth via a series of semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After talking to
the soldiers and Sephiroth (Cloud's former ally in the Shinra army and now a
wanted criminal), the truck will be stopped by a dragon. You'll have to fight
it, but Sephiroth (who is super- powerful) can kill it in two hits. In the
flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level,
but Sephiroth is so strong that you need not worry about losing battles.
However, you can't control Sephiroth's actions and you can't hurt him (because
of your low level), either. Although Young Cloud comes equipped with an Advance
Attack materia and Sephiroth has several mastered materia equipped, you can't
take them for your own (although you can if you use a Game Shark code...see
section 14). Also, Young Cloud and Sephiroth can't use Limit Breaks (because
they don't have any). - After the battle, you'll end up in Nivelheim, Cloud's
hometown. Talk to Sephiroth and the guards if you wish, then head north. If you
want to look around the town, feel free to, but nothing you do during this part
of the game has an affect on the rest of your quest. One thing you might want to
do is go into Tifa's house (the large building on the 'southeastern' side of
town). Choose the top option when you're prompted to, then go up the stairs and
choose the top option again. Approach the piano in the nearby room and pick the
bottom option; Cloud plays a tune on the piano that you can play yourself when
you arrive at Nivelheim later in order to get Tifa's Limit Break manual (see
section 14 for details). Also note that you can't get Vincent Valentine during
Cloud's flashback because you can't examine the safe :( - When you're done
looking around town, go to the inn and head upstairs. Talk to Sephiroth twice
and choose the bottom option. The next day, talk to Sephiroth and get your
picture taken, then sit back and watch the FMV. When you're in control of Cloud,
head along the bridge and talk to Tifa, then talk to her again further along the
bridge and it will break. After you've recovered, head northeast into the cave,
then keep heading north. Eventually, you'll arrive at the Jenova plant. Enter
it, head along the beams, then walk onto the wood platform and climb down the
chains and go after Sephiroth. Talk to him in the next area, examine the chamber
to the left of Sephiroth, then talk to him twice, once to make him move out of
the way and once to make Cloud look inside the chamber. After Sephiroth goes
ballistic, you'll return to Kalm Town. Pick the top option to save your game, or
the bottom option to continue. Cloud's narrative starts off back at Nivelheim,
where he enters the large mansion at the edge of town. - Inside, climb the two
staircases and head to the right. Enter the lower door and make your way into
the next room; if you examine the circular part of the stone wall, a passage
appears. Enter it and climb down the spiraling walkway until you reach the
bottom; keep walking from here to find a library. Leave after Sephiroth finishes
talking. After Cloud wakes up, return to the library. Sephiroth gives a little
speech then he exits the mansion; return to the town square. Try entering the
house to your right. - Back at the Jenova plant, return to the area with the
chambers after witnessing the struggle between Tifa and Sephiroth. Examine Tifa
to carry her out of harm's way, then run up the stairs and enter the door that
Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you are
returned to Kalm Town. Note that you have to go to Kalm Town to proceed with the
game; you can't make your way through the Mithril Mines beforehand, although you
can visit the Chocobo Farm if you want to. As for treasure, there's an Ether in
the door beneath the stairs in the house near the inn, another Ether in the
cabinet on the second floor of the house to the right of that house, and a
Peacemaker in the chest on the second floor of the third house (take the curving
stairs). If you take the normal stairs in the same house, you can get a Guard Up
in the cabinet by the little girl. Finally, in the house on the other side of
the town, there is an Ether in the door beneath the stairs on the north wall of
the first floor. Oh, you'll be given the PHS (Party Hensei System) when you talk
to your allies on the first floor of the inn; it allows you to switch group
members whenever you want, providing that you're in the World Map or standing on
a Save Point (there are a few exceptions to this rule). Leave the town and head
east to reach the Chocobo Farm. Talk to the Chocobo at the front end of the pen
and choose the top option to see the big yellow birds dance; you'll get the
'Summon Chocobo and Moogle' materia afterwards. Then, talk to Guringurin (the
man with the hat) in the stables behind the pen. Choose the first option, then
the 4th option, then the top option again. Providing you have 2000 gil to spare,
he'll sell you a 'Chocobo Attract' materia, which lets you attract chocobos to
ride. To catch a chocobo, wander around outside on the chocobo tracks (in this
area of the game, you can meet them on the light patches of grass, too), until
you are attacked. If a chocobo is one of your opponents, then kill off the other
enemies and when the battle ends, you'll be riding the chocobo. If you attack
the chocobo, it will hurt you and the other enemies, then escape, so you'll have
to try again. Don't forget, you can only fight chocobos if you have the Chocobo
Attract materia equipped. When riding a chocobo, your can move around normally,
and you won't get attacked by enemies. You can press X to dismount, but if you
do this, the Chocobo will run away and you'll have to catch another one. A
little to the south and directly west of the Chocobo farm is a cave, but a
creeping snake in the marsh before the cave entrance will rise up to attack you.
Instead of trying to kill it now, go get a Chocobo instead, who can outrun the
snake and enter the cave. Yes, you will still get attacked if the snake touches
your chocobo.
------------------------------------------------------------------------- BOSS
TIPS: MIDOGARU ZUORUMU (Midgar Zolem?) LV: 26 HP: 4000 MP: 348 This boss has two
deadly attacks: one is a tail swipe that knocks a team member off-screen and
puts them out of commission for the rest of the battle. The other one is the
Beta enemy skill, which inflicts around 1000-1200 points of damage (which spells
instant defeat if your allies are weak, although you should try to pick up this
skill if you have a Teki no Waza equipped). Along with his bite attack, this
serpent can be a tough enemy if you try to fight him earlier in the game. It's
easier if you try to defeat him after you have Cid's airplane, since you can use
Limit Breaks and powerful summon and magic spells to kill it. Unfortunately, you
get a measly amount of EXP, AP, and gil for beating the boss and what's worse,
he reappears when you return to the World Map, so you're right back where you
started.
------------------------------------------------------------------------- The
first time you reach here, you'll see a large snake impaled on a tree. Just exit
the screen to continue playing. Also, if you get off your chocobo while on the
patch of grass before the mine entrance, he'll stay there in case you need to
return to the farm (this doesn't seem to happen all the time--I don't know why).
========================================================================= l.
MITHRIL MINE / JUNON TOWN
========================================================================= ITEMS
IN THIS AREA: Ether, Tent, Long Range Attack materia, Mind Up x2, Elixir, Power
Wrist, 'Summon Shiva' materia, Shurudan or Potion x6 or Ether x6, Technqiues of
the Enemy materia, 1/35 Shin-Ra x x2, Luck Up, Power Up, Guard Up, Speed Up,
Silver Edge Glasses or HP Up or Force Eater. Inside the Mithril Mine, head
northeast to find a green Ether on the stone steps. In the chest is a Tent, so
be sure to grab it. If you try climbing up the brown vine on the western rock
face, you'll find a purple materia (Long Range Attack). Climb back down, return
to the first area, then head left. Make your way southeast to find a chest with
a Mind Up inside, then head west to reach the next area. Here, you'll run into
some of the Turks again: Ruudo, Iriina, and Shon. Once they leave, walk north.
There's a chest with a Elixir inside it and a Hi Potion just to the north of the
chest. Return to the area where you met the Turks, climb up the vine, and go
through the door to exit the mine and return to the World Map. Nearby is a rocky
outcropping with a huge bird statue atop it, the Condor Fort. Enter it and
choose the second option when talking to the man out front. After climbing up
the rope, you'll find yourself in a town built into the rock itself. There is a
Save Point, item shop, bedroom (you can sleep for free), and Materia shop here.
Talk to everyone, then leave and go northwest through the forest to Junon Town
by the shore. Once you arrive at Junon, talk to the villagers, then go down the
stairs to the shore. Here, a young girl named Purishira is playing with a
dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your
party. -------------------------------------------------------------------------
BOSS TIPS: BOTOMUSUWARU (Bottom Swayer) LV: 23 HP: 2500 MP: 100 There's not much
to worry about; just attack with Thunder or Poison-based spells and keep your
life up. Since this guy's flying, some characters can't attack him (like Tifa),
while some can (like Cloud). Find out which guys should be casting magic and
which should be attacking early on in the battle. Sometimes, the boss puts an
HP-reducing bubble around a character. It only disappears if you cast a magic
spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All
materia, you can use this to cast a spell on the bubbled person and the boss at
the same time. Before dying, the boss will attack with a wave, (he can do this
normally, but always does one before he disappears) so watch out and make sure
your hp is high enough to withstand an attack. If you want, you can equip
characters (like Barett) with weaker, long-ranged weapons so that they can
attack the boss, but it may not be worth it. You'll receive a Power Wrist when
the battle is over.
------------------------------------------------------------------------- After
killing the boss, you'll have to revive Purishira. To do this, watch the
lung-shaped meter that appears in the upper right. Press the S button once to
make the meter start to raise. Just as it reaches the top, press S again to make
Cloud breathe into the girl's mouth. It will take a couple of tries. Afterwards,
go to the house near the entrance to town and talk to the person there (for some
reason, choosing the top option won't make Cloud go to bed, but if you go back
in the house and try again, he will go to sleep). During the night, Cloud will
have another bad dream. In the morning, leave and go to the house above the
stairs (your friends will be gathered near it). Purishira will give you the
'Summon Shiva' materia, a gift for saving her life. Follow her to the shore,
then talk to her a second time. Barett will show up and the girl will keep
talking; when you have the chance, choose the middle option. Your goal in this
part of the game is to leap atop the iron beam above the electrical tower so
that you can sneak into the heart of Junon Town. Your controls are: X Swim
faster S Makes the dolphin flip you into the air If you get to close to the
electric blasts traveling along the tower, you'll get shocked and will have to
try again (just pick the second option). The easiest way to get up there is to
simply not move and press S. The dolphin will miss and deposit you near the
bottom of the screen. However, you'll be perfectly positioned, so if you press X
again, Cloud will land on the beam. Once you're on it, head to the left to get a
good view of the flying airship 'Highwind'. Make your way south (towards the
'front' of the screen) to continue. The next area has a higher and lower level.
If you investigate the box- like switch, you'll be taken to the lower level.
From there, head south to find a building. There is a projecting roof nearby
which has a door underneath it; just press against the edge and you'll enter a
hallway filled with soldiers. In the halls, go up to find a locker room. Check
out the half-open locker and choose the second option to dress up as a guard.
When the captain of the guards asks you another question, pick the bottom
answer. Then, leave the locker and take note of the Save Point before heading
through the door (follow the other soldiers). Now that you're outside, go into
the first alleyway. You'll come across a group of marching soldiers. The head
guard will want you to join in and march with them perfectly, so it may take a
couple of attempts before this event will end. You also have to move your gun in
time with the soldiers by pressing and releasing the O button. Depending on how
high or low the counter was during this scene (the one in the lower right-hand
corner), you will get the following: PERCENT NAME TYPE 21% = Shurudan Item 37% -
39% = Potion x6 Item 45% (?) = Ether x6 Item (I'll figure out the rest
later....) Afterwards, you'll have to stand at attention while Rufus and
Haidekkaa talk to each other...press in any direction and the captain of the
guard will tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you'll return to
the locker room for some training on the next event. There, you can try to
follow the captain's orders, if you wish. When he asks you a question, choose
the top choice to try training again, or the bottom option to finish the
training. Once the soldiers leave, follow them outside. Now's your chance to do
a little shopping and treasure hunting. You'll run into Ruudo in the basement of
the first weapon shop, but he won't recognize you in your Shinra guard uniform.
Go through the third door and talk to the guard near the back of the room, then
jump down to an area with several Shinra guards and some holograms. In the far
corner of the room is a yellow materia (Techniques of the Enemy). This place (I
believe) is similar to the 'House of Learning' back in Area 7 Town where you
could learn about the game's mechanics. On the second floor of the same
building, you can get a 1/35 Shin-Ra x and a Mind Up. In the room with the cats
nearby is a Luck Up. On the third floor is a red Power Up and a green Guard Up.
If you enter the fourth door on the other side of town, you'll find that that
Iriina, Rudo, and Shon of the Turks are here. It's a good thing that you're in
that uniform :) Go through the sixth door to find a room with a soldier; you can
check the silver trashcan for a message and pick up a yellow Speed Up in the
side room. On the floor above, you can pick up another 1/35 Shin-Ra x. In the
next area, Haidekkaa and Rufus show up again. You have to do your salute
according to what the captain of the guard tells you to do (remember your
training)! At the very end, all you have to do is be facing forward: pressing
any button will make you do the 'spinning gun' salute. Unfortunately, the order
of commands is random each time you play, so just do your best. Afterwards, you
can press the following buttons to make Cloud do funny things: S Scratch back
with gun X Put one leg forward T Shrug Pad Stand at attention Depending on how
well you did during the salute, Heidekkaa will give you an item. Each 'button
press' action was worth 10 points, and the final salute was worth 30 points.
Changing direction was worth 0 points, but unless you were facing in the correct
direction, any action you performed was worth 0 points. Also, performing an
action was worth 0 points if you did it too late (although you'll get full
points if you do the action early). Your total score determines what you will
receive (notice that Rufus' reactions change depending on what item you will be
given): SCORE NAME TYPE 000 - 050 = Silver Edge Glasses Accessory 060 - 090 = HP
Up Independent Materia 100 - 190 = Force Eater Weapon (for Cloud) 200 = (I'll
figure out this one later....) After everyone else leaves, Red 13 (who was
watching from just inside the boat) will talk to you if you try to leave instead
of boarding the boat. Either way, you'll end up joining your friends in the
boat's hull.
========================================================================= m.
SHIN-RA BOAT
========================================================================= ITEMS
IN THIS AREA: Ether, Affect All materia, Wind Slasher, White Cape. Open the
treasure chest to get an Ether, and be sure to pick up the blue materia (Affect
All). Talk to the people here, then go up on the deck and talk to everyone else;
you'll notice that some of them are your companions (don't miss Red 13 :)). The
man in white will sell you items if you talk to him. Once you're done, go back
down and talk to Aerith, then return to the deck and go all the way to the left;
one of the guards has left, allowing you to sneak to the front of the ship.
Here, talk to Barett, who is spying on the Shinra members. After talking to him
a couple of times, an alarm will sound. Go back to the center of the boat to
find your friends. Then, assemble your party. If you want to change the setup,
talk to your friends again. When you're ready, go downstairs and head through
the door that the one guard was standing in front of. In the next room, watch
out for enemies and climb up the ladder, the walkway leads to a chest with a
Wind Slasher inside. Did you get all the items on the boat? When you're ready,
go and talk to the captain of the guards. It turns out that he's dead. Then,
Sephiroth shows up, and summons a huge monster for you to fight before he flies
away. -------------------------------------------------------------------------
BOSS TIPS: JENOBA*BIRTH (Jenova*Birth) LV: 25 HP: 4000 MP: 110 Earth, Flame, and
Cold magic work well against it, but don't use Poison. Attack with your Summon
Materia and hit it with everything you've got. Keeping your HP up is a priority,
since it can use lasers to attack one or all members. Only use physical attacks
if you are running low on MP. The boss can cast 'Stop' on a single ally so make
sure that you're not too dependent on any one character during the battle. Some
Phoenix Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict loads of
damage). You'll get a White Cape when the battle is over.
-------------------------------------------------------------------------
========================================================================= n.
COSTA DEL SOL / NEW CONTINENT
========================================================================= ITEMS
IN THIS AREA: 'Summon Ifrit' materia, Power Up x2, Motor Drive, Flame Ring,
Double Machinegun, Ether Turbo, Transform materia, Wizard Rod, Star Pendant,
Gold Needle x2, Phoenix Tail x10, Mind Up, Tent. Grab the red Materia (Summon
Ifrit) after the battle and wait for the boat to dock. Talk to the people here
and then go up the stairs. A short automatic sequence follows. In the next area,
go into the door to meet a shady guy who will sell you this room for 30,000 gil;
you can sleep here for free anytime you want afterwards. Climb down the stairs
in the bottom part of the room to reach a basement with a sleeping man. You can
get a Power Up and a Motor Drive here, as well as a Flame Ring from the treasure
chest. You'll meet Mukkii (from the cabaret in the Wall Market) in the bar, as
well as some of his friends. If you go down to the beach, you'll run into Houjou
(the scientist you met in the Shinra HQ). You can talk to him if you want, but
you won't get anything out of it. Outside of the town, head through the
mountains and across the bridge. You'll find a cave-like entrance. Talk to the
man on the hill, then keep heading north. Eventually, you'll reach a walkway
that leads to a large Makoro furnace. Head south and follow the train tracks;
there's no point in looking around here. Keep going, and you'll come across some
curving tracks and a Save Point. As you walk along the tracks, you can get the
following items: Double Machinegun, Ether Turbo, and a Transform materia. These
tracks are rickety, and when you walk across them in certain areas a message
will appear telling you to press O so that you don't fall through them. It's
better to let yourself fall, because you can then hold left or right and rapidly
press O to land beneath the tracks. Then, press Up to climb back up. If you
landed on the left side of the tracks, you can pick up a Wizard Rod. If you
landed in the middle, you can't get anything, but if you landed on the right
side, you'll find a Star Pendant. There are three places where you can fall
through the tracks, so be sure to get these items. Take the upper rail path to
the next area. Are your friends waiting for you on the lower track? If they're
not, then go back and take the lower path. You'll get an option to summon them
using the PHS system (NSS). Assuming they're there, take the upper path and keep
walking until you find a wooden shed. Enter it and pick the top choice when
you're prompted to make a decision. This will lower the tracks on the bottom
path. Before returning to the lower rail path and following after your allies,
you can walk to the end of the path you're on and climb the wall; you'll hear
birds chirping if you're in the right place. After finding the nest, you can
choose to take the treasure in the nest (the top option), or leave the birds
alone (the bottom option). If you choose the top option, you're attacked.
------------------------------------------------------------------------- TIPS:
KOKATORISU (Cocatrice) LV: 17 HP: 420 MP: 0 This guy's easy; just attack until
it dies. You'll get 10 Phoenix Tails should you kill it. You can get two Gold
Needles from it; one by stealing, the other by killing it with Metamorphosis.
------------------------------------------------------------------------- You'll
get 10 Phoenix Tails after the battle is over. Cloud will then return to the
train tracks. Keep in mind that this is a one-shot deal; whether you decide to
take the treasure or not, you can only make a choice one time. As you're
traveling along the lower rail path, you'll see a part where the track splits in
two directions. Take the left path (the one that turns back). Walk north
(towards the bridge), then right (under the first bridge). It may sound
confusing, but you'll end up in a little shack where there's a bunch of items
and a man resting on a bulldozer. There's a Mind Up and a Power Up here, and the
chest has a Tent inside of it. Leave and follow the other path across the bridge
in the next area to reach the town of North Corel.
========================================================================= o.
GOLD SAUCER
========================================================================= ITEMS
IN THIS AREA: Silver Bracelet, 'Summon Ramuh' materia. There's some merchants
here at North Corel and an inn. You can also learn more about Barett here,
whether he's in your party or not. When you're done shopping and chatting, go to
the sky lift. After Barett has a flashback about his friend Dain, take the lift
up to the Gold Saucer. You can return to the World Map by heading right from the
bottom area of the town, but there's nothing to do out there (aside from saving
your game or riding around on a Chocobo). You'll see a Save Point in the
background of the first area of the Gold Saucer, but you'll need GP (not gil,
like what you've been using) to activate it. Pay the man to get in (the first
choice is for a one-time entrance, the second choice will let you enter as often
as you'd like), and then choose the path of your choice after your companions
separate. If you try to leave the Station Square (the area where you're at; all
the areas in the Saucer are divided into 'squares'), Aerith will join you. As
you explore the rest of the Gold Saucer, you'll discover that Shinra soldiers
are snooping around, looking for Sephiroth. When you're ready to move on, go to
the Wonder Square. Here, you'll meet Cait Sith, a would-be fortuneteller. He'll
automatically join you since you only have two members (you and your friend) at
this point. Go to the Battle Square and you'll find a bunch of dead bodies; the
handiwork of Sephiroth. As you're talking to the few who are still alive, Dio,
the proprietor of the Gold Saucer shows up and promptly blames you for the
carnage. Cait Sith makes a dash for freedom, but after following him, the party
is trapped. Dio and his henchmen then summon three large robots that throw you
and your allies through the 'Gateway to Heaven' to a desolate area, the Corel
Prison, which lies at the base of the Gold Saucer. Here, you'll find Barett.
After he runs away, examine the dead body and talk to the other guy before going
though the southern gate. There is a treasure chest here (in the chamber at the
base of the ladder), but it's already opened (anyone know if there's supposed to
be something in it that you could have gotten earlier?) In the second area, talk
to everyone here. The building to the far southeast is a bar, and a man inside
will sell you items. After looking around here, enter the building to the east
(it doesn't matter which entrance you take). Barett will show up once you're
inside, as will Tifa and Aerith. After Barett's flashback (in which his best
friend falls down a gorge and North Corel is razed to the ground), reassemble
your team and go back to the first area. Examine the guard (who is dead), then
either leave through the gate. If you exit by going through the area between the
gate and the building to the right, you'll end up wandering around in a
wasteland until a caravan (the same one that Tifa was captured in) shows up.
When it does, pick the top option to get a ride back to the area beyond the gate
or choose the bottom option to stay where you are (in the middle of
nowhere...you'll have to keep wandering around until the caravan shows up
again). Anyway, once you've gone past the gate, talk to the man out here and go
to the _right_. Any other direction leaves you stranded in the desert (read the
above paragraph again if you want to get back on track). This takes you to the
caryard. Go up from here and you'll run into none other than Dain (the guy from
Barett's flashback). He tells Barett about Erenoa and Marin (who is actually his
daughter), then (for what reason, I have no idea), decides to attack Barett. In
the battle, you're forced to fight using just Barett.
------------------------------------------------------------------------- BOSS
TIPS: DAIN LV: 23 HP: 1200 MP: 20 The easiest way to kill this boss is simply
let him hit you; his attacks increase your Limit meter quickly. Use the Kaifuku
Materia to restore lost life, then hit him with the Heavy Shot when your meter
maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to
inflict added damage. Just make sure you have all the MPs you need, and you can
win in no time. The boss can pull off a final attack before dying, so keep your
life up (but he can't do it if you kill him fast enough). You get a Silver
Bracelet for beating him.
------------------------------------------------------------------------- After
Barett's friend dies, you'll find yourself back in the trailer. After talking to
Kooshi (Coach?), you'll be invited to become a Chocobo racer. In the elevator
shaft, choose the top option to have the racing process explained to you (NSS),
or pick the bottom one to skip it. In the room with the other men, check the
alcove by the Chocobo poster for a red Summon Materia (Ramuh). Then, talk to the
girl in pink (Esuto) to start racing. Your controls as a Chocobo racer are: S
Speed Up X Speed Down O Dash (uses up your Dash Meter) Select Switch between
Automatic and Manual control R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your Dash Meter
for when you really need it. You have to keep racing until you win, so get good
fast! Esuto will explain the controls to you again prior to the race if you
choose the top option, or you can conclude your conversation with her and start
racing by choosing the bottom option. If you can't get the hang of it, then just
keep racing using the Automatic Sequence mode until you get first place. After
winning, you'll receive the Bagii (Buggy) as first prize, and can now roam
freely about the overworld and even pass through shallow rivers! (Look for
lighter-shaded fords along the rivers.) Your controls are set up in the
following manner: X Exit buggy O Enter buggy T Main Menu Select/Start World Map
(press repeatedly to enlarge/hide map) L1/R1 Rotate view (or return to side view
if in overhead view) L2/R2 Change view You _can_ run into enemies in the buggy,
so be careful. Also, you can only return to the Golden Saucer if you take the
sky lift from North Corel Town; you can't get there using the buggy. If you go
across the river south from the Golden Saucer and look around, you'll find a
house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you
can return to the desert if you get in the buggy, enter the dirt pit surrounding
the Saucer, and touch the houses at the base of the Saucer. However, you'll find
that there's nothing to do here but wander through the desert--do so long enough
and the same cart that Tifa was abducted in will pull up and offer you a ride
back to your vehicle. Choose the top option to accept and the bottom option to
stay where you are. And as the help menu indicates, it's possible to return to
Junon Town and take the Buggy with you. After you've completed the scenario with
Cid, you can explore the house on the penninsula; you can also get Aerith's
Level 4 Limit Break manual at that point in the game (see section 14 for
details).
========================================================================= p.
GONGAGA TOWN / COSMO CANYON
========================================================================= ITEMS
IN THIS AREA: Fairy Tail, X Potion x2, 'Summon Titan' materia, Certain Kill
materia, Additional Effect materia, Ether, Black Megaphone, X Potion, Fairy
Ring, Ether Turbo, Confusion/Vizier Rod, Gravity materia (and you can get an
Elixir, Magic Up, and the Full Cure materia here from Disc 2 onwards). Your next
goal should be to head south from the Golden Saucer across the river to a
forested area. Go into the black structure (it's called Jungle, for some
reason). Reno and Ruudo are here. After Iriina shows up and alerts the other
Turks to your prescence, you'll be asked a question. No matter what your answer
is, you'll have to fight Reno and Ruudo at the same time.
------------------------------------------------------------------------- BOSS
TIPS: RENO LV: 22 HP: 2000 MP: 80 RUUDO LV: 23 HP: 2000 MP: 135 Use Summoning
spells to even the odds at the start of the round, then go after either one.
Once you injure one enough times, he'll leave, then the other one will. It may
be better to attack Ruudo, since he can heal himself and Reno, but then again,
Reno can inflict more damage. In any case, this fight isn't too hard either way.
You'll get a Fairy Tail and a X Potion should you win the battle.
------------------------------------------------------------------------- After
the Turks leave, head northeast, then go north to reach a pile of scrapped
machinery. As you're looking around, Sukaretto and Shon show up in the Shinra
helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc
2). After they leave, examine the area where Sukaretto was standing and choose
the bottom option to get the 'Summon Titan' materia. Then go back to the first
area and head left. In the second area, there is a Certain Kill materia near the
left path (which returns you to the World Map). If you take the north path,
you'll arrive at Gongaga Town. Be sure to visit the stores (don't forget that
you can climb up the pole in the Accessory Shop to reach a room where you can
buy weapons) and get the treasure chests from the inn (X Potion) and the old
man's house (White Megaphone). If you go into the far right house, you'll meet
an old couple who apparently know Cloud (or someone just like him), and someone
else named Zekkusu. When you're done here, return to the World Map. Head
southwest, then turn toward the river and go over the shallows, and then make
your way up through the mountains to reach Cosmo Canyon. If you try to drive
past the town, the buggy will short out, so you don't really have any choice but
to enter the town (and you can't get anywhere else without the buggy, so even if
you didn't drive it past Cosmo Canyon and entered on foot, it wouldn't
matter....) When you approach the man at the gate, Red 13 will talk to him
(he'll either bound up the steps past your party if he's not with you, or he'll
just leave your party and start talking if he was with you previously). Everyone
here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to
the guard and choose the bottom option to be let into the town (Red 13 will
reappear to make sure you guys get in). If he was in your party, you'll have the
option to make a new team; otherwise, you can look around town freely. Don't
miss the Save Point located in the Tigerlily Arms Shop. In the Item Shop, there
is a passage with a red rope across it that prevents you from checking out the
room in the back. Keep this place in mind because if you return to Cosmo Canyon
in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a
Magic Up, and the Full Cure materia orb from the back room. Eventually head up
to the observatory, where you'll run into Red 13 and Buugen Haagen, an old
geezer who knows all kinds of things. After Red 13 leaves, go back down and talk
to your friends in order to make a new party. Then talk to Red 13 in the room
connected to the inn before returning to the observatory. Enter the side door,
chat with Buugen Haagen, and you'll see a short FMV sequence. When it's over,
return to the large bonfire to the right of the entrance. Your friends are here.
Talk to everyone here, then chat with Red 13 a second time. Buugen Haagen will
show up, and you'll make a new group (with Red 13 as a permanent member). If you
want someone else, just talk to another ally (it doesn't matter which one).
Follow Buugen Haagen back to the sealed door above the weapons shop and talk to
him, then choose the top option. He'll open the door for you. Enter and climb
down to the very bottom of the shaft, then head left. In the next area, head
right and up until you see a hole facing left*. Enter it and you'll be given an
option. Pick the top one to make an opening appear nearby. Go through it, then
head up and left. You'll slide on the oil and hit a spiked wall, reducing every
member's HP by 500 points. Then go south, through the hole, and head right to
reach the Combination materia you couldn't get in the first area (Additional
Effect). Go back and carefully _walk_ along the edge of the path to avoid
slipping across the oil. Then go right, up, left, down the stairs, and through
the underpassage to reach a chest with an Eeteru inside of it. Then return to
the stairs and go left, then down to find a second chest containing a Black
Megaphone. Then climb back up the stairs and head to the upper-left to leave
this area. * If you enter any of the other three holes, you'll be given the same
option, but if you choose the top choice, you'll be attacked. Doing this doesn't
seem to alter the level in any way, but you're better off doing this after
you've cleared the _whole_ area out instead of doing it right now; I'd rather be
safe than sorry, in my opinion. There are five passages in this area; you only
want to take the 2nd and 4th passages from the left. First, take the 4th
passage. When you touch the web beyond it, you'll have to fight a giant spider
(Stinger). When you've killed it, follow the path north to find a chest with an
X Potion inside. Then go back and take the 2nd passage from the left. Kill the
Stinger that attacks you when you touch the web and then head left and down. As
you're going through the tunnel, hold right and you'll find an alternate path
that leads to yet another treasure chest. You'll find a Fairy Ring in it. Go
back up to where the web was and walk north to find another web. Past it is the
exit, but try holding left and Cloud will go along a passage hidden by the rock
that leads to a chest. There's an Ether Turbo inside. When you approach the
giant face in the next cavern, it begins to move and you are attacked.
------------------------------------------------------------------------- BOSS
TIPS: GI*NATATAKU LV: 29 HP: 5500 MP: 200 Don't worry about the Soul Fires this
boss has with him; just use your Summon Materia, then concentrate on attacking
and using Limit Breaks on the big guy himself. If your spell Materia has hit
second level, then Cold and Thunder work nicely on him. You don't even need to
worry about your life much; the boss can be taken down before any serious damage
is done to your party. You'll get a Confusion/Vizier Rod should you be
successful in battle.
------------------------------------------------------------------------- Grab
the spell Materia (Gravity) that's left behind and follow Buugen Haagen up the
steps. After the sequence with Red 13 and the other creature (his father, who
was transformed into metal or something?), make a new party and leave the town.
Don't worry, Red 13 will rejoin you when you try to leave. Oh yes, the Buggy
will be working again when you leave Cosmo Canyon.
========================================================================= q.
RETURN OF SEPHIROTH
========================================================================= ITEMS
IN THIS AREA: Luck Up x2, Elixir x2, Platinum Fist, Ether Turbo Silver
Megaphone, Twin Viper, Enemy Launcher, Magic Up, Annihilation materia, Rune
Blade, Platinum Baretta, Overthrow, Affect All Materia, Attribute Materia,
Sniper CR, Jewel Ring, Counter materia (if you open up the safe in the mansion,
you can get the Cosmo Memory manual and the 'Summon Odin' materia, not to
mention a Key Item (the gold key). Get in the buggy and continue past Cosmo
Canyon. Head north to find a river with a shallow ford you can cross. Past it,
the mountains are of a different type than what you usually see. Near them is a
small town, Nivelheim. Look familiar? It's the same one Sephiroth and Cloud went
to in Cloud's flashback. First, go into the inn. Talk to the black creature in
the back to get a Luck Up. You can get an Elixir from another one of the
creatures in the Item Shop, and a second Luck Up if you talk to the small
creatures in the upper floor of the southeastern house. The large house to the
east is Tifa's home, and you'll be given a Platinum Fist and an Ether Turbo if
you talk to the creatures here. There's a piano in Tifa's room that you can fool
around with (see section 14 for details). This next section is optional--you can
just continue on through the mountains if you want. However, Sephiroth won't
show up in the mansion after you reach Disc 2, meaning you can't nab the
Annihilation materia unless you get it from him during the first disc (read
below for details). Now, go into the large mansion at the edge of town. Left of
the entrance is a piece of paper written by the Turks (?). It has several hints
on it that clue you in to the combination of the safe on the upper floor (but
it's useless if you don't know Japanese :)). You can get the 4th number by
chosing the blank space beneath the first three tips (look at the paper, choose
the top option, then move the cursor down to the blank space and press O). Head
right and look for the sliver of light near the stairway, it's very hard to see.
It's an opening that leads to the lower section of another room. There's a chest
here, with a Silver Megaphone inside. Go back out and go into the northern door
beneath the staircase. In the adjoining hall, head right and and up to find a
chest with a Twin Viper in it. To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left staircase
in the main room). Go up the stairs and head left. In the circular room is a
chest that has an Enemy Launcher inside. There's nothing in the northern room
except for a locked safe--you'll need the right combination in order to open it
(see section 14 if you don't know how). If you want to try your luck, examine it
with the O button and choose the top option to enter the combination or the
bottom option to quit. Open the safe (or not), then go right and into the right
wing of the manor house. If you go up, you'll find a chest with a Magic Up
inside. Then go into the lower room and examine the curved wall to open a secret
passage. Go down the spiralling walkway, and then head right. If you got the
gold key from the safe, you can open the northern door (refer to section 14 for
details). Continue to the right to find a libarary. Then go north and you'll run
into none other than Sephiroth, who will pelt you with a green materia before
flying away. Be sure to get the materia (Annihilation) before leaving the
mansion. Once you're back outside, leave Nivelheim from the northern entrace and
contine along until you see a passage leading into the mountains. In the next
area, follow the path until it splits, and take the north path, which wraps
around the back of a spire and leads to a chest with a Rune Blade inside of it.
Now go back and follow the original path. You'll notice that just before the
bridge, there's a path that curves away to the north. Follow it up into the
mountains and when it curves south, take that path instead of continuing in the
same direction. The path curves several times, but eventually you'll make it to
the top of the mountain, where you can find a chest with a Platinum Baretta. It
may help if you press SELECT so that you can see yourself when a mountain is
blocking your view, and if you can't seem to get any further, press in other
directions (like down) to scale the back of the mountain. Go back down to the
main path and head up the bridge. Inside the cavern, take the ladder down
instead of the tubes, or you won't be able to get all the treasure in this area.
You don't have to worry about the large boss near the door just yet. Feel free
to make use of the Save Point, then climb back to the top of the area. Enter the
pipe labled '2' to end up on a rocky ledge. There's an item bag here with an
Overthrow inside; get it and then press down to jump down to a lower ledge, then
press down again to reach the floor. Climb back up one last time and go into the
pipe labled '4' in order to reach the treasure chest on the bottom ledge below;
there's an Affect All materia lying within. Walk against the right edge of the
ledge to drop down to the floor. See the path heading south, just below the path
that the boss is blocking? Follow it to go outside, then try to keep walking and
you'll drop down to the lower ledge. Following the path here leads to a dead
end, so enter the cave instead and take the righthand path once you're inside.
Ignore the exit at the other end of the cave and work your way southwest, then
go through the small hole. Walk up, then left, then down in order to reach the
treasure chest you could see when you first came in here. Inside it is an
Elixir. Now go through the exit to arrive at a wooded area. On the ground, to
the left of the mass of crystalized Materia is an Attribute materia. Take it and
proceed north, going through the opening to go back into the caves. Inside, head
to the right, then go up as far as you can and walk left past the stone walls to
reach a chest containing a Sniper CR. Then go back and take the rightmost
passage. It goes south and leads you back to the outside. From here, head left
(going right leads you to a dead end). You'll eventually end up at the Jenova
Plant you visited in Cloud's flashback. There's nothing to do inside the plant,
so continue beyond it to the door set in the rock wall. Enter it and you'll end
up back in the chamber with the pipes again. It's true that you could have taken
the door and done this entire sequence in reverse, but then you couldn't have
scaled the ledge and you would have to go all the way back, instead of taking
the express route like you just did :) Now climb down and examine the boss, and
it will attack you.
------------------------------------------------------------------------- BOSS
TIPS: MATERIAKIIPAA
LV: 38 HP: 8400 MP: 300 Don't use Honou-related attacks; it'll only heal him.
Red 13's Limit Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also
suggest using the 'Chocobo and Moogle' materia as much as you can--it's ability
to stun this boss is very useful. Physical attacks should do the trick if you
have good weapons; save your MPs for healing yourselves. Kealra and Affect All
Materia are a good combination (remember to link them when selecting holders) if
you want to stay alive, since the boss can inflict 300-800 points of damage with
its stabbing/mauling attacks. Also, he can heal himself (around 1000 hp's
worth), and use the damaging Tryne skill, which causes about 500 points of
damage to all those still alive. If Red's learned his B1/2 break or someone
knows Haste, it would be a wise idea to use it at the start of the round. Since
the Materia Keeper is one of the few enemies that can use Tryne, it comes highly
recommended that you have a Techniques of the Enemy materia equipped so that you
can learn this enemy technqiue. You'll get a Jewel Ring should you be
victorious.
------------------------------------------------------------------------- After
the battle is over, examine the purple materia that is left behind in order to
take it (Counter). Then follow the path outside--it leads back to the World Map.
========================================================================= r. THE
INVENTOR
========================================================================= ITEMS
IN THIS AREA: Power Up, Riku x syukichikou, Drill Arm, Ejinkooto. Head
southwest, then turn north (you're making a big C around the mountains). Keep
walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll
recieve a message if you go to the left end of the counter and examine it
(anyone know what it means?) If you go into the house farthest to the right, you
can find a chest with a Power Up inside of it in next to the stove. Then talk to
the old man standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top answer and the
view will pan up to show the rocket. Then the old geezer will give you the Riku
x syukichikou; it's a weapon for Cloud. Go into the house to the right of the
old man. This is the home of Shiera and Cid, although neither of them are around
at the moment. There's a chest here with a Drill Arm inside it. If you go out
the back entrance, you'll find a light airplane in the backyard--it's one of
Cid's inventions, the 'Tiny Bronco'. After looking at the airplane, Shiera will
show up. When she leaves, go outside and head north to arrive at the
rocket--climb inside it to find Cid. After chatting with him, name him. You can
then ask him several questions; you have to at least ask the first one (top
choice) in order to proceed with the game. Then leave the rocket and return to
Cid's house. Shiera will show up, then Cid, too. After Cid goes out back, Shiera
will explain how Cid was going to pilot his rocket into outer space some time
ago, but aborted the launch when he discovered that Shiera was still making
last- minute checks and hadn't left the launch pad yet; she would be burned to
ashes since the launch could only be aborted, not delayed. By saving her life,
Cid's dreams were shattered, since he did not have the resources to repair the
rocket, which tipped over after falling back onto the lauch pad. Cid comes back
into the house, then Parumaa shows up--an employee of Shinra. Go outside and
you'll run into Rufus and a Shinra guard, who have come to 'borrow' the Tiny
Bronco. After Shiera brings you back inside the house, go out the back entrance
to find Parumaa standing atop the Tiny Bronco. Talk to him and he'll attack you.
------------------------------------------------------------------------- BOSS
TIPS: PARUMAA
LV: 38 HP: 6000 MP: 240 His gun causes a fair amount of damage since it has the
effects of Faira, Blizara, and Sandara, so make sure Aerith is in your party or
that you have some Recovery Materia. Use Haste and Affect All on your party as
well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll
want to have Cloud's B2/2 by now--it comes in handy. Your prize for beating
Palmer is an Ejinkooto.
------------------------------------------------------------------------- After
the boss gets wasted (heh, heh), your party and Cid will escape on the Tiny
Bronco. Although it gets damaged during your escape it can still be used to skim
across shallow water and traverse rivers (although you can't go up or down
waterfalls). Here are the airplane controls: X Exit airplane O Enter airplane
Select/Start World Map (press repeatedly to enlarge/hide map) L1/R1 Rotate view
(or return to side view if in overhead view) L2/R2 Change view You now have
several options that are available to you: you can get Aerith's Level 4 Limit
Break manual (see section 14 for details) or go on Yuffie's sub-quest (if you
have her in your party, see section 6 for further information). Even if you
don't have Yuffie, you can purchase some pretty good weapons and find some
treasure chests lying around in Uutai, so you may want to stop there anyways.
You can even go back and kill the big snake you had to flee from in section 3k,
if you've been itching to do so (you'll now have enough HPs to learn the enemy
skill 'Beta' from it without dying). In any case, it would be a good idea to
explore other areas and pick up items you missed/buy stuff you couldn't afford
before instead of continuing on your quest just yet. I would suggest checking
out the excavators' site to the north, since you can pick up the powerful
'Summon Kujata' materia there as well as buy some useful bracelets and items
(see section 3u for details).
========================================================================= s.
BETRAYAL
========================================================================= ITEMS
IN THIS AREA: Boudan Chokki, Chocobo Feather, Elixir. Pilot the Tiny Bronco back
to the Gold Saucer area. Go to the weaponsmith's house on the penninsula near
the dirt pit and talk to him--he'll explain that you need the Kiiston
(Keystone), which he no longer has. Get back in Cid's airplane, and leave it on
the shore by the dirt pit. You need to get to the Golden Saucer, so either walk
or find a wild Chocobo and ride it back to North Corel. Then take the sky lift
up to the Gold Saucer. Go to the Battle Square and look for an opening on the
right side of the room labled 'Dio's Show Room'. Inside, examine the glittering
object on top of the large stand; it's the Kiiston. Dio, the big lug who threw
you out of the Gold Saucer before, will show up and offer you a challenge: fight
in the Battle Square and he'll give you the Kiiston. When you have a choice,
pick the top option to accept or the bottom option to temporarily decline.
You'll now have to fight in the Battle Square using only Cloud. Keep in mind
that even if you lose the very first battle, Dio will still give you the Kiiston.
If you want to try and see if you can win all the battles, then keep fighting.
After each battle, the message 'GREAT!' will appear, followed by two options.
Choose the right option to stop fighting, or the left option to continue
fighting. If you choose to continue, a jackpot-like device will appear. You can
stop it from spinning by pressing the O button, and whatever comes up when you
press O will take affect prior to the start of the next battle. Depening on what
you get, different things will happen to you, although certain accessories can
render you immune to some of the more debiliating effects. Furthermore, the
status ailments that you are afflicted with as a result of the jackpot stay with
you from battle to battle, and you're forced to stop the jackpot after each
battle, so you could end up being a poisoned, petrified frog in a few rounds, if
you're not careful. If you last through seven battles, then the fighting ends.
Refer to the 'Having Fun' section for a complete explanation of how the Battle
Square works, but keep in mind that although you will earn Battle Points during
the battle, they are reset to zero when the battle ends since you end up in the
Show Room (and the way things work you lose all the Battle Points you earn if
you leave the main room at any time). Should you make it through all the
battles, Dio will give you a Boudan Chokki and a Chocobo Feather, in addition to
the Kiiston. There's nothing else you need to do at the Gold Saucer now, but
when you try to leave, you'll discover that the ropeway that the sky lift
travels up and down is broken, leaving you stranded in the Saucer. Cait Sith
will either show up (or leave your party, if he's already with you guys) and
suggest that you all meet him at the Ghost Hotel. At the Hotel, you and your
allies will chat for awhile. In the next scence, you'll find yourself in your
room. At this point in the game, a character will come into your room and ask to
go on a date with you. While it's usually Aerith, it's been confirmed that you
can go on a date with Tifa instead, if you were nice to her and mean to Aerith
throughout the course of the game. It's much harder to do, but if you have had
Yuffie in your party for a while, she may wish to date Cloud as well. If you're
really mean to all the women in your party, Barett will date you (so be nice!)
It's not what you think--just a friendly outing (he had a wife, so what are you
thinking ^_^;) I'll write down the exact method to date each character when I
learn what they are. Both times that I've played through this part, it's always
been Aerith who comes to ask Cloud to go on a date, so I'll write the next
section with her in mind, although you may end up with someone else. First,
you'll go to the Event Square. Since you're the 100th person to come here that
day, you and Aerith will be offered a role in the upcoming play. What you do
here doesn't affect the game in any way, so just pick whatever options you'd
like and watch one of the many humorous endings. If I wrote it out, it would
ruin the fun, so.... Next, you'll ride the gondola in the Round Square. When
Aerith looks out the window, you can press left to look out, too, and see
various FMV sequences showcasing the events at the Gold Saucer. After the date
is over, Cloud and Aerith will return to the Station Square only to find Cait
Sith sneaking around with the Kiiston. He'll run away when Cloud yells at him,
and you have to chase him around various sections of the Gold Saucer. (If you
don't want to waste time doing that, then go to the Chocobo Square, enter it,
and chase Cait Sith back outside). Eventually, Cait will stop at the steps
outside of the Chocobo Square. The Shinra helicopter shows up, and Cait will
toss the Kiiston up to Shon. When confronted by Cloud and Aerith, Cait reveals
that he is in fact a spy for the Shinra. He insists that he continues to travel
with Cloud and his friends because he has taken Marin as a hostage back in
Midgar (Right? That's what he seems to say). Once Cait Sith leaves, you'll find
yourself back in the Ghost Hotel. Check the iron maiden for an Elixir (notice
the sound it makes; it sounds just like Norstein Bekkler's laugh [the guy from
Chrono Trigger!]). Leave the room to meet up with your allies again. After a
brief talk, Aerith will join your party, becoming a permanent member. Pick
another ally and then leave the Saucer, since the ropeway is now repaired. Now
that you're back at North Corel, leave and return where you parked the Tiny
Bronco. Look at the World Map. See the tiny chain of islands near the bottom of
the map? Just to the right of them and to the left of Mideel and the Condor Fort
is a large island. If you go there, you'll see a large temple surrounded by a
forest. This is your next destination, so land the Tiny Bronco at the shore and
head to the temple.
========================================================================= t. THE
TEMPLE =========================================================================
ITEMS IN THIS AREA: Trident, Mind Up, Silver Jewel Gun, Ether Turbo x2, Rocket
Punch, Lucky materia, Metamorphosis materia, Princess Guard, Ribbon, Hou xx,
Last Elixir, Nail Bat, Dragon Bracelet, 'Summon Bahamut' materia, Gigas
Bracelet. At the top of the temple is a black creature, similar to the ones you
met in Nivelheim. If you talk to it, it floats into the air in a flash of light.
Inside the temple, you'll find the Turk, Shon. He was badly wounded by Sephiroth.
He gives you the Kiiston so that you can go after his attacker; examine the dais
in the center of the room and you'll be transported into the depths of the
temple. This area has a very confusing layout; it's a mass of stairs, walkways
and passages. There are chests everywhere, and a kooky old man in a blue robe is
also running around down here. From where you arrived, head up, then left, then
up again and go down the stairs to the ground level. There's an opening just
above you; go in it, turn to the right, then climb down the vines clinging to
the wall beneath you. If you run underneath the long staircase nearby, you can
reach a treasure chest that has a Trident inside of it. From there, head right,
go down the stairs, then turn and climb up the wall using the vines. Head past
the opening (which you can't enter at this point, anyway) and go up the stairs.
The old man will dash away; ignore him for now and climb up the vines to reach a
platform. There's a shiny pink item here (Mind Up). Take it and go down the
stairs, then enter the door to your left to find a room with a treasure chest
and the old man. Inside the chest is the Silver Jewel Gun. Talk to the geezer
twice and he'll offer his services to you: - Purchase Items - Restore HP and MP
to maximum - Save your game* - Nothing * Choose the top option to decline or the
bottom option to accept and save your game. Outside, go back up the stairs and
down the vines, but this time, head down and to the left. You can pick up a
green item here (Ether Turbo). Then go down the long stairway. At the bottom,
climb down the smaller set of steps to your left, then work your way towards the
southwest corner of the screen. Ther's a small patch of vines here that you can
climb down. Be sure to open the nearby chest; there's a Rocket Punch inside of
it. Now, go down the stairs and walk northeast along the path to find some more
vines and the old man, who scampers away when you get too close. Climb up the
vines, then go up the stairs next to you, go through the archway, turn east and
go down the stairs, and climb up the long stretch of vines on the nearby wall.
Head left, underneath the staircase, and you can nab a purple materia (Lucky).
Now, go back the way you came (go right, down the vines, up the stairs and down
and out through the archway so that you're back on the path that the old man was
standing on, just above the vines). Walk to the east until the path stops, then
head south and turn east again to enter the nearby door. As you enter, the old
man will dash away. There are huge hollow boulders that are rolling down this
walkway. To get past them, time your dashes so that the hollow part will be
directly over you, causing Cloud to kneel as the boulder rolls over you. Then
keep going until you reach a side path that leads to a pool of water. Grab the
Metamorphosis materia near the pool, then continue along the walkway, avoiding
the boulders. Once you reach the end of the path, they'll disappear for good,
but remember that if you get hit by a boulder, you'll be dragged all the way
back to the beginning of the path (ouch!) Alternately, you can wait until the
boulders disppear and then go back and pick up the materia after the sequnce
with Sephiroth. Once the boulders are gone, Aerith will sense a powerful
prescence in the chamber and return to the pool. Light will erupt from the
surface of the pool, and you'll be able to see what I presume is a flashback of
Shon and Iriina (both Turks) running around in the shrine. After Iriina leaves,
Sephiroth shows up and creates a double of himself. While he busies himself with
attacking Shon, the laughing double flies up into the air. After this sequence
is over, Sephiroth's double will descend into the pool and then fly away (is
this supposed to mean anything?) When you return to the end of the passage, the
old geezer will be waiting for you, and will once again offer his help: -
Restore HP and MP to maximum - Save your game - Nothing When you're ready, go
down the stairs. There's a huge room here with twelve doors labeled I to XII. In
the center of the room is the ever- annoying talking clock. I was ready to use
my FF7 discs as frisbees by the time I figured out how to solve this little
'mini-game'. Here's how it works: If you press O (Roulette), the hour and minute
hands move around very quickly. Even when you press O again to stop the hands,
they'll both move three more spaces in the direction they were traveling. If you
press T, you're given two options: one in blue, one in green: BLUE: This gives
you four _more_ options, one in blue, one in green, one in red, and one in
white. - BLUE The hour hand moves ahead by one space. - GREEN The hour hand
moves ahead seven spaces. - RED The hour hand moves ahead by 17 spaces. This
invariably sets the minute hand ahead by at least one space. - WHITE This does
nothing. GREEN: This gives you _another_ four options, in blue, green, red, and
white, respectively. - BLUE The hour hand moves back by two spaces. - GREEN The
hour hand moves back by ten spaces, setting the minute hand back by one. - RED
The hour hand moves back by 20 spaces. This makes the minute hand decrease by at
least one space, too. - WHITE This does nothing. If you press X, the damn clock
shuts up and you're free to move onto the hands of the clock (providing you've
aligned them properly). You can only walk on the hour and minute hands of the
clock. Isn't this fun? Well, there are twelve passages (labeled I to XII), and
you get to explore them by setting the clock to various positions. Here's a list
of what's in each passage: I - When you open up the chest, you'll be attacked by
monsters. You won't get anything for beating them, either.
------------------------------------------------------------------------- TIPS:
JEMINISUMII LV: 24 HP: 800 MP: 80 POIZUNFUROGGU
LV: 26 HP: 500 MP: 100 POIZUNFUROGGU
LV: 26 HP: 500 MP: 100 The Poison Frogs are weak against Reiki, so use
cold-based attacks/spells on them. Their attacks will turn you into a frog, but
they attack so often that it's better for you to wait until they hit you again
(turning you back into a human) instead of wasting a Virgin's Kiss or other
restorative item. The woman (Jeminisumii) is weak against Poison, so use one of
the Bio spells on her for good results. The only point in fighting this battle
is if you want to learn Song of the Frog from the frogs (providing you have a
Techniques of the Enemy materia equipped).
------------------------------------------------------------------------- II -
This passage is blocked off by rocks. You can't do anything here, so return and
pick another path. III - A treasure chest. It contains monsters, too. You won't
get anything for defeating them.
------------------------------------------------------------------------- TIPS:
HEKUTOAIZU
LV: 30 HP: 500 MP: 220 HEKUTOAIZU
LV: 30 HP: 500 MP: 220 Both of these red, multi-eyed monsters are weak against
Poison, so use the best Bio spell you've got, or simply attack to dispatch them.
If you've got Metamorphosis equipped, you can morph both of them into Magic Up
items, which is really the only point in fighting this battle. Although weak,
either enemy can drain _lots_ of HP from you (around 1200- 1400 points!)
------------------------------------------------------------------------- IIII -
Shouldn't this be IV? Anyway, there's a chest here, and Aerith's Ultimate
Weapon, the Princess Guard is inside. V - This passage leads outside to the gold
chest you could see but not normally reach. Inside it is a Ribbon. VI - Read
below to find out what to do here. VII - There's a chest here. A weapon for Cait
Sith, the Hou xx, is inside it. VIII - You can get a Last Elixir from the chest
in this room. IX - A passage blocked by fallen rock. X - This is where you came
in, bud! XI - Yet another blocked passage. XII - What a creepy room! You'll be
seeing more of it soon enough. At some point, you should stand on the hour or
minute hand and let the second hand approach. When it passes over you, it will
knock you down into the pit below. When you land, you'll find yourself in a room
with a treasure chest. Before you can open it, you'll be ambushed by two
monsters.
------------------------------------------------------------------------- BOSS
TIPS: ENSHYANTODORAGON
LV: 34 HP: 2400 MP: 450 ENSHYANTODORGAON
LV: 34 HP: 2400 MP: 450 (weak against Gravity) Using Gravity or some Summon
Materia will kill these dragons quickly. Even physical attacks work well. Either
enemy can only attack for about 500 points of damage, or use a Sazankurosu
(Southern Cross) attack that hit's one enemy for the same amount of damage, so
they don't pose too serious a threat. You can also control them, even though
they're bosses. You'll win an Ether Turbo for defeating both of them.
------------------------------------------------------------------------- In the
chest is the Nail Bat, the strongest weapon Cloud can get during Disc 1. Take it
and leave the room. You'll find yourself back at the door you couldn't enter
earlier (in the area with the vines and staircases. Simply work your way back to
the talking clock, and pick up any items you might have missed the first time
around. PASSAGE VI Before going down this passage, make sure you've cleared out
the other rooms since you won't be able to go back to them after the next event.
When you step out into the open, the bouncing old man will see you and run away.
When Aerith asks you a question, pick the bottom answer if you want to return
and explore more of the clock puzzle room (NSS), or choose the top answer if you
want to hunt down the old man. To find him, simply go through the passages; you
want to end up going into a passage that he plans to come out of. You can go
down to another set of passages by going to the left end of each ledge and
pressing the O button to jump down a level. The passage entrances and exits are
random, but you can catch him without too much difficulty. Don't forget to take
the chest lying on the lowest level; there's a pair of Army Cotton Gloves
inside. As usual, beat the old man at his own game and he'll help you in return:
- Restore HP and MP to maximum - Save your game - Nothing Now that you've caught
the old man, the large door on the top level will open. Go inside and head to
the right. You'll encoutner Sephiroth four times. Up to his usual evil,
Sephiroth talks about the energy within the temple as he as swings his sword
around, his every motion trailed by the double that he made earlier. After
disappearing, Cloud will suffer from some sort of fit (something about the
Materia taking over his body?) After coming to his senses, the party examines a
mural on the wall which shows a meteorite speeding towards the people of the
earth. Aerith talks about the spell 'Meteo' which Sephiroth is planning to cast,
when the party hears Sephiroth's voice. The temple starts to shake, and a large
red dragon appears and attacks the allies.
------------------------------------------------------------------------- BOSS
TIPS: REDDODORAGON
LV: 39 HP: 6800 MP: 300 Slow the dragon and Haste yourself to gain the upper
hand. Some Summon Materia will also even the odds, but don't use Kujata since it
will heal the boss by about 2100 points. Also, Gravity won't work against it.
Limit Breaks and physical attacks should do the trick. You'll win a Dragon
Bracelet should you win the battle.
------------------------------------------------------------------------- Pick
up the summon materia that's left behind (Bahamut). Then go back and examine the
floating gold object on the dais. Aerith refers to it as the 'Kuro Materia'
(Black Materia) but it's _gold_...in any case, Aerith will then ask you a
question. It doesn't matter which answer you choose. At this point, if Cait Sith
isn't in your party, you'll here a ringing sound and Cloud will answer the PHS
phone. Cait will talk to him through the phone. If he is in you party, then he
starts hopping around and talking to you. When he finishes, leave this chamber,
let the old man heal you if you need it, then go back to the clock room. The
only direction you can go in is straight up through passage XII. When you
examine the door in the room beyond, yet another boss appears to finish you off.
------------------------------------------------------------------------- BOSS
TIPS: DEMONZUGEITO
LV: 45 HP: 10000 MP: 400 The bad news is that the boss can hit for lots of
damage. The good news is that most of his attacks (especially the earthquake and
body slam attack) quickly max out your Limit bars. Now's a good time to try out
the Bahamut materia, but most other Summon materia don't do much damage. Make
good use of Aerith's B1/1 and Cloud's B2/2, and you'll want to Barrier and Haste
yourselves. Luckily, this boss can't instantly kill you as a similar boss in FF2
could. You'll win a Gigas Bracelet from this boss if you're victorious.
------------------------------------------------------------------------- Once
the boss is defeated, Cait Sith will have an animated conversation with your
party. If he's not in your group, then he bursts out of the door and starts
talking. He'll then return to the chamber where the Black Materia was and take
it. Afterwards, the entire temple vanishes! In the following scene, Cloud and
Aerith go down into the foundation of the temple and retrieve the Black Materia,
but Sephiroth shows up and forces Cloud to give the Materia to him. During this
time, you control a ghostly image of Cloud as a child. If you stand in Cloud's
path and keep talking to him, you'll prevent him from approaching Sephiroth, but
there's no point in doing this since Cloud will continue to advance until you
give up. After Cloud gives Sephiroth the Black Materia, he will attack Aerith
(and you can't do anything about that, either). Cait Sith will show up (actually
Cait Sith 2--the same person, but with a new robot body since the first one got
trashed when the temple was destroyed. He sure got there fast, huh?) Then your
other party member will leap down and prevent Cloud from killing Aerith. After
what I take to be a dream sequence, you'll awake in, of all places, the inn at
Gongaga Town, with Barett and Tifa by your side. Answer Barett's question any
way you like, then go outside. Tifa and Barett will join your party, but you
don't have to keep them as permanent members. Look for the Tiny Bronco on the
southern shore near Gongaga Town. Also, Aerith has left your party for good.
However, you'll have all of her weapons, equipment, accessories and materia in
your item menu. Now, you need to go to the forest that you saw in Cloud's dream.
First, get in the Tiny Bronco.
========================================================================= u.
EXCAVATORS' SITE / THE FOREST
========================================================================= ITEMS
IN THIS AREA: 'Summon Kujata' materia, Water Ring. Make your way up to the
Northern Continent by going around the left side of the Western Continent after
going along the river by the Gold Saucer. Head to the right edge of the
continent, where you'll find a forest surrounded by mountains. In the middle of
the forest is a big rib cage and a large skull. Approach it, and you'll find
yourself in a excavation site where a bunch of archaeologists spend their time
digging. Before doing anything else, you might want to head up the ladder and go
through the hole in the back to reach a forest, the same one from Cloud's dream.
Keep walking until you reach the second forest screen. If you stand here for a
moment, you'll see a red Materia floating on the left side of the screen. It
will switch to the right side and back again every few seconds. Try to predict
where it will show up and use the O button to grab it. Your reward is the Summon
Kujata materia. If you try to continue through the forest, you'll find that this
screen repeats endlessly. So, go back outside. Before going on to the next part
of the game, you may want to buy some bracelets and items; talk to the man
sitting near the rib cage and pick the second option in order to buy things from
him. What you need to do at this point in the game is comission one of the men
to dig up the Runahaapu (Luna Harp) for you. As long as you have it in your
possession, you're able to pass through the 'endless' forest. - First, talk to
the man sitting just outside of the rib-cage room. Pick the first option twice*.
The screen will fade out. - When the screen fades back in, all the men will be
gone. What you do is choose a place where you want a digger to stand and press
the S button. It costs 100 gil to place a digger. Use the top option to place a
digger, or the bottom option to quit. You can place up to five diggers. - You'll
quit once you choose the bottom option or after you've placed five diggers. Now,
press the S button to set off an explosion. You'll hear a music cue, and the
diggers will turn in different directions. - Stand where you want one of the
diggers to search through the night and press S again after clearing the
dialogue box. You'll find yourself back at the bottom of the screen the next
morning. The treasure chest nearby will be closed, and it may or may not hold an
item, depending on where you chose to dig. - The key to getting the right item
is to watch the diggers after the explosion occurs. They'll all look toward the
location of the item you need, so try placing them in compass-point style layout
so that you can follow their vision to the place where the item lies. If you're
really stuck, the Runahaapo lies just a little ways to the west and ever so
slightly south of the tent on the upper ledge. * Normally, the first option is
used to dig for the Runahaapu (all the diggers will look in the direction of the
harp). The other two options are used to dig up other items (the diggers will
look in the direction of the closest item/next item to be found). But not only
do you not have to place diggers in order to find an item, but you can use any
of the three choice to dig up the Runahaapu or any other item--it's just that
the diggers won't look in the correct direction if you don't use the first
option, and you can't use the first option after obtaining the Runahaapu. How do
you know if you got the right item? Well, it will show up on the Key Item menu
(where the important stuff like the PHS is kept). Also, if you talk to the
digger sitting by the room, and choose the first option twice, he won't let you
select and place diggers. Finally, try going into the forest. If the screen
turns green, then you've got the right item. When you've got Runahaapu, go into
the forest. When you reach the second area, the screen changes to a green color,
and the forest will no longer repeat. Beyond the forest is a rocky area. First,
go under the tree trunk to reach the treasure chest with a Water Ring inside.
Climb up the rocks near the pink mass of coral, then go through the fallen trunk
and head north to reach the next area (you can't climb up the vine in the first
area, so ignore it). Walk along the curving path and you'll find yourself back
in the World Map, in the canyon near the forest. Head straight forward to the
top-like object to continue your quest.
========================================================================= v.
ANCIENT CITY
========================================================================= ITEMS
IN THIS AREA: Magic Up, Aurora Bracelet, Meteorite materia, Guard Up, Elixir,
Techniques of the Enemy materia, Wizard Brace. This area looks a lot like the
floor of the sea; there's shells and coral everywhere. At the crossroads, take
the left path. It leads to a stone building--inisde of the building is a Save
Point, and there's a chest on the upper ledge with a Magic Up inside it. Leave
the building and continue past it, following the path east into the rock face.
Inside, go down the stairs and head all the way right to find a chest with an
Aurora Bracelet in it. You can check out the blue crystal if you want, but
there's nothing you can do with it at this point in the game. Return to the
crossroads and take the middle path. Enter the shell building and climb the
spiraling walkway to the very to to find a green materia lying on the ground
(Meteorite). Go back to the crossroads yet again and take the right road. It
leads to an area with several shell buildings. Go all the way to the right, then
go north to enter the building before you. Climb all the way to the top level.
There's a chest here containing a Guard Up. There's nothing else to do in this
area but enter the last shell house; your friends won't let you take the path
leading out of the city, and the main path leads to another part of the chamber
with the blue crystal, but there's nothing you can do there. So, if you're ready
to proceed, enter the shell house to the right of the main path. On the ground
floor is a chest holding an Elixir. Take it and climb up the ladder. When you
approach the beds, you'll be given an option. You can choose the bottom option,
grab the yellow materia behind the headboard of the third bed (Techniques of the
Enemy), exit the house, then enter it again, approach the beds, and choose the
top option to go to sleep. Or, you can just pick the top option the first time
around, go to sleep, and when you wake up in the night, grab the materia (it's
easier to see at night, too). Originally, I though this was a 'bug' materia
(don't I feel silly now), but it's not. No matter what you decide to do, go to
sleep when you're ready to. You'll wake up in the middle of the night. After
Cloud's companions join him, return to the crossroads a final time and take the
middle path again. When you enter the shell building, the fish floating in the
middle of the spiraling passageway will have disappeared; there are blue steps
in it's place. Go down them and you'll find yourself in an underwater palace. At
the bottom of the stairs, leave the building and take note of the Save Point
before going down both sets of stairs below. Aerith's here, and you have to get
to her by jumping across several pillars. Press in the direction of the next
pillar to get proceed, but you'll have to use just Cloud; your allies will wait
for you back on the ground. Once you get close to Aerith, Cloud has another
spastic fit and will draw his sword. You can press the controller and the
buttons to make Cloud do different things, but pressing O three times will make
him try to strike Aerith. Luckily, he'll come to his senses beforehand with some
help from his friends, but Sephiroth makes an appearance and attacks Aerith.
After her death, Sephiroth escapes, leaving behind another monster in his wake.
------------------------------------------------------------------------- BOSS
TIPS: JENOBA*LIFE
LV: 50 HP: 10000 MP: 300 This boss is weak against earth attacks, so use Earth
and Titan. Also, Meteorite, Bahamut, and Kujata all work very well. Physical
attacks do a surprising amount of damage. The boss will cast Reflect on itself
the first time you cast a spell on it, so be wary about using spells too often.
Jenova*Life's attacks are not that strong (about 400-700 points), but it has an
ultra-deadly blue bubble attack (Aqua Breath) that inflicts +1500 damage to each
character. Be sure to have some Recovery Materia handy. Considering it's the
last boss on this disc, this is not a very hard battle. You'll get a Wizard
Brace when you win the battle.
------------------------------------------------------------------------- After
beating the boss, there's another FMV sequence, then you're given the option to
save your game. Guess what? You just finished Disc One! My times (if you're
interested, and even if you're not :)) were 29:04 initially, and 25:20 for the
rewrite. +++++++++++++++++++++++++++ 4. WALKTHROUGH - DISC TWO
+++++++++++++++++++++++++++
========================================================================= a. THE
CAVE =========================================================================
ITEMS IN THIS AREA: Serpent Halberd, Thunder Bracelet, Hypno-Crown, Last Elixir,
Magical materia, Power Up. You'll start off outside of one of the shell-shaped
buildings on the east side of the Ancient City. If you walk to the left, Cloud
will have another attack and you'll see the ghostly form of Sephiroth leaving
the Ancient City. Once Cloud has recovered, follow Sephiroth by heading north,
then east along the path you couldn't take before. Note that you're free to go
back through the Forest and return to the World Map, but there's no point in
doing so unless you wanted to buy some items or find Vincent or Yuffie (unless
you already have them). Although you're now on Disc 2, none of the other events
that occur in this disc will actually happen until you get the Highwind in
section 4e (meaning that if you were to return to the World Map, you couldn't go
on the Huge materia quests yet, dig up the Gate 5 Key, or bring Buugen Haagen
back to the Ancient City). In the next area, ignore the white, spiked object for
a moment. Instead, walk behind it (look for a path to your left). This will
allow you to reach a chest containing a Serpent Halberd (a weapon for Cid). Once
you've gotten it, climb up the spiky object. It's a little tricky to navigate
due to it's spiraling shape, but you'll eventually reach a cave entrace after
making your way to the top. Inside, walk to the left and press against the
second cleft in the wall. You'll climb to the top and be given two options
(Right or Left). Pick the bottom option (Left). Walk over to the next cleft and
climb up it, then choose the bottom option when you reach the top to land on a
litte ledge with a chest above it. You can open the chest from where you are;
there's a Thunder Bracelet inside. Face the cleft and choose the bottom choice,
then the top one to jump to the other side. Now, go to the right and when two
options appear, pick the bottom one. This lets you climb down to where the first
chest is; there's a Hypno-Crown inside of it. Climb back up to the top of the
cleft, pick the bottom option, then press against it to try and get back on.
When two optoins appear, choose the top one. Then, make your way up to the ledge
with the chest, and pick the top option. You can now take the Last Elixir from
inside the chest. Get back into the cleft and choose the bottom option to jump
to the west side of the path. Work your way to the left, climb up the cleft, and
head left a second time to reach a long ladder. Selecting the bottom option will
left you climb down to the bottom of the ladder. If you search using the O
button, you'll find a purple materia (Magical) near the lower-left corner of the
screen. When you approach the ladder, you'll automatically climb up to the ledge
you were at. Now pick the top option after nearing the ladder and climb all the
way to the top. Once you're off the ladder, run to the right and go through the
opening on the north wall. In the next room, take the contents of the treasure
chest (Power Up) before exiting through the far opening to the northwest. Once
outside, keep to the east. After heading along the coastline for a while, you'll
come across a sharp curve that turns to the west. Just beyond it is a village
and a deep valley, which you can't enter without exploring the village (Icicle
Lodge) first.
========================================================================= b.
ICICLE LODGE
========================================================================= ITEMS
IN THIS AREA: X Potion, Ei x no Kusuri, Vaccine, Ether Turbo. Go to the far end
of town and talk to the man in purple standing near the trees. Pick the top
option. Two Shin-Ra members will show up, along with Iriina (a Turk). After
confronting Cloud, she will try to knock him out. To avoid her strike, press
left just after you see the transparent message box. If she does hit you, you'll
wake up in one of the houses, but if she doesn't, then she'll roll right out of
the town. It doesn't make a difference whether you get hit or not. After that's
done with, go to town entrance and check out the house that's just to your
right. In the back room, there's a boy, a cat, and a snowboard. Talk to the boy
and the cat will leave the room, enabling you to take the snowboard by examining
it. You'll need it for the upcoming event. Now, go to the inn, head to the upper
floor, and examine the window in the lower left-hand corner to get an X Potion.
Leave and enter the house on the far right (near the snowman). Take the items in
the back room (an Ei x no Kusuri and a Vaccine), then examine the map on the
wall in the main room. You can examine it by choosing the top option, but before
you leave, you'll want to choose the bottom option to take it. Finally, go into
the house on the left side of town, just to the right of the weapons shop. If
Iriina KO'd you, this is where you'll wake up :) If you go down the stairs and
look by the windowsill, you can get another item (Ether Turbo). You can also
take a look at the machinery on the ground floor to see a series of pre-recorded
videos dating back many years ago; they show Aerith's mother (Ifaruna, a Setora
just like Aerith) and her father, a 'renegade' Shin-Ra scientist named Gasuto (Gast).
There are several videos, but watching them has no effect on the game itself,
aside from cluing you in to Aerith's past (providing you can read it :)) There's
a device to the left that will allow more light into the room, but it doesn't
seem to have any purpose (NSS). Before you leave the town, you may want to buy
weapons, Hi Potions and Tents at the shop. When you're ready to go, simply walk
past the man in the back of town (the one near the trees), and the snowboard
sequence will start up: Your controls while using the snowboard are: S Brake X
Jump Pad Move left or right, down to brake Start Pause/unpause L1/R1 Quick turn
to the left or right when used with control pad Basically, you want to make your
way through the mountains. You can collect balloons along the way, but I don't
know what they do for you. There are also obstacles to crash into, like dead
wood, pine trees, igloos, moogles, snowmen, rocks, ice boulders, and chocobos. I
believe there are four different 'exit' paths; I'll take the left path twice and
go from there in this FAQ. My characters came to in a white forest. Did yours?
From this point onward, you can press S to look at the map you took (but not in
some screens), which shows where you need to go but not where you are. I spent
hours trying to map this place out, only to discover that there's almost nothing
of interest in this area. So, I've simply described each location and where it
is on the map; getting there isn't much of a problem. Your ultimate goal, BTW,
is to make it to the red check mark shown on the map. The locations are:
ENTRANCE (looks like a square at the bottom-center of the screen) Heading south
from this area takes you back out to the World Map. If you return to Icicle
Lodge to heal yourself, you'll have to snowboard in here again. MOUNTAIN CAVE
(small opening just to the right of the ENTRANCE) You can hop across the ledges
to the top of the screen, but in the next room, there's nothing to do but choose
to fall/not fall down an icy chute that has no effect aside from ejecting you
back into the world map. The entrance to this cave is hard to see; it's in the
lower-right area of the T-junction screen. You can also get here by going right
from the LAKE CAVE area. FOREST (forest divided by Y-shaped paths) In the main
forest screen, there's an item (Mind Up) at the foot of a tree near the upper
left part of the screen. If this is where you landed after the snowboarding
event, then it's just up and to the right of where you crashed. BURIED AIRPLANE
(tail of plane sticking out to left of forest) Nothing here. LAKE CAVE (cave in
the middle of the central lake) On the surface of the frozen lake, near the
shore, there is a green item (a Potion). Be sure to get it. Then head to the
left to reach a screen full of ice floes. Here, you'll have to jump on the
floating ice chunks to get across, but the chunks surrounding the one you're
currently standing on will submerge or raise depending on how they looked when
you arrived there. If you mess up and they are all submerged, you'll have to
start all over. The key is to make sure that you're not jumping onto a floe when
the ones surrounding it are all raised, or else they'll all submerge and you'll
fall into the water. To get on the ice floats, choose the top option, then use
the O button and the controller to jump around. Enter the cave in the next area,
grab the item bag (it contains a Safety Bit accessory), and leave. LONE TREE
(pine tree up and right from the LAKE CAVE) Nothing here, either. ICE BOULDERS
(northwest corner, left and below the STONE FACE) Go into the small cave
entrance and grab the item in the northwest corner of the cavern (an Elixir),
then go out the other entrance. RIVER LOG (above central lake, at mouth of
river) There's nothing here. STONE FACE (left of the red check mark) Nothing
here. Seem familiar? The stone face has also appeared in Secret of Mana and
FF5j. STEAMING LAKES (south and east of the check mark) You can touch the water
on the lefthand bank if you want. In fact, you should, since you can't get the
Alexander Materia any other way. (Keep reading for details.) Just maneuver
yourself as close to the shore of the left lake as you can, and when an option
appears, pick the top one. MOUNTAIN CROSSROADS (top of mountain east of the
STEAMING LAKES) Once you reach the crossroads (da dum da da :)) head to the
upper right corner of the screen to go off the map. In the next area, work your
way up and to the left. When this screen repeats a second time, look for a Blue
Materia (Slice in Addition) near the beginning of the screen, in the upper-right
part of the path. This road takes you to the Steaming Lakes area, but if you try
to back the way you came, you'll see that the screen has changed. Put another
way, you couldn't have gotten the Materia unless you took this path since the
'switching' road isn't marked on the map. If you're fast, you can reach the
'lost in the snowfield' section (the red checkmark) before anything bad happens.
But if you waste your time in this area, you'll pass out. (This will still
happen to you even if you reached the snowfield, but then returned to any part
of the 'first area'. If that happens, go to the next section. If you made it to
the snowfield area, then skip the first paragraph to find out where you are.
Personally, my suggestion is that you follow the example in the FAQ and take the
left path twice so that you land in the Forest. From there, you can go right to
the Lake Cave area, then continue right past the Mountain Cave area (the
T-junction), and up into the Mountain Crossroads, where you can take the
switching path to the Steaming Lakes, and then head left into the snowfield. Not
only is this a fast way to get through this area, but it also lets you pick up
all the items along the way and get the Alexander Materia later on (since you
touched the lake on your way out). Also, you'll start off at the bottom end of
the snowfield when you first get there, so you can just head up to the cave to
get the Blue Materia, then keep heading north to reach the old man's shack (if
you're in need of healing and a Save Point). After talking with him, you can go
to the Stone Face Area, head south to the Ice Boulders area where an Elixir is,
then backtrack to the snowfield and go to the right in order to get the
Alexander Materia before returning to the shack. Voila! You've just cleared out
this _entire_ area in only a few minutes! Remember, you _will_ pass out
eventually if you return to the first area--there's nothing you can do about it,
even if you've already gone to Horuzofu's shack. If you don't want to waste too
much time backtracking just run around in the same few areas until it happens,
then leave the old man's shack and continue exploring. Why this still happens to
you after clearing out this area doesn't seem to make much sense, as it's more
of a nuisance than anything else, but there's not much you can do about it. If
you return to the first area after falling unconsious and wait around there
again, you'll pass out a second time. In fact, this will always happen to you,
so get moving!
========================================================================= c.
LOST IN THE SNOW
========================================================================= ITEMS
IN THIS AREA: Affect All Materia, Sacred, Alexander Materia. You'll awake in the
house of an old man (Horuzofu). Go up the stairs and let the old man talk to
you; choose the bottom option twice when he asks you two questions. When you
wake up the next morning, check out the Save Point (since you probably haven't
saved prior to entering the Icicle Lodge). If you want to spend the night again,
talk to the old man in the first room and choose the top choice. When you leave
the shack, your friends will be waiting outside. Make a new party if you wish,
(see below for directions) then head south. You may have noticed that you can
talk to the man from the ground floor even though he is above you :) If you
_didn't_ pass out, then go directly to the shack so that you won't pass out.
There, you'll meet an old hermit named Horuzofu. Talk to him, and when he asks
you a question, answer any way you like. The second time he asks you a question,
choose the bottom reply. You'll spend the night at his shack, and when you leave
the next morning, your allies will be standing around outside. Choose either
choice when an option appears. Then talk to any member and pick the top option
to accept a party change or the bottom option to decline, if you want to change
your members. If you don't want to explore the snowfield any more, skip to
section d. After all, you can return here at any future point in the game,
providing you have the Highwind. Outside, you'll be in a large snowfield. Use
the O button to set down spikes that you can use to track your location (since
your direction changes when the wind picks up). If you want to explore the rest
of that first area that you left/passed out in, head south. When you leave the
first area from the Steaming Lakes exit, you'll see a rock formation with a cave
entrance if you keep walking north. Inside, a Blue Materia (Affect All) is lying
near the tent. What's odd is that you seem to always run into this on your way
back from the first area instead of on the way to it (i.e. from the old man's
shack). If you head east, you'll go through some snowy areas, then arrive at a
cave entrance. Talk to the purple fellow inside to enter a battle, but only if
you touched the water back at the Steaming Lakes.
------------------------------------------------------------------------- BOSS
TIPS: SUNOU
LV: 32 HP: 4000 MP: 160 (weak against Flame) You can't Control or Metamorphosis
her, but you can steal a Saakuretto (Sacred) during the battle. Her cold-based
attacks (Cold Breath and Blizzard 2) are nothing to worry about, but be careful
if she charms one of your own members.
------------------------------------------------------------------------- If you
are victorious, she'll disappear and a Summon Materia (Alexander) will drop to
the floor, so don't miss it. While you can use the map here, you can't reach
this place normally from the first area. If you go right, then down the snowy
path, you'll end up at the 'switching' crossroads in the first area, though
(sort of like a one-way path). Going west from the snowfield takes you to an
alternate entrance to the first area. There's not that much to do there, anyway,
unless you want a shortcut to the ICE BOULDERS area where an item is lying in a
cave (refer to the previous section for more information). If you're really
having trouble navigating around, think of the snowfield like this: Old Man's
Shack +-----------------------------+ S | | A 1 t | | l M s o | | e a N t n | |
x t | e | | a e W-- + --E A | | n r | r F | Cave | d i S e a | | e a a c | | r e
| | +-----------------------------+ First Area (Steaming Lakes) So no matter how
far you are along a boundary, you'll still enter that area when you hit it. The
same applies to the corners -- you'll hit one boundary or the other, so going in
a diagonal direction won't get you to a new place. Don't worry about finding an
'exact' spot to enter an area, just head in that direction. The only real
landmark is the cave with the Affect All materia, but if you head north from the
Steaming Lakes exit, you're bound to spot it.
========================================================================= d. THE
CRATER / TORNADO LABYRINTH
========================================================================= ITEMS
IN THIS AREA: Ribbon, Javelin, Elixir, Ardent Flame Bracelet, Last Elixir, Speed
Up, Enhance Sword, Fang of Dragon Pair, Bahamut Reborn, Ether, Hi Potion, Kaiser
Knuckle, Reflect Ring, MP Turbo materia, Poison Ring. Once you've had your fun
in the snowfield, return to the old man's house and heal up or save your game if
you need to. Then, go north from the shack to arrive at the slopes of a icy
mountain. Keep in mind that you can't explore this area at any time other than
right now in Disc 2, so make sure to get all the items and other stuff. Now, get
ready for some finger-smashing fun! the meter that appears on screen when you're
outside is your body temperature (the kanji you see by the numbers, 'do'
actually means 'degrees'): it goes down because of the cold climate. To keep
your temperature up, you need to rapidly hit the S button. The highest
temperature you can get to is 38, while the lowest is 27. Any less than that
(26), and you pass out and find yourself back in the old man's house. It sounds
like keeping your heat up is easy, but you can only increase it when you're on
one of the ledges, not while you're climbing up the rock face. So for those long
climbs, you have to max out your heat and climb as quickly as you can. Luckily,
your heat doesn't go down during a battle. Remember, it's not how hard you press
the S button, but how fast you press it, so try to get in as many presses as you
can to max out your temperature. If you'd rather cheat, refer to the Game Shark
code section in the second part of this FAQ--one of my 'fix-all' codes is in
there that will give you a high body heat no matter how long you stand around.
In this area, there's nowhere else to go but up, so climb along the rock face
until you arrive at the cave entrance, pausing at each ledge to restore your
body heat. Always keep an eye out for the red flags; they indicate which part of
the wall you can climb. Inside, go through the two archways into the next
cavern. Here, climb up the stairs and go through the south exit. In the
adjoining area, walk all the way to the right to find a hidden chamber with a
chest; inside it is a Ribbon. Then return to the main path and head north, then
west, through the entrance. Cross the icy bridge in the third cavern and press
the SELECT button to bring up the cursor; it'll help you navigate through the
twsiting passage before you. Once you reach the top, examine the boulder and
choose the top option when it presents itself. This will make you push the
boulder and free up the blocked passage beneath you. You can still move while
the boulder is rolling--notice that you can stand right where it falls and you
will recieve no damage (then again, Cloud is the same guy who can run around in
the cold wearing a sleeveless shirt and not die of hypothermia...must be those
corn flakes). Go back to the other room (where you got the Ribbon), and open the
purple chest to the northeast; there's a Javelin lying inside it. Now, return to
the room that you exited from the south (the one with the formerly blocked
passage), and go north along the passage until you reach another exit. This
leads to the upper path above the chest with the Javelin--keep following it and
you'll find yourself outside. Build up your temperature, then climb up the wall.
After going a short distance, you're given a choice (up, down, or right). Pick
the top option (up), and head up until you reach a ledge. Keep climbing upward,
and you'll be prompted with another choice (right or down). Pick the top option
and head right to arrive at another ledge. Then climb up until you raech the
next ledge; it has a path going left and an unmarked path that goes to the right
(i.e. there's no flag by it). The right path is a dead end, so take the left
path and keep climbing up along the wall (you'll find another ledge on the way)
until you reach a second cave entrace. This large cavern is pocked with holes.
There's an exit and a treasure chest, but they are too high to reach, at the
moment. Don't miss the Save Point between the chest and the exit. Nab the other
chest in the lower right corner of the room (there's an Elixir inside of it),
then go north from the chest to find a passage that leads outside. Once you're
out in the open again, head north, then go around the bend and head south and
east. In the next room, examine the area immediately to the right to find a
chest with an Ardent Flame Bracelet inside. There are four huge icicles here
that you need to knock into the holes in the lower cavern. This is done by
'fighting' them. Each icicle is guarded by several yellow bats.
------------------------------------------------------------------------- TIPS:
TSURARA
LEVEL: 30 HP: 3000 MP: 300 (weak agains Flame, Earth, and Gravity) IBIRUHEDDO
LEVEL: 28 HP: 740 MP: 45 The icicle (Tsurara) can counter with 'Tsurara Otoshi'
(Icicle Drop). It will do this to any person who attacks it, tries to steal from
it, or the like. You don't have to kill the bats in order to win the battle (all
you have to do is 'kill' the icicle), but since they can Silence your characters
and recover HP when they attack you, you may want to get them out of the way
before attacking the icicle. Killing the icicle is worth 500 exp, 0 AP, and 0
gil, so if you want some AP and gil, you may want to kill the Ibiruheddos
(which, incidentally, you can Metamorphosis into Holy Torches.
------------------------------------------------------------------------- Each
time you win a battle, you'll be given an option. If you pick the bottom choice,
you'll drop down to the room below, while picking the top choice lets you stay
where you are (so you can continue to 'fight' the other icicles. After knocking
down the last icicle, choose to stay where you are so that you can get the chest
on the far left (it has a Last Elixir inside). Then, go back along the path.
Just before you reach the door, an option appears; pick the bottom choice to
jump down to the room below. When the icicles drop down here, the floor of the
cavern is 'raised'. After knocking down 3 of them, you can reach the exit, knock
down all 4 and you can get the chest on the ledge in the upper left corner of
the room (which contains a Speed Up). When you're ready, go through the now-avilable
exit by hopping across the stones. This leads to the left side of the outer
path. Be sure to examine the chest that's here to get an Enhance Sword, then
follow the path as it curves back on itself and leads to the lower passage in
the icicle room. Keep following the path, and you'll find yourself on the side
of the mountain yet again. Grab the rock face and climb to the right. After a
while, three options will appear (up, left, or right). Pick the bottom choice
and keep holding right to make Cloud ascend the side of the mountain. When you
reach the next ledge, raise your temperature and take the path that leads to the
left. As you're climbing, another set of options will appear (up, down, or
right). Choose the top option and keep climbing up. Once you've made it beyond
the second ledge, you'll find a final cave entrance. This area has a
hard-to-miss Save Point in it, and if you examine the nearby pool of light, your
HP and MP will be completely restored, and all dead characters will be revived.
Now is a perfect time to stock up on goodies--you can use the pool to stay
healthy while fighting the enemies for exp, AP, and gil, and you can learn
Smelly Breath from the Molbols just outside (be sure to wear a Ribbon!) Plus,
you can win Dragon Bracelets from the Blue Dragons in this cave, which will
halve damage taken from Flame, Cold, or Thunder attacks, and win Molbol
Tentacles from defeated Molbols. There's a boss encounter coming your way, so
make sure you're ready to do battle, then exit the chamber by going to the far
right. In the adjoining hallway, you'll see one of those shrouded creatures
(similar to the ones in Nivelheim be thrown to the floor. Before you have a
chance to examine it, you'll be attacked by a two-headed boss.
------------------------------------------------------------------------- BOSS
TIPS: TSUINHEDDO
LV: 43 HP: 18000 MP: 350 TSUINHEDDO
LV: 43 HP: 18000 MP: 350 In case you're confused, the 'right head' is the scaly
one, and the 'left head' is the one with horns. Anyway, you should have the
Aurora, Dragon, and Ardent Flame bracelets equipped on your members to reduce
damage from the scaly head's flame breath and the horned head's ice breath. Use
Mabarrier to up your defense, then Haste yourselves. Try using Earth and
Meteorite spells, as well and summonings, like Alexander, Leviathan, and Bahamut
to soften the boss up. However, don't use Poison (which does no damage) or the
Kujata summon spell (which will heal both heads). Ice works well on the scaly
head, and Flame works well on the horned head, but don't confuse the two since
you will heal a head instead of hurt it. You may also want to use Tsuika Kouka
and attack a Flame or Cold materia in order to attack with that sort of element
(but don't attack the other head, for the same reason). In addition to breath
attacks, the boss can also use a dual cold/flame breath attack, it can cast
Quega, and has an explosion type attack that will inflict around 1400 damage to
all members. It will use this attack when each head is killed (so you will have
to deal with it twice during the battle, once when you kill one head, and then
again when you kill the other). I highly advise that you concentrate on one head
at first instead of trying to kill them both at the same time because this
attack _will_ kill your pary if it happens in succession (which means you lose).
When it's defeated, you'll get a Fang of Dragon Pair from the boss.
------------------------------------------------------------------------- If you
were badly beaten during the fight, you can always return to the room with the
pool to heal yourselves. Otherwise, continue down the passage; it leads outside
(Cloud sure moves slow out here, doesn't he?) Then climb the icy wall up to the
top, where an automatic sequence will play. After it finishes, head along the
side of the inner crater. In the next area, Tifa will talk with you if she's in
your party; if she isn't, she'll promptly appear and insist on coming with you,
which means you'll have to kick a member out of your current group. Head to the
left. In the next area, climb down to the lower path and look for a red materia
(Bahamut Reborn) near the bottom edge of the screen. You can't do anything about
the shrouded guy leaping off-screen, so ignore him. After getting the materia,
you can hop up to a small island of rock where there is a Save Point. When
you're done there, jump up again to return to the top path, and walk to the
left. You'll see a short intermission with the three heads of Shin-Ra and
several scientists heading towards the Crater in the Highwind, the airship you
saw back in Junon Town. Once the intermission is over, walk left and you'll
reach the first of three 'shield' screens. Talk to the two shrouded men, and
they'll each leave behind an item when they die (an Ether and a Hi Potion). To
get past the flickering shield that's in front of you, stand as close to it as
you can, then wait until the green aura is almost gone. Now, quickly run through
it or you'll be knocked back when the shield's aura grows stronger. If you mess
up, you'll be repelled by the shield and will be attacked by a monster:
------------------------------------------------------------------------- TIPS:
UINDOUINGU
LV: 36 HP: 1900 MP: 350 For starters, you can steal a Hi Potion from the Wind
Wing, and you can transform it into a Phoenix Tail. Even better, you can control
it using a Manipulate materia and make it attack itself! In other words, this is
an easy battle.
------------------------------------------------------------------------- If you
happen to touch the shield from the other side, you'll get knocked back to the
beginning, so be careful. In the next screen, more of those shrouded creatures
are running around and dying. Ignore them, but don't miss the chest near the
first left turn of the path; there's a Kaiser Knuckle inside it. Follow the path
until you reach the next screen. The second shield is here, but unlike the first
one, there's a surge of energy travelling along the shield that will knock you
back even if the shield's aura is almost gone. So, wait until the energy surge
has passed _and_ the aura is nearly invisible, then dash across. If either
defense knocks you back, you'll have to fight a second Wind Wing (see the above
strategy). Beyond the shield, Sephiroth awaits. He'll cut down two more of those
black creatures before turning invisible and toying around with Cloud. After he
attacks the party, he'll summon a second version of Jenova to kill Cloud and his
friends.
------------------------------------------------------------------------- BOSS
TIPS: JENOBA*DEATH
LV: 55 HP: 25000 MP:800 Jenova will try to Silence your members from time to
time, and uses a Red Light attack often (usually after being attacked with
magic). It causes little damage, but too many of these will really mess up your
party. Jenova's last form of attack is a spurt of fire bubbles (even weaker than
the Red Light attack). As you can see, this battle is not hard at all; just hack
away with physical attacks, or if you think you have enough HPs, use Meteorite
and cast Bahamut, Bahamut Reborn, and Alexander. It's advisable that you wear
the Ardent Flame Bracelet or Dragon Bracelet, since Jenova's attacks all cause
flame-based damage. Give the Ardent Flame Bracelet to your best spellcaster, and
you can knock out Jenova and gain life back at the same time :) You'll win a
Reflect Ring when the battle's over.
------------------------------------------------------------------------- After
the boss is killed, you'll get the Black Materia back (and it's actually black
this time :)) Once you're back in control of Cloud, he confesses that since
Sephiroth was able to manipulate him last time, he might try it again.
Therefore, someone else should hold the Black Materia and stay here while Cloud
and the others follow after Sephiroth. The first time I got here, only Red 13
would take the Black Materia. This time, only Barett would. No matter what
character you get, simply choose the top option when it is available (you won't
get an option if that character refuses to take it). Finally, talk to Tifa. When
you're in control of Cloud again, head north. There's a materia here (MP Turbo,
but notice that it's yellow when you pick it up!), as well as a Save Point and a
chest containing a Poison Ring. If you go north from here, you'll run into the
third and final shield. In addition to having all the defenses of the previous
shield (the glowing aura and the moving energy surge), bolts of lightning will
strike the ground repeatedly. Since the lightning strikes in short bursts with
long pauses in between, wait for the shield's aura to fade, the energy surge to
pass, _and_ wait for a pause in the lightning strikes before attempting to pass
through the shield. If you're hit by any one of those defenses, you'll have to
fight a Wind Wing again (refer to the strategy section above). Once you're past
the shield, head along the path. It leads to an exact replicate of Nivelheim.
This next scene is sorta like a 'semi-interactive' flashback. You get to see
Sephiroth run around in Nivelheim, but this time, there's another guy following
him (Zekkusu, the guy you heard about in Gongaga Village). Talk to your other
party member, then to Tifa. In the next scene, Zekkusu will look around
Nivelheim (which has been reduced to smoldering rubble), and chat with Zangan
(sp?), who I think was Tifa's mentor. (BTW, you can go to the Main Menu while
Zekkusu is running around. It's pointless, but I thought it was sort of amusing
:)) Then, your party appears in a flaming building, and Sephiroth appears.
Instead of attacking, he talks to the party. When you can move, talk to
Sephiroth and he'll teleport around the room. When you're in control of Cloud
once more, talk to Tifa twice. Sephiroth warps around some more, then shows
Cloud a picture of him, Tifa, and Zekkusu. After that, Cloud has another fit,
and the screen fades out. In the next scene, Rufus, Sukaaretto, and Houjou (the
scientist) arrive at the crater. Before them is a monster encased in ice. It's
one of the three 'Weapons', which awakens and watches them, then starts moving.
Following that, Sephiroth appears in the guise of Tifa and knocks out the other
characters, then tricks whoever is guarding the Black Materia to go to the
center of the crater. Your party will appear in the area where the Shin-Ra
members are at, and the person with the Black Materia gives it to Cloud, who
then flies to the structure where Sephiroth is at (while you can move around up
here, the game takes over your controls in a few seconds anyway). Once Cloud's
given the Black Materia to Sephiroth, the whole crater starts to break apart and
your party (sans Cloud) escape on the Highwind along with the rest of the
Shin-Ra crew.
========================================================================= e.
JUNON TOWN ATTACKED!
========================================================================= ITEMS
IN THIS AREA: Techniques of the Enemy materia, Chocobo Attract Materia, Force
Brace, Riku x syukichikou (if you didn't get it the first time). Note that none
of these items are actually found in Junon Town, but since I talk about them in
this section, they're listed here. When you come to, you'll find yourself
incarcerated back in Junon Town. Without Cloud, you'll be taking control of
Barett and Tifa for most of this section. As Tifa, talk to Barett. Rufus and
Haidekka will show up. Now that you're in control of Barett, follow Tifa as the
guards take her away (don't miss the Save Point), and prepare to execute her.
Once Junon Town is attacked by the freed Weapon, one of the Shin-Ra officials
knocks out Sukaaretto. It's turns out to be none other than Cait Sith, who helps
Barett fight the two soldiers who are guarding him.
------------------------------------------------------------------------- TIPS:
xxxx LV: 34 HP: 1300 MP: 100 xxxx LV: 34 HP: 1300 MP: 100 Physical attacks will
do the trick here, although you can control them if you want. If this battle
gives you trouble, you need to gain some levels at some point in the game.
------------------------------------------------------------------------- Notice
how the guard will run away and disappear after the battle? I guess that glitch
went unnoticed...anyway, examine the door in the lower right corner of the
screen and use the controller or the O button to make Barett try to pull it
open. An FMV sequence follows in which the Sister Ray is readied and Junon Town
prepares to engage the approaching Weapon. When it collides with the city, gas
starts pumping into the chamber Tifa is trapped in. When you're in control of
Barett, go and talk to Cait Sith. Then go out the door and when it closes, head
right, then out the door. Outside, head down the road. If you got Yuffie, she'll
be here masquerading as a newscaster; talk to her and continue to your left.
Once the Weapon has rose out of the water, continue to the left until you arrive
at the Airport. Then, run to the center platform and examine the yellow box to
be lifted to the upper level. From there, continue towards the airship by
heading right. When you're in control of Tifa again, you have to pick up the key
on the ground so you can free yourself from the gas chamber. Your controls are:
S Move right arm X Move feet O Move left arm T Move Tifa's head You'll need to
press the buttons in this order: X, X, T, X+T, T+O, O. (Or, press X, X, T, X+T,
T+S, S if you want to free her other hand instead...it makes no difference).
Pressing them has the following effect: When you press X, Tifa will stretch out
her legs. Pressing X a second time makes her drag the key towards her. Then
press T to sit back in the chair. Then press T and X at the same time (you don't
need to hold them, just press them), and she'll lift the key up with her feet
and take hold of it with her teeth at the same time. After that, T+O together
will make her free her arm using the key. Finally, press O so that she can grab
the key and use it to release her other arm. Feel free to take your time doing
this since waiting around won't do anything to you (Tifa's invincible! Mwa, ha
ha!!) Examine the back of the room by the left side of the chair to shut off the
gas, then examine the door. After the monster provides you with an exit, climb
outside and work your way down the front of the tower (don't worry about the
guards). When you reach the bottom, head toward the upper left corner of the
screen (the cursor will appear to help you keep track of your location, but you
can disable it if you want). In the next screen, make your way down to the
frontmost cylinder of the cannon, then press up to go along the front of it and
end up on the cannon barrel itself (this can be a little tricky). Just as you
reach the edge of the cannon, Sukaaretto. She'll start slapping you, so press
the O button to slap back (go Tifa, go)! If you're fast enough, you'll slap her
to the floor after 5-6 good hits. If she gets in more slaps, you get knocked
over. Despite the outcome of the 'fight', Tifa will still be rescued by Barett
in the Highwind. Once in the airship, head to the cockpit where you'll talk with
Cid. When he finishes, talk to Red 13 and Cid again, then chat with the man
piloting the airship. After that, go to the room marked 'Operations' and talk to
the man there. He will let you assemble a new group with Tifa as the leader.
From this point onward, you can return to this room and talk with the man to
activate PHS, restore your HP and MP, or save your game. Now that you have a
party, return to the cockpit and talk to the man again. Choose the top option,
and you can control the Highwind! To pilot it, use these controls: S When held,
you can use the Pad to fly without changing the direction you're facing X Press
to land O Move the Highwind in the direction you're facing T Takes you inside
the Highwind Pad Press left/right to turn, up/down to rise or descend Start
Reveals/enlarges/hides the map Select Same as Start Notice that your other
vehicles (the Gold Saucer vehicle and Cid's airplane) are gone for good. BTW,
you enter the Highwind by pressing O when you're close to it (like other
vehicles). To gain control of it again, just talk to the man at the wheel and
pick the top option. At this point, you'll probably want to look around and go
to various places. However, you can only land on _green, grassy_ ground, and
nowhere else, which limits the areas you can explore (this doesn't include the
canyon floor on the Northern Continent). There are two areas you can now reach
with the Highwind. The first one is a cave with a sleeping man that's just
beyond the mountain range near Midgar City (you can go here with the Buggy, but
since you no longer have it, you'll have to use the Highwind). Also, there's a
house to the right of Icicle Lodge, you can talk to the green Chocobo inside to
get a free Techniques of the Enemy Materia, and the purple geezer who lives here
will sell you various chocobo foods. Finally, if you return to the Chocobo Farm,
you'll find a purple materia (Chocobo Attract) near the edge of the now-empty
Chocobo pen. From now on, you can breed Chocobos here (refer to the 'Secrets and
Strategies' section for details. If you look, there's a lake near Junon now (I
thought this didn't appear until Disc 3 *sheepish grin*) There's also a barrier
surrounding the Crater, and of course, a huge meteor is hanging in the sky (the
result of Sephiroth casting Meteo via the Black Materia). A lot of places now
sell different items, among them Junon Town*, Condor Fort, Costa Del Sol, and
Rocket Town, for example. There's also some new treasure to be found in Rocket
Town: there's a chest with a Force Brace in the store that sells accessories, in
the back of the adjoining room. And if you didn't get the Riku x syukichikou
from the old man in Disc 1, you can get it now. * In very last area of Junon,
there's a man standing out in the middle of the road. If you talk to him and
choose the bottom option, nothing happens. But if you choose the top option, the
Shin-Ra helicopter lands and you're given another choice. Pick the top option
and you can ride it back to the first area of Junon Town! If you choose the
bottom option, you'll be flown back out to the World Map. Finally, keep in mind
that there are some things that Tifa can't do, like enter the Gold Saucer or
play the piano in her house in Nivelheim. Ditto with Cid, who becomes the leader
during the next section (keep reading).
========================================================================= f.
WHERE'S CLOUD? / NORTH COREL EXPRESS
========================================================================= ITEMS
IN THIS AREA: Cursed Ring, Elixir. Get in the Highwind and fly to the Southern
Continent. Look around until you spot a forest with a small village nearby. Land
in the grass, and enter the village, Mideel. Look around, and be sure to do some
shopping; the items here are expensive, but well worth your money. When you're
done, go to the weapon shop and examine the door in the back of the room. You
will try to knock on it. Go outside and climb up the stairs, then walk along the
floorboards behind the house where you can buy accessories. You should hear a
sound. If you press O to examine the floor, you'll receive a message. Return to
the weapon shop and examine the door in the back again. When an option appears,
select the top choice. You'll mess around with the door. When the shopkeeper
asks what's going on, pick the bottom option, and he'll give you the Cursed Ring
accessory. (If you want to see your character act funny, pick the top option
instead--works better with Tifa than with anyone else, IMO. Of course, you'll
have to reset and try again if you want the Cursed Ring.) When you try to
explore the north end of the town, Tifa automatically goes over to the cat in
the middle of the screen. While playing with it she hears that a strange man has
been brought to the hospital--inside is none other than Cloud, who survived the
blast of energy back at the Crater. However, he's nothing more than a vegetable
now. Tifa insists on staying by his side. Back at the Highwind, Cait Sith
reveals that the Shin-Ra are hunting for the four Huge Materia, which they plan
to use in order to destroy the Meteo before it crashes into the Earth. Barett
gets distressed when he learns that the Shin-Ra plan to destroy North Corel in
order to get the Huge Materia, then Cid declares himself the new party leader!
Despite his dorky running style, Cid makes a good front man. Once you're able to
control him, go to the Operations room and make a new team. Before you go
anywhere else, land and return to Mideel. You can now check out the house in the
middle of the town, where an old man sits betting his cat. There's a large green
item on the man's bed (an Elixir). If you try to leave, the cat turns out to be
a ferocious dog! When an option appears, pick the top one to admit that you took
the Elixir. However, the man will let you keep it. On the other hand, if you
pick the bottom option, Cid will feign innocence, until the old man tells him
that he took his Elixir. Either way, you still get the item. There's nothing
else to do here (at least for now, anyways), so leave the town behind and board
the Highwind (notice how Cid mentions the Condor Fort). At this point in the
game, two of the four Huge Materia sub-quests are available to you: you can
either get the Huge Materia in North Corel, or get the one at Condor Fort. The
choice is yours. If you want the one in North Corel first, keep reading. If
you'd rather pick up the one at Condor Fort first, skip to section 4g below.
Remember, you DON'T have to succeed at Huge Materia Quests; in fact, you can
lose all four and still proceed with the game (if you decide to do this, just
ignore any mention of Huge Materia for the remainder of the FAQ). Ready to go?
The next thing you have to do is stop a train from smashing into the town of
North Corel. You can pilot the Highwind to two places; North Corel, and then
work your way back through the old train tracks to the Makoro furnace, or you
can land at the nearby cave-like entrance that leads to the furnace and take the
train from there. Either way, you'll still have to do a bit of walking, so it's
up to you (check out sections 3n and 3o if you don't remember what I'm talking
about). Anyway, once you reach the furnace, head to the center and you'll be
attacked by some Shin-Ra guards (easy to defeat). After you do them in, a train
will leave the furnace. What you have to do is catch up with it before it rams
into North Corel. The next scene finds you and your companions on a train trying
to catch up to the Shin-Ra train. Remember the digit-damaging fun you had back
at the Frozen Mountain? Well, this time, it's worse. You have to press Up and
the T button in a steady, yet _extremely_ fast motion to make Cid pull the
levers of the train so that you can catch up to the Shinra train. Even worse,
there's a time limit--you have to reach the train, board it, kill the enemies on
board, and stop it all within 10 minutes. If you practice, you should be able to
catch up to the train in about 23-30 seconds, but remember that you'll need
about 4 minutes, at best, to beat the enemies on board, so work quickly. You
fight monsters each time you leap to a new train car, (five battles in all) and
while they're relatively easy to win, they do take up your time. If you have
learned it by now, Degeon can be used in the first two battles for a quick win.
If you're low on time, don't use Summon Materia because the counter still
decreases during the casting (which usually takes some time). Assuming you get
to the locomotive with time remaining, wait for the conversation between Cid and
your other characters to stop. You can now do the following; press up + T to
slow the train, or down + X to speed it up. Once Cid grabs the controls, press:
Up + Triangle, Down + X, Down + X or: Down + X, Down + X, Down + X (if there are
more commands then these, let me know, pls) You can't enter either command while
your buddies are talking to you, so skip through the conversations when they
occur. The train will speed up, but will slow just as it reaches the town, if
you've done it correctly. If you stop the train in time, you get a Key Item (the
Huge Materia), and a little boy gives you a green materia (Ultima). The next
morning, go to the house below the inn and a lady in a hat will give you
Barett's Level 4 Limit Break Manual. If you messed up, then the train runs
straight through North Corel. You don't get the Huge Materia, and if you want
the Ultima materia, you'll have to buy it from the same kid for 50,000 gil.
However, you can still get the manual from the lady in the hat and spend some
free time at the inn ;P. So, it's really in your best interest to save the town.
If you really want to keep playing after losing the Huge Materia, then continue
on to section 3g, or if this is your second attempted quest, go to section 3h.
========================================================================= g.
CONDOR FORT
=========================================================================
(Remember, you can do this before or after the North Corel Huge Materia quest;
it's your choice). Pop into the Highwind and fly back to the blue tower with the
big gold bird on it (read section 3l if you don't remember where it was). Enter
it, and climb to the top of the tower. Talk to the man in the room with the
locked door. Choose the middle option, and you'll get to play a mini-game. For
instructions/strategies, please refer to the 'Having Fun' bit in section 7. When
you win, you can open the sealed door. On the rooftop is a red materia (Summon
Phoenix), and if you talk to the man in white wearing the large hat in the lower
room, you get a Huge Materia. For a condor's baby, that bird sure looks like a
Chocobo if you ask me....
========================================================================= h.
INSIDE CLOUD'S HEAD
========================================================================= Head
back to the village on the Southern Continent where you left Tifa and Cloud
behind. When you talk to Tifa, the screen will start to shake. Go outside, and
you'll be attacked by a huge black dragon.
------------------------------------------------------------------------- BOSS
TIPS: ARUTEMAUEPON
(you can't see his stats.) This boss has only two attacks, Quega, and the
Ultima Beam. He's pretty easy to beat, so just keep summoning your best monsters
and use physical attacks to deal out damage. After you've injured it enough, it
will fly away.
------------------------------------------------------------------------- The
next scene with Tifa and Cloud is so funny! They're puffy and superdeformed, and
well let's just say any sense of danger or surprise at this sudden attack is
forgotten once you see their wide- eyed faces as they escape the crumbling
village. After Tifa and Cloud take a dive, you'll find yourself playing with
Tifa, who's in a strange world filled with Cloud's memories. First, talk to the
northmost Cloud. You'll head into his memories of the trip he took to that one
town near the Jenova plant with Sephiroth. When Cloud shows up, speak to him
again. When you reach the 'center' of Cloud's mind again, speak to the Cloud on
the left. Once you're in control of Tifa, converse with the Cloud sitting on the
steps to the right (near the 'kid' Cloud). Then talk to the 'kid' Cloud and look
in the window. When you can move Tifa, talk to the 'shadow' Cloud. Once you're
back in Cloud's mind talk to the 'real' Cloud and go back to the town area
again. Everything else unfolds by itself (you can go to the Main Menu during the
burning of Nivelheim--again!) At the end, speak with Cloud one last time, and
you'll return to the 'real' world.
========================================================================= i. 100
LEAGUES UNDER THE SEA
========================================================================= ITEMS
IN THIS AREA: Sealed Off materia, God Hand, Totsu x Rappa, x ryuu x getsutou,
Suishin x no Uroko (it's a Key Item, but since you don't have to get it, I'm
listing it up here.) Back at the airship, prepare a new team and take control of
the Highwind. You can buy goods that weren't available before back in Mideel,
and you'll want to get the Sealed Off materia orb at some point. To get it,
climb up the slope on the west side of town to where the hyperactive kid is
running around (remember him?) Talk to his White Chocobo and pick the first
option (make sure you have at least one Mimetto Vegetable on you). When a list
of six options appear, pick the fifth one from the top. The chocobo will then
reveal the Sealed Off materia, which you can take. Furthermore, if you went into
each store in Mideel and talked to the hyperactive kid in each one, he will now
be selling all the items that you could normally buy there! However, if you
didn't go into any of the shops, or only talked to him in one shop or two shops,
then he will only be selling items from those stores or will be selling nothing
at all. Also, at this point in the game, the man who lost his keys will appear
outside Midgar City, enabling you to get the Key to Midgar City, among other
things. You might want to take some time now to breed Chocobos, do some
shopping, or maybe have some fun at the Gold Saucer (since you can now get in
with Cloud in your party). Whenever you're ready to proceed with the game, head
to Junon Town for the third Huge Materia quest (you can't do the fourth one
until later). Head into the center of Junon, and go down the main road (you'll
see a scene with Cloud inspecting the damage that the Weapon inflicted on the
town earlier). Keep walking until you arrive at the gray underpassage where a
commander is drilling his men. He will order his men to run away when he sees
you. Continue down the passage until you see a door labeled '1' against the left
wall. Enter it, and you'll find yourself in an elevator. Two guards in here will
attack you; dispatch them and let the lady take you down to the bottom of the
elevator shaft. When you step out, you'll be attacked by more Shin-Ra soldiers.
Ignore the dog and go down the slope, then through the door. In the next room,
head down the set of stairs until you reach another door. Past it is yet another
set of stairs, and at the bottom is a Save Point. Go through the door here to
reach a second lift which takes you to the bottom of the sea floor. Head north
unil you reach the underwater tunnel, and follow it until you arrive at the
Makoro plant. Inside, examine the red light on the far wall to pump water out of
the chamber. Step outside and you'll find yourself in a huge undersea dock where
several submarines are sitting. Go along the walkway--it leads to a hall with a
Save Point. Walk north from here to arrive at a room filled with guards. If you
talk to the guard who's walking around, he'll attack you. You'll then fight the
two other guards by the opening in a second battle. If you don't talk to the
walking guard, then all three will ambush you. However, if you let yourself get
ambushed, you won't have to fight the second set of soldiers by the other
opening. Decide what you want to do (fun, isn't it?) and fight the guards
accordingly. Then go through the opening to your right to find a chamber full of
machinery. Cloud will automatically stop in front of one of the machines as you
walk past it. When you can control him again, head to the right to see the Red
Huge Materia being loaded onto a Shin-Ra submarine. Reno of the Turks is here,
and he'll summon a mechanical freak to take you out while he makes a hasty
retreat.
------------------------------------------------------------------------- BOSS
TIPS: KARIIAAMAA
LV: 45 HP: 24000 MP: 200 MIGIUDE
LV: 45 HP: 10000 MP: 100 SAUDE
LV: 45 HP: 10000 MP: 200 (all weak vs. lightning) This boss is composed of
three parts. It can imprison two of your characters in his arms, and they
recieve 1/3 the amount of damage that it receives from your attacks. However,
since it has three parts, if you're making an attack that hits more than once,
your ally gets struck twice or even three times! Furthermore, if the third
character is killed while the other two are imprisoned, the battle is instantly
lost. Destroying it's arms should be your top priority, but the arms rotate and
switch sides when they are hit, so adjust your attacks accordingly. Summoning
spells and enemy skills work well here. The boss' attacks are not so strong, but
they come quickly. The worst one is the Lapis Laser that strikes all members for
+1600 damage. BTW, the only way to free a character is to destroy the arm that's
holding them, or have him or her die. This makes the Phoenix summon very useful
if you just freed a friend and want to revive and attack at the same time.
You'll get the God Hand weapon when you kill it and both arms.
------------------------------------------------------------------------- With
the Carry Armor out of the way, head to the left to find a chest with the Totsu
x Rappa inside it. Then go back to the right and run along the pier until you
reach gray submarine. Open the chest by the stairs to get the x ryuu x getsutou.
To the left of that chest is a chest holding a Key Item: the Suishin x no Uroko
(Fire Extinguisher). You'll need it later so be sure to pick it up. Go up the
stairs to find a bunch of soldiers running around in place (ha!) who will fight
you. Cloud will then enter the submarine and be ambushed by three soldiers. You
may win a set of 'Shin-Ra Relaxed Form Defense Tool' armor from the guards, but
it's not that great. Anyway, there's a Save Point here, and when you're done
using it, head through the northern door to reach the bridge of the submarine.
Here, you'll meet two guards and their scared-as-hell commander. You can either
choose the bottom option and let them live, or you can pick the top option and
kill them. You can steal the 'Shin-Ra Armor Type Defend Tool Reform' (_very_
strong armor) from the captain if you choose to fight. Whatever your choice,
examine the captain's seat when you're able to and you'll be given three
options. Pick the second one to climb into the chair. From there, pick the top
option to see a description of the sub controls, or the bottom option to start
up the sub and enter the submarine mini-game (explained below). Your controls on
the submarine are: S Shoot torpedoes (only when you're near an enemy craft) X
Backward thrust T Forward thrust Pad Move left/right or descend/raise R1 Switch
between close-up or bird's eye view R2 Switch between near, overhead, or cockpit
view Start Pause; show control screen The walls of the ocean floor are shown in
blue, and there are diamond- shaped mines that are invisible until you get
close. You can tell how far they are from the floor by the red columns beneath
them. The purpose of this 'mini-game' is to destroy the the main Shinra sub
(red) in the time allotted, although you can kill some of the ten yellow
submarines if you want to. During the mission, the following warnings will
appear: WARNING When an enemy sub is approaching ALERT When an enemy sub is
firing MINE You are about to run into a mine CONFLICT The sub cannot move
because you are steering it against/along a rock face You lose the game if one
of two things happen; time runs out (you have 10 minutes to destroy the
submarine), or if your life bar (which is represented by the red/green bar at
the bottom of the screen) is depleted as a result of being hit by missiles,
crashing into the walls or floor once too often, or ramming another sub. If you
win, then the submarine you're in is automatically piloted to shore. If you mess
up, your characters will jettison themselves from the sub. Either way, you'll
learn that a Huge Materia is being transported from the Junon Airport. You can
go there (it's the same place where the Highwind was docked) to see some FMV of
the plane taking off, or not (it's optional). At this point in the game, you
have two options available to you. You can either sneak back into Junon and get
yourself another submarine, or you can go to Rocket Town and do the fourth and
final Huge Materia quest. If you already have a submarine, then you can do some
underwater exploring or do the last Huge Materia quest (refer to section 3j for
the former and section 3k for the latter). If you need to get a second
submarine, then keep reading. Go back into the main part of Junon Town and work
your way back to the gray hallway, down the elevator with the woman, and to the
room with the guards, a dog, and the sloping floor. Beat the guards and examine
the dog. When he moves aside, follow him and examine him again. Choose the top
option, and you'll enter the red Shinra submarine. When the guards show up,
choose the top option to let them go, or the bottom option to fight them. In the
cockpit room, choose the top option to save the commander, or the bottom option
to fight him and his men. Either way, you still get to pilot the sub. Note that
if you got the gray sub, you can't go through here and get the red sub.
========================================================================= j.
UNDERWATER ADVENTURE
========================================================================= ITEMS
IN THIS AREA: Red Huge Materia (listed here because you don't have to get it),
Ten no Ganshou, Escort Guard, Irreconcilable, Continuous Slice, Last Elixir x2,
Elixir, Ronginusu, Outsider, Highwind Manual, 'Summon Hades' materia, Old x x no
Key (listed here because you don't have to get it just yet), Kari x, Steal in
Addition materia. This section outlines a series of side-quests and optional
events. While some have to be done at a certain point, the others are listed
here only because you now have a submarine and can explore the ocean. You can
skip this section and go on to 3k for the final Huge Materia Quest if you'd
rather do the things in here at a later point. The controls for either submarine
(gray or red) are as follows: X Submerge/Ascend O Propel forward - (doesn't work
in overhead view) Pad Move in any direction - (raise or lower while underwater)
L1/R1 Turn to the left or right L2/R2 Switch from side/overhead view - (doesn't
work while underwater) Start Show/enlarge/hide map - (cannot enlarge map while
underwater) Select Same as Start The submarine can cross deep water, but not
shallows. If you can't get by an area while skimming the sea, try submerging and
looking for a passage. If you can't get over a rock wall while submerged, try
ascending and looking for another way around. Also, the sub can only land at
docks such as the one near Junon Town. BTW, the mini-game at the Gold Saucer
also becomes available once you have a submarine. If you sunk the red submarine,
then get in your submarine and look at the map. Head to the chain of small
islands southeast from the weaponsmith's house (the guy who lived near the Gold
Saucer). Submerge and you'll find the red submarine. Should you touch it, Cloud
will retrieve the Red Huge Materia from the wrecked submarine. If you failed to
sink it earlier, then it won't be here. Note that you can wait and pick up the
Red Huge Materia in Disc 3 if you'd rather not get it right now. Next, return to
the Junon Town dock and go west until you reach a jutting peninsula (or go north
from where the red submarine was, assuming you sunk it). Go around the
penninsula and head south until you reach land (you'll be in a little bay, near
a dock, and you should be able to see the Golden Saucer from where you are).
Descend and you'll find a wrecked plane lying on the sea floor. Touch it to
board the sunken plane. Inside the plane, go down the ladder. Run to the left to
find a Save Point and a treasure chest (iniside is the Ten no Ganshou sword).
Enter the northern door (the one with the Shin-Ra emblem on it) and head east
along the walkway. There's a green chest here with an Escort Guard in it. Go
down the incline to the lowest level of this room and head to the upper-left
corner. Hidden by a pipe is another green chest; inside it is Yuffie's Ultimate
Weapon, the Fugutaiten (in English, it means 'irreconcilable'). Now to all the
way to the upper-right corner and search the wall for a hard to see yellow
materia (Continuous Slice). Finally, return to the entrance and go north and
then east across the beams. This leads to the final chest which has a Last
Elixir inside of it. Return to the main room and go through the door on the left
wall. In the adjoining chamber are Reno and Ruudo of the Turks, who will talk to
you briefly before attacking your party.
------------------------------------------------------------------------- BOSS
TIPS: RENO LV: 42 HP: 15000 MP: 230 RUUDO LV: 49 HP: 20000 MP: 280 Ruudo (the
bald guy) can cast Blizara and Faira, while Reno will attack you with his Neo
Turks' Light Ray attack. They also have the nasty ability to confuse you, which
can be a serious problem if the confused member has a Continuous Slice or Slice
Everybody materia equipped. Once you inflict enough damage on one of them, that
person will leave. If you kill Reno, then Ruudo will simply stand around until
you lower his HP to zero. Since this battle is tougher than it might seem, Haste
your characters and use your best attacking and summon spells. If he's learned
it, Cloud's B3/1 should be used whenever possible. You'll get an Elixir when the
battle is concluded.
------------------------------------------------------------------------- With
the Turks out of the way, go through the northern door. A chest sitting near the
entrance contains a Last Elixir, and if you continue along the walkway and go
all the way to the right, you'll find another chest with a Ronginusu inside. Go
down the stairs to the lower area; near the bottom of the screen are two chests;
one to the left and one to the right. The left one has an Outsider gun in it,
and the right one contains Cid's Level 4 Limit Break Manual (Highwind). Before
leaving, look by the wrecked helicopter for a shimmering red sphere (it's lying
between the body of the helicopter and one of the broken, detached parts next to
it). It's the 'Summon Hades' materia, so pick it up and then head back to your
submarine. You don't need to return to the wrecked plane again, although you can
fight the monsters here and transform them into various '-Up' items (you can
also do this to several of the monsters in the Mideel Area). Considering this
game's difficulty (the lack of, that is), you shouldn't have to do this, though.
Once you're in the submarine, look at your map. Just south and east of the
southeastern tip of the Northern Continent are three islands in a sort of a
curving pattern. If you can't quite tell where you are, just go along the coast
of the Northern Continent until you reach an area surounded by shallows where
there are three islands (you should be near snowy ground with patches of grass,
in addition to a large mountain). Submerge the submarine and look for an
underwater tunnel around here (guide the submarine into the dead-end and turn
around; you should see it as you're moving). The short tunnel leads to a
twisted, spikey object which you will take (it's called the Old x x no Key;
Buugen Haagen asks you to find it later on when you return to the Ancient City
in section 3l). Finally, get back in your airship and fly to Uutai on the
Westernmost Continent. Go up into the Dachao Statue area, and head along the
path until you reach the path that heads north. Follow it past the statue's head
until you reach another crossroads with a cave entrance nearby. Enter the cave.
Try to walk into the first fire-pit twice and Cloud will use the Suishin x no
Uroko on the flames each time, exposing a green chest which contains a Kari x (a
shuriken for Yuffie). Explore the rest of the cave until you find a second
fire-pit. Press against it to douse it with the Suishin x no Uroko. This allows
you to take the blue materia lying on the floor (Steal in Addition).
========================================================================= k.
CID'S ROCKET
========================================================================= ITEMS
IN THIS AREA: Nothing! Return to Rocket Town (it's beyond the mountains near the
Gold Saucer). Go to the launch pad. It's swarming with Shin-Ra soldiers! Make
your way to the stairs leading up to the rocket and you'll be attacked by two
soldiers. Deal with them and you'll be attacked by another pair of soldiers. At
the top of the stairs, you'll fight two more soldiers and their captain. After
killing them, Cid will show up and insist on joining if he's not already with
you. After you've made a party, press X to continue playing, T to go to the Main
Menu, or O to change your party's configuration (but Cloud and Cid cannot be
removed from the current party). After you choose to continue playing, climb up
the ladder and you'll face off with two Shin-Ra soldiers and Ruudo of the Turks.
------------------------------------------------------------------------- BOSS
TIPS: RUUDO LV: 42 HP: 9000 MP: 240 xxxx LV: 34 HP: 1300 MP: 100 xxxx LV: 34 HP:
1300 MP: 100 Use physical attacks to kill the soldiers and injure Ruudo,
especially if you've got the Continuous Slice and Slice Everybody materia
equipped. Ruudo can use a jumping wave attack, but it only causes about 500
points of damage. He can also create a Mabarrier which he usually casts when one
or both of the soldiers are killed, and he can cast Sandara and heal himself for
about 1100 hit points. Despite all his powers, he's still easily beaten. If you
kill Ruudo before finishing off the guards, you'll automatically win the battle.
You may win an S Mine once you win the battle.
------------------------------------------------------------------------- Go
inside the rocket ship--you'll have to fight another battle, but it's easily
won. Press O to open the northern door, then go into the main room, where Cid
will talk to the workers. After the rocket lifts off, go to the right into the
next room and climb up the ladder. Examine the Huge Materia in the next room and
choose the top option. Cid will chat with Cloud and several numbered boxes will
appear. When they do, punch in the following code, one press per message box:
First Message (1): O Second Message (2): S Third Message (3): X Fourth Message
(4): X If you did it correctly, the glass tube will open and you can take the
Huge Materia. If you mess up, you'll have 3 minutes to get the code right, and
Cid will try to clue you in to the correct code. Should the timer reach zero,
the Huge Materia is lowered into the ground. Whether you got the Huge Materia or
not, return to the entry room and climb down the ladder; when you get near the
sparking tanks, they will explode. With a little help from Shiera, you'll free
Cid from under a piece of metal. Follow Shiera into the next room (which turns
out to be an escape capsule). After a lengthy FMV sequence, you'll find yourself
back in Highwind, and the Meteor hanging in the sky will now be much closer than
it was before. Alternately, you can do this part (see the tanks explode) and
then go back and get/not get the Huge Materia, or you can even do this part and
then take the escape pod without even attempting to free the Huge Materia (which
means you obviously won't get it).
========================================================================= l.
RETURN TO THE ANCIENT CITY / MIDGAR CITY UNDER SIEGE
========================================================================= ITEMS
IN THIS AREA: Ultima Weapon, Elixir x3, Last Elixir, Aegis Bracelet, Starlight
Horn, Maximum Ray, Power Up x2, Guard Up, Magic Up, Mind Up, Double Item
materia, Master Fist, Pile Banker, Marvelous Cheer, Ragnarok, Missing Score. Get
in the Highwind and return to Cosmo Canyon. Make your way up to the observatory
and talk to Buugen Haagen. Cloud will use the PHS system to call the rest of his
friends up to Buugen Haagen's home. They'll all talk about Sephiroth and Aerith,
and then leave Cloud alone with Buugen Haagen, who offers to keep the Huge
Materia at his observatory for safekeeping. Touch any of the Huge Materia you
have and pick the bottom option to return to the Highwind. Buugen Haagen will
accompany you. Pilot the Highwind back to the Northern Continent and land in the
canyon where the Ancient City is located. At the crossroads, take the left path
and follow it into the chamber with the blue crystal that you couldn't do
anything to earlier. Head right along the upper path and take the stairs up to
the crystal. Buugen Haagen will talk to Cloud and his friends. If you already
got the Old x x no Key, Buugen Haagen uses it to create a waterfall. If you
didn't get it yet, he'll remain here in the Ancient City until you find it and
return to him with it. Once the waterfall has been activated, walk towards the
crystal a second time. Pictures of Aerith will be shown in the falling water
while Buugen talks to your party. Now, leave the Ancient City. As you do, Cait
Sith calls on Cloud's phone and tells him that the Sister Ray in Junon Town has
been re-installed in Midgar City, and that it's going to be used to destroy the
barrier around the crater (where Sephiroth's at). After seeing some more FMV,
return to the Highwind. Just as you're about to board it, another Weapon monster
shows up and starts advancing towards Midgar City. Since you can't attack it
while in the Highwind, and you can't reach it using the submarine, wait until it
reaches dry land, then try and touch it in order to see another FMV sequence in
which the Sister Ray is used to kill the Weapon and break the shield at the same
time. At this point in the game, if you return to the lake near Junon Town, the
Ultima Weapon will be hovering over the lake. You can battle the Ultima Weapon
by ramming into it while aboard the Highwind. However, it will fly away after
fighting with you for awhile. From this point on, it will fly around the sky and
make it's way to various random locations. It might seem as if you could just
wait around for the Ultima Weapon to show up here and there, but the beast will
fly in circles unless you find it and ram into it repeatedly. After 4 or 5
tries, it will then head towards a new location and sit there until you attack
again. After escaping a few more times, it will make a final stop at Cosmo
Canyon. You can fight it to the death here (it's a pushover, so don't expect too
much of a challenge), and when it dies, you get Cloud's Ultimate Weapon (the
Ultima Weapon). Furthermore, it will create a crater when it crashes into the
ground, wiping out several of the rock formations around Cosmo Canyon. However,
you can now walk across the crater and go into the Old Forest! Normally, you
can't reach this place unless you're using a colored Chocobo. If you don't want
to fight the Ultima Weapon now, you still fight it during Disc 3. Anyway, pilot
the Highwind back to the crater when you're ready. Before you can explore it
further, Reeve (y'know, the guy who controls Cait Sith) reveals that Hojo (one
of the members of the Jenova Project) is planning to use the Sister Ray again,
even though the results could be catastrophic considering how much energy it
used up last time. So you have to get back into Midgar City and stop Hojo
beforehand.
When you're ready to raid Midgar City, fly the Highwind straight towards it, as
if you were going to ram into it. Cloud and his allies will gather together on
the airship's deck. You can now choose the top option to assemble a new party,
or the bottom option to leap off the ship and parachute into the city. When you
can move, follow your friend to an alleyway where your pals are waiting. There's
also a Save Point here. Talk to whoever is by the wooden panel and they'll open
it to reveal a ladder leading down into the depths of Midgar City. At the bottom
of the ladder, go along the metal passage and down the slope. Go up the the next
slope and when you reach the wall, head right to find a chest containing an
Elixir, and then run to the left to find a chest with a Last Elixir inside of
it. Make your way back to the area with the ladder and take the stairs down to
an area with a ladder. If you climb down the ladder, you'll reach a long
walkway; head east and then go north to arrive at another ladder. Climb up it
and you'll have access to the green chest you saw earlier; it contains an Aegis
Bracelet. Climb back down to the long walkway and run to the right. The floor
will give way and you'll be deposited on a lower walkway. Head left, jump on top
of the pipe, and then ascend the ladder. When you arrive at another ladder,
climb up it, too. Eventually you'll arrive at a path just below the one you were
walking around on earlier. Walk along it until you reach a chute; walk into it
and you'll be deposited in a new area. Check out the green chest to the left
(there's a Starlight Horn inside it). Then go to the right and open the chest
that's near the ladder (it contains an Elixir). Climb down the ladder and press
against the right lip of the platform in order to jump down to the chute labled
'42'. Enter the chute, and when you arrive at the other end, head left and then
go up the ladder. At the top, you'll find a chest to the left; there's a Maximum
Ray inside it. Retrace your steps until you're back at the other area, press
left to jump off the chute and back onto the platform, and then climb up the
ladder and go up the stairs to your left (it's right next to the chute labled
'12'). At the top of the stairs is a Save Point. To the right of it is a
crawlway. Make you way along it and you'll arrive in an underground tunnel
system. Climb down to the floor and head south. While many of the passages here
split off in two directions, one direction will always end in a blocked door, so
keep going south. As you keep going, you'll run into your friends (remember, who
you meet up with depends on who is and isn't in your group). After heading south
for a couple of screens, you'll find a treasure chest lying against the left
wall of one of those 'split-passage' areas I mentioned earlier. Inside it is a
Power Up. At the next split-passage area that you come across, there is a
treasure chest in the area between the doorways. There's a Guard Up inside it.
Keep going south, and when you reach the next split-passage area, there will be
two chests lying in the area between the doorways. The one to the left has a
Magic Up inside it, and the one to the right contains a Mind Up. If you go south
from here, you'll arrive at a dead end. In the left corner of this area is a
Save Point, and in the right corner there is a yellow materia (Double Item). If
you press against the wall, you'll discover that you can't go any further. So,
go all the way back to the first area (where the ladder was). Try to head to the
north and guess who shows up! It's the remaining Turks, and they're here for a
final showdown with Cloud and his friends. I could swear that the first time I
came through here, they asked if I wanted to fight or not...but I guess not,
since nothing like that happened this time around. Perhaps it has something to
do with completing Yuffie's sub-quest before coming here?
------------------------------------------------------------------------- BOSS
TIPS: IRIINA (can't see her stats.) RENO LV: 50 HP: 25000 MP: 200 RUUDO LV: 51
HP: 28000 MP: 250 Iriina is healed by lightning attacks, Reno by ice attacks,
and Ruudo by fire attacks. Ruudo has a punch attack that hits one character for
2000 points of damage, Iriina can throw a firebomb that inflicts 500 to 600
points of damage (in addition to a charm attack), and Reno uses a spark attack
which will cause 800 HPs worth of damage. They all have more attacks than these;
but I'm listing the ones the seem to use most often. Alone, they aren't much,
but with all three of them fighting together, this becomes one of the toughest
battles in game. Barrier and Haste your allies, then use spells like Ultima and
Tornado to soften the Turks up in addition to Limit Breaks. Try to save Phoenix
until you really need it, since it will revive your members but heal Ruudo. All
three Turks will escape once you've defeated them in battle. You'll get an
Elixir when the battle is over.
------------------------------------------------------------------------- After
the battle, go north. When you reach the split passage area, go north again. If
Cid isn't in your party, he'll show up here. Take the right path and at the next
split passage, take the left path. You'll arrive at a blocked passage, but
there's a ladder against the left wall that leads to the Shin-Ra Building. If
Cait Sith is in your party, he'll talk to you. Otherwise, you'll see him hop out
of the building. If you didn't read Kamedouraku Flyer No. 2 the first time
around, you can check out the billboard at the back end of the first floor to
read it now. Go up the stairs near the front and look for a door marked
'Accessories' near the other end of this floor. In the adjoining room, you can
open two chests that a Shin-Ra employee wouldn't let you examine eaarlier. The
one to the right contains a Master Fist and the left one has a Pile Banker
inside of it. Before leaving, go up to the 64th floor and look for the lockers
(go north from the elevators). If you examine the left end of the row of lockers
against the wall, you'll find the Marvelous Cheer (Cait Sith's Ultimate Weapon
that you couldn't take earlier). Return to the underground passages again. Go
south past one split- passage room, and when you reach the second room, take the
left path. You'll go outside. Walk towards the lefthand red beam to climb up it
and jump onto the main street. Head north and a huge mechanical monster will
appear from behind you; it's being controlled by Haidekkaa and Sukaaretto. After
laughing in your face, they'll attack you.
------------------------------------------------------------------------- BOSS
TIPS: PURAUDO KURADDO
(can't see it's stats.) JAMAAAAAMAA
LV: 62 HP: 20000 MP: 300 This mechanical monstrosity has two parts; a head and
a chest area that you can aim your attacks at. The boss can only cause around
500-800 points of damage, but it can kneel and fire a ray from it's back (the
Beam Cannon attack) that causes 1100 damage to all members. Even after disabling
the Jammer Armor (it can use it's Materia Jammer attack to disable your
Materia), you'll still have to keep attacking the main part if you want to kill
it. Spells and summonings work nicely, and you shouldn't worry about your HP
until the boss kneels and readies it's laser attack. You'll get the Ragnarok
sword once the fight is over.
------------------------------------------------------------------------- Once
the machine explodes, it starts to rain. Head north. There are two chests near
the entrance. The one closest to you has an Elixir in it, while the one that's
further away contains a Misutiiru. Use the Save Point that's nearby if you want
to, then climb up the ladders. If he's not in your party, Vincent will be on the
lower landing. The second landing is normally empty, but if Barett is in your
party, you will see a green chest there. Open it to get Barett's Ultimate
Weapon, the Missing Score. If Barett's not in you party, you won't find anything
on the landing, even if you search it thoroughly. Once you've climbed all the
way to the top, run to the right. Sitting at the Mako Cannon's (Sister Ray's)
controls is Hojo, who will attack your party when you talk to him.
------------------------------------------------------------------------- BOSS
TIPS: HOUJOU LV: 50 HP: 13000 MP: 250 PUDUREA SANPURU
LV: 42 HP: 10000 MP: 200 IBIRURAPPU SANPURU
LV: 34 HP: 11000 MP: 120 HERETIKKU HOUJOU
LV: 55 HP: 26000 MP: 200 MIGUIDE
LV: 55 HP: 5000 MP: 300 SAUDE
LV: 55 HP: 24000 MP: 400 xxxxx HOUJOU NA
(can't see his stats.) Hojo can use his 'Capsule' power to summon the two
'Sample' monsters every time you kill them. So, concentrate on defeating Hojo
instead of the lesser monsters. He'll then reappear as a huge monster with two
independant arms (Heretic Hojo). Since Hojo can bring the arms back to life, aim
your attacks at the main body of the boss. He may cast Confuse or Silence on
you, so I hope you have some Ribbons equipped. The right arm will also inflict a
lot of damage, so cast Barrier beforehand. In his final form, Hojo can cast Slow
and employ a multiple-hit attack (Combo), which will poison whoever is hit by
it. As long as you keep your HPs up, this battle is a cinch. You'll receive a
Power Up once you've killed Hojo.
------------------------------------------------------------------------- You'll
return to the Highwind after killing the boss. There's a short sequence with
Tifa and Cloud afterward, then the Highwind blasts off into the sky. Well,
that's the end of this disc! My time...17:25 the first time around, and 14:24
for the rewrite. +++++++++++++++++++++++++++++ 5. WALKTHROUGH - DISC THREE
+++++++++++++++++++++++++++++
========================================================================= a.
MAKOU PIT
========================================================================= ITEMS
IN THIS AREA: Limited Moon, Save Crystal, Guard Up x3, Mind Up x2, Magic Up x2,
Elixir x2, Power Up x2, HP Absorb materia, Last Elixir x4, Ei x no Kusuri x3,
Misutiiru, Speed Up x2, Tetra-Elemental, Almighty Medicine x2, Vaccine x2,
Shield materia, Imperial Guard, Double Magic materia, Command Counter materia, X
Potion x2, Ether Turbo x2, Everything Affect All materia, Luck Up You'll start
off on the deck of the Highwind. If you'd rather explore the World Map instead,
just go back to the cockpit, talk to the engineer next to Cid, and choose the
top option. If you haven't noticed it yet, the Highwind is now rocket-powered.
Before descending into the crater and exploring the Makou Pit, you may want to
pick up Red 13's Ultimate Weapon. Return to Cosmo Canyon and climb up to the
second floor of the observatory, making sure that Red 13 is in your group
beforehand (you can switch characters at the Save Point near the Tiger Lily Arms
Shop if you need to). Buugen Haagen is lying on his couch, and he is about to
pass away. He chats with Red 13 for a while, then dies. Back at the bonfire, Red
13 rejoins his companions, and now has the Limited Moon in his inventory. Also,
if you haven't gotten either of the 'optional' characters yet (Yuffie or
Vincent), then now would be a good time to add them to your party. When you're
ready to explore the Makou Pit, land the Highwind and go out to the deck. You
can talk to the man out here to change party members (he'll automatically ask
you every time you return to the Highwind). Climb down the rope ladder to reach
a new area, then head southwest. In the next screen you'll be given an option:
pick the bottom one to turn back or the top one to descend into the pit. After
hopping down the steps, you'll see a cavern entrance. If you go inside it, it
merely returns you to the last area, in which you can climb up the stone column
and make your way back to the Highwind. Otherwise, simply follow the path as it
winds it's way down into the ground. Don't worry should the ground crumble away
since you can jump over the gaps. The first chest you find contains a Save
Crystal. It can be used once while in the Makou Pit to create a Save Point.
Considering that there are no Save Points at all in this level, the Save Crystal
is a handy item to have. The next chest you find has a Guard Up in it. In the
next area, you can climb the silver parts of the ledges by pressing O when you
are standing near them (a message appears prompting you to do this). Go to the
right and hop down the 'steps'. The first chest you find has a Guard Up inside
of it. Be sure to make your way to the next chest and not explore the edge of
the ledge below the chest you just opened or you'll jump down to the bottom and
will have to climb all the way back up again (although you'll be doing that at
some point anyway, so it's no big deal). In the second chest is a Mind Up. You
can now either climb back up and get the rest of the chests, or continue
searching the Makou Pit and get the chests when you are coming back out
(assuming you want to make more than one journey into the Pit). To get the
chests, climb up the ledge to your left (you're at the bottom of the screen,
remember?) Go all the way to the left and climb up two ledges, then walk to the
right to find another chest containing a Magic Up. Go left again, go up to the
next ledge, then go to the right and climb up again. Walk all the way to the
right, climb up the tall ledge, then head left to find a chest holding an
Elixir. From there, walk up to the next ledge, go to the left, and climb up the
silver part to arrive at a chest that has a Power Up in it. If you go to the
right, you'll find an HP Absorb materia just past a large rock. Finally, jump
back down, go to the right, and climb up the ledge to reach the top again (you
can jump to the top ledge from here and exit the Pit by going back up the
spiraling passage). If you head south from the bottom of the screen, you'll
arrive at a large chamber pocked with holes. Walk to the right until you fall
down a level, then go left to uncover a chest (inside is a Mind Up). Go to the
edge of this ledge, turn around, and press O to jump up to the upper ledge (just
like in the last area, you'll be prompted to jump whenever you are near a ledge
ending). Head left until you fall down, then go to the right and step into the
hole by pressing up. Beyond the opening is a treasure chest containing a Last
Elixir. Go back out again and walk all the way to the left and you will fall
down to a new level (since you can't see Cloud, move left or right until he
falls). Run to the right in order to find a chest, which has an Ei x no Kusuri
inside of it. Walk to the left and enter the hole. As you walk along the
adjoining path, stop to open a treasure chest to your left which holds a Guard
Up, and go through the hole that's a little farther up to reach a chest with a
Power Up inside it. Go back out the hole and keep climbing to reach an opening
that deposits you back at the top of the screen. To get back down to the bottom,
run to the right until you drop down, press right again to fall a second time,
and enter the hole. The passage beyond it leads to another hole; press left to
fall down it (if you want to get back up, just climb the ledges to your left).
Then walk to the left until you fall, and walk right to fall again. Here, climb
down the two stalagtites in order to reach the ground where your friends are
waiting. Each one asks you which path they should take, the left one (top
option), or the right one (bottom option). Furthermore, you may have certain
characters join you, or you may be asked to make a new group (and you may not
have many characters to pick from). Unfortunately, I really have no clue as to
how this part of the game works even after playing through it numerous times.
(Yes, that means that you should still treat this whole paragraph as a NSS :))
Take whatever path is available to you (you'll get a message if you can't go in
that direction). Refer to the LEFT PATH or RIGHT PATH sections depending on
which one is available to you. Note that once you reach the PLACE OF GATHERING,
you can go back and explore all the areas freely (remember that because you may
be approaching an area from a different location, you may have to do it in a
different order. For instance, you can tackle the LEFT PATH: LOWER ROUTE area
from either the top or bottom, so take note while playing (and no, I'm not going
to write out the section backwards and forwards, just figure it out yourself
depending on where you're going!) RIGHT PATH You'll find yourself on a column of
stone. Follow the winding path that leads along the column. Eventually, you'll
reach a gap in the path. Pick the top option to jump down to the area below, or
the bottom option to turn back. When you land on the ground, look to your right
for a chest containing a Misutiiru. To your left is a green Elixir. Take it and
continue along the path until you reach a broad, gray area. Here, there is a
treasure chest to the north containing a Speed Up. If you look to the south,
wedged between several broken structures is another chest that has a
Tetra-Elemental inside it. Go back to the main path and head east, then north.
Here, the path splits to the north or the west. Take the west branch and it'll
lead to a dead-end where there is a chest. Iniside it is a Last Elixir. Retrace
your steps and keep going north; just to your right will be a chest that also
has a Last Elixir inside of it. If you keep going north, you'll arrive at a
bridge made of curving bones. Work your way down it and you'll arrive at the
PLACE OF GATHERING (see below). LEFT PATH In this room, your teammates will each
ask if you should take the upper (top option) or lower (bottom option) route.
Pick accordingly, and refer to the UPPER ROUTE and LOWER ROUTE sub-sections
depending on what you chose. You may be prompted to make a new party yet again
after you have decided on the route you will take. LEFT PATH: UPPER ROUTE Hop
down onto the branch-like structure, run to the right, and when you can't go any
further, press Up to jump to another branch. From here, go right to reach a
chest containing a Magic Up. Now, hop back to the first branch and go left, then
north. When you reach the edge, Cloud will jump onto the nearby rocks. Walk
north along the path and Cloud will dive in the water and jump out on the other
side of the screen. If you walk to the left, then go north, you'll arrive at a
chest which has an Almighty Medicine within it. Head right, but take the upper
branch (go east, then north) in order to arrive at a new area. Here, head to the
far right to find a chest which contains an Ei x no Kusuri. Then take the upper
path and run all he way to the left. If you go a little ways to the north,
you'll see a chest; it has a Vaccine in it. To the right of the chest is a large
rock; walk in front of it and you'll see a path that leads up to the top of the
rock, where a green materia is lying on the ground (Shield). Take it and walk to
the left, then press Down to descend the rock face. Cloud will jump into the
water and pop out again near a treasure chest (Imperial Guard). After opening
the chest, keep pressing Down and Cloud will dive into the water again and end
up on the other side of the screen. From here, run south and then east to reach
yet another unexplored area. This area is full of green shrubbery and stone
tiers. Walk to the left in order to work your way down the tiers, but then go to
the center of the screen and walk north until you're right beneath the
shrubbery. There is a small dot here; press O to examine it and you'll find that
it's the Double Magic materia. From here, work your way down to the shining
light (go south, then east). There is a patch of darkness in the light--examine
it and you'll get the Command Counter materia. Now, walk west and then north to
find a cave entrance. It leads to the PLACE OF GATHERING (see below). LEFT PATH:
LOWER ROUTE Hop down the stone columns and investigate the chest to your left to
find an Almighty Medicine. Head to the right and hop up the stone columns to
arrive at a chest that has an Elixir inside of it. Then go back to the first
treasure chest and press against the bottom of the ledge. You'll hop down to a
column where there is a chest containing an X Potion. Make your way to the
southeast. In the next screen, hop down the stone columns and then go to the
left to find a chest with an Ether Turbo in it. Then follow the path east and
north. There's another chest here and a Vaccine is inside it. Walk to the west,
then follow the path south and hop across the columns. When you reach the bottom
of the screen, run to the south. In this area, go to the right and press down to
hop down to a small ledge. Below is a larger ledge and a green chest (X Potion).
Walk to the left across the thin stone bridge, drop down a level, then keep
going right until you see some stone 'steps'. Go down them; to the left is a
green chest containing a Ether Turbo. If you walk to the left, you'll jump down
to a low ledge. Nearby, there is a ball floating in the air. Hold Up in order to
jump from a small ledge to a larger ledge, and when you get near the ball, tap O
repeatedly. If you timed it right, you'll be able to take the ball, which is
actually the Everything Affect All materia. If you missed it, just press left to
jump back down to the lower ledge and then try again. You can only get the
materia while jumping to the small ledge, not while jumping from the large
western ledge. Once you've gotten the materia and are on the large ledge, walk
to the other end of it. There's a chest here (Speed Up). Now walk to the south
and press against the edge to jump down to a lower area. Keep walking south and
you'll reach the PLACE OF GATHERING. PLACE OF GATHERING On the right side of
this chamber is a chest containing a Luck Up. Follow the path as it curves
around until you reach a set of stone steps. Your friends will show up here.
Depending on where you told them to go earlier, they may or may not have items
to give you. Talk to each one of them to get an item (or not), then approach the
stone steps. Pick the top option to go down them or the bottom option to stay
where you are. Once you pick the top option, you can't go back, so feel free to
choose the bottom option and then leave this area from the upper ledge (walk to
the left) if you have more exploring to do. Once you've chosen the top option,
assemble a new group. You'll leap down the steps and arrive at the lowest levels
of the Makou Pit (home not only to Jenova and Sephiroth but also to massive
slowdown). Simply jump from floating ledge to floating ledge, working your way
towards the bottom of the screen. In the second screen, make your way to the
central island of rock, where the final form of Jenova will appear and attack
you. -------------------------------------------------------------------------
BOSS TIPS: JENOBA*SYNTHESIS
(can't see her stats.) JENOBA*SYNTHESIS B
LV: 61 HP: 10000 MP: 600 JENOBA*SYNTHESIS C
LV: 61 HP: 8000 MP: 600 Start the round by using Haste and Barrier on
yourselves, then use Enemy Skills and Summon Materia to dish out damage. The
tentacle-like arms will droop and become useless after you've attacked them long
enough, but they regenerate with some HP if you don't kill the boss quickly, so
use high-level spells (Ultima or Inseki) to take them out and injure Jenova at
the same time. When she is about to die, a message appears and starts counting
down the rounds from 5; if you don't kill her by the time it reaches zero,
Jenova Synthesis will cast Ultima. For the second- to-last boss, this is an easy
battle. She has very weak physical attacks (500-800 damage), and not much else.
If you want to conserve MP, you can take out the boss using physical attacks
with little injury to yourself. If she does cast Ultima, the battle ends, but
you get no EXP, GP, or AP, so try to kill her as quickly as possible.
------------------------------------------------------------------------- After
the death of Jenova Synthesis, the ground will break up and Cloud and his
friends will awaken to find themselves floating in space. Sephiroth makes his
final appearance here, floating next to the core of the Makou Pit. You'll get to
make a new party*, then the battle with Sephiroth will commence. * Apparently,
the number of teams you can make is determined randomly. The first time I played
this game, I was able to make two parties, but since then I've been able to make
just one party or three parties (the third had only two members, since you only
have 8 characters). For a time, I thought this was based on the paths you took
when you talked to your friends at various locations in the Makou Pit, but I
guess it is simply a random occurence after all.
------------------------------------------------------------------------- BOSS
TIPS: RIBAASU SEFIROSU
(can't see it's stats) RIBAASU SEFIROSU B LV: 61 HP: 2000 MP: 400 RIBAASU
SEFIROSU C LV: 61 HP: 10000 MP: 400 RIBAASU SEFIROSU D LV: 61 HP: 4000 MP: 400
RIBAASU SEFIROSU E LV: 61 HP: 4000 MP: 400 Use Wall and Haste on yourselves
(maybe even Regen), then use your best attacks against Sephiroth, like Coin
Toss, Ultima, and summon spells. Every time you kill a few of of it's body
parts, you'll be asked if you want to switch to another team (left option to
switch, right option to keep using the current party). In this case (if you have
more than one team), you'll find that only one team can damage the yellow orb
(part C) of Sephiroth's body. Once part C is sufficiently damaged, you'll get a
message stating that Cloud can now attack part C as well, so switch back to him
and attack Sephiroth. Once part C is destroyed, kill off the rest of the body
parts. If you only have one team, all you can do is attack. The number of teams
you have will affect the strategy used against this boss, so keep that in mind
when attacking*. I'm not exactly sure about this, but: Sephiroth will gain more
HP and MP in proportion to Cloud's experience level, and using the Knights of
the Round materia will _usually_ kill Sephiroth. If you more than one team, keep
in mind that the battle will end if even one team is killed. And interestingly
enough, the number of times you've used a summon materia resets when you switch
to a team and back. Sephiroth can heal himself using a technique called Reverse
Energy, and he can use it to bring defeat body parts back to life. Among his
attacks are Graviga, an explosion attack that causes 1500+ points of damage, a
fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen
Angel'-type attack that reduces all party members' HP to one point. * I'm saying
this because one time I was able to kill Reverse Sephiroth before receiving the
message to attack part C.
------------------------------------------------------------------------- Once
Reverse Sephiroth has been defeated, Sephiroth shows up in a new form. You
always fight him using the team that Cloud is a part of.
------------------------------------------------------------------------- BOSS
TIPS: SEEFA SEFIROSU
(can't see his stats.) Looks like Square couldn't bother creating a new end
boss, could they? Seraph Sephiroth can cast Slow, Flare, Break, Doom, and Dispel
(Dispel will affect all members). Other attacks include Supernova (a 'summon'
style spell that inflicts 1100-2200 damage to all allies; it causes confusion
and silence), Pyro Holes (a laser attack causing 3700-3800 damage), and Dein
(ring-shaped flares break apart the ground and cause 1200-1300 damage to all
members. His sole physical attack is a wing slash that causes upwards of 5000
damage points. Sephiroth can fly around, too, preventing some characters from
using certain skills or attacks against him. Use Wall on yourself, and then
heal, revive, and fix status ailments with the Angel's Whisper Enemy Skill.
Haste yourselves and use physical attacks, your best summon materia, and Ultima.
You can even use Coin Toss or Throw if you want. Seraph Sephiroth isn't easy to
kill, but he's certainly no challenge, even if you have low levels. There's only
one thing to watch out for: if Cloud's level is at 98-99, then Sephiroth becomes
monsterously powerful and much harder to kill.
------------------------------------------------------------------------ After a
brief automated sequence, Cloud fights Sephiroth one last time. I'll leave this
up to you...I doubt you'll lose! My time was 6:20 the first time around, and
1:30 for the rewrite. ++++++++++++++++ 6. BONUS AREAS ++++++++++++++++ You can
only go to these areas in Disc 2 or 3. There's some information on these bonus
areas in the 'Secrets and Strategies' section, too.
_________________________________________________________________________ OLD
FOREST (Cosmo Area) Location: On a cliff near Cosmo Canyon on the Western
Continent. How to get there: Use a Green, Black, or Gold Chocobo. Or, climb past
the crater that's left behind when you kill the Ultima Weapon in Disc 3--it
destroys part of the cliff. Items to get: Highbrow ST, Spriggan Clip, Slice
Everybody materia, Summon Chupon materia, Apocalypse sword, Elixir.
_________________________________________________________________________ You
can grab items (frogs, big frogs, wasp nests, etc.) by pressing the O button.
When you grab a frog for the first time, you get a message informing you that if
you press the S button, the _entire_ area will reset, returning all the items to
their proper place. However, it also returns you to the very start of the area,
no matter how many screens you've worked your way through. If you mess up on an
area (you run out of frogs to use for transportation), you can cheat by leaving
the area and returning (if it's possible to leave given your current location).
But if you're really stuck, you have no choice but to reset the whole level by
pressing S. You will keep all items and materia orbs you've collected so far,
though. Also, when you hear a frog croaking, look for a place where you can let
go of a small frog you might be carrying as it'll be replaced with a big frog.
In the first area, pick up three frogs and go beneath the earth bridge. Put them
near the three bags hanging from the trees. Now, quickly take the frogs and
press the O button to make them hop into the bags; repeat this until all three
bags are full by standing on a bag and pressing O to put a frog into the next
bag. When they're all full, hop to the other side of the gap. Once on the other
side, go down the slope and _carefully_ inch towards the center of the large
snapping plant. Press O to grab the bag (which contains the Highbrow ST gun). If
you get too close, the plant will close and you'll lose almost all your HP. You
can make as many attempts as you want, but it's best to try and not touch the
center of the plant in the first place. Continue to the right when you're
finished here and Cloud will automatically use the pink vine to reach the other
side. Go past the tree and nab the item bag on the hill (there's a Spriggan Clip
inside), and head right to reach the next part of the forest. In the second
area, pick up one frog and approach the pink vine. Choose the top option to leap
to the ledge. If you leave the frog on the ledge, it'll be switched with a big
frog (or you can just use your small frog). From here, you can put the frog in
the bag and leap across to the second (already-full) bag. You'll automatically
use the pink vine to jump to the ground. Now, pick up a frog and climb on top of
the green ledge to your right; let it go and it will leap into the left bag. If
you wait long enough, you'll be sent flying to the ledge above when the frog
escapes (you have to use a big one). Once on the ledge, take the wasp nest. Jump
back down. Stand near the small snapping plant and press O to release the nest;
if you're at the right distance, the nest will fly backward and land in the
plant, which will snap it up. Take the yellow materia (Slice Everybody). Pick up
the big frog again. Climb to the green ledge one more time and let the frog jump
into the right bag. Jump atop it and wait until you are thrust onto the opposite
side of the huge snapping plant. Run to the right to reach the next zone. In the
third area, pick up two frogs, toss them into the bags, and leap across to the
pink vine. You'll be lifted into the treetops. Go left, then down the trunk to
reach the big bag you saw back in the second area. A Minerva Brace is inside. If
you go too far down the trunk, you'll jump down to the ground, so return to the
treetops after grabbing the bag. If for some reason you can't, just hop back
down repeat the last few steps to get across the plant, get into the next
screen, and return to the treetops. Once you're back in the trees, climb to the
upmost branch and head right, then make your way towards the broken branch;
Cloud will vault across three of the pink vines and land on another branch. Go
south to get yet another item bag holding a red materia (Summon Chupon). Now, go
back across the vines, and take the lower branch that leads behind the leaves to
the ground level (look for a path leading right). Once on the ground, grab a
frog. There are two bags to your right; look for a high ledge beneath them,
stand on it, and toss the frog into the bag. Then, hop onto it and make your way
over to the second bag, then to the ledge with the wasp's nest. Take it and drop
to the ground, then approach the snapping plant and press O to release the nest.
If you are positioned correctly, you'll toss the nest into the plant, which will
close up. Pick up a small frog and move past the plant. Stand on the left ledge,
and let go of the frog; it will jump into the nearby bag. Hop across the bag and
onto the ground. Run to the left and grab a frog. Put it in the hollow in the
tree next to you and a big frog will jump out. Take it and go back the way you
came (put the big frog in the bag, jump to the other side, and wait for it to
land by your feet). Grab it again, go to the far right ledge, and release it
into the bag. Now, stand on the bag and wait for the frog to escape. Doing this
sends you flying across the gap to a cave entrance. In the cave, walk to the
right to find a chest with the Apocalypse sword lying within. Head to the north,
then go east to find another chest (there's an Elixir in it). Finally, exit
through the opening to your left. You're back outside! Yup, there are no bosses
to fight in this area (which is a good thing in case you had a hard time dealing
with the snapping plants).
_________________________________________________________________________
VINCENT'S WATERFALL Location: Waterfall in the center of the Western Continent.
How to get there: Use a Green, Black, or Gold Chocobo to go to the west side of
the waterfall by the lake. Dismount and touch the waterfall to enter it.
Alternately, you can go there in submarine--you can dock on the dark-colored
western side of the shore. Items to get: Death Penalty, Chaos Manual (in Disc 3,
see below).
_________________________________________________________________________ Beyond
the waterfall is a room made of white stone. If Vincent isn't in your party,
then you'll get a message stating his name when you step past the threshold of
the room. So, return with Vincent. This time, there's a woman there
(Rukuressia), and you'll get to see a flashback of Vincent's past. While you
don't get anything out of this if you visit during the third disc, you can get
Vincent's best weapon and his Level 4 Limit Break Manual if you come here with
him in your party during the second disc and then visit the waterfall again in
the third disc. Refer to the 'Ultimate Weapons' section in part two of the FAQ
for more information on this area.
_________________________________________________________________________
WESTERNMOST CAVE (Uutai Area) Location: Cave lying to the east of a mountain in
the bridge- covered region of the Westernmost Continent. How to get there: Use a
Green, Black, or Gold Chocobo to climb over the mountain. Dismount and enter the
cave. Items to get: Mimicry materia.
_________________________________________________________________________
There's nothing in here but a glowing yellow light. Try to touch it, and you'll
get a yellow materia (Mimicry). Notice how there's still a glow after you've
taken the Materia? :)
_________________________________________________________________________
WESTERN CAVE (North Corel Area) Location: Cave next to a mountain lying on a
square of brown land. There's a river running nearby. It's beyond the mountain
footpath by the shallow part of the river near the Gold Saucer, on the Western
Continent--there's another cave entrance by the river you need to cross. How to
get there: Use a Blue, Black, or Gold Chocobo to cross the river to the patch of
land where the cave is. Items to get: HP/MP Replace materia.
_________________________________________________________________________ Inside
this icy blue cave is a twinkling purple materia (HP/MP Replace).
_________________________________________________________________________
SOUTHERNMOST CAVE (Mideel Area) Location: Cave lying at the end of a penninsula
on the north stretch of land on the Southernmost Continent. How to get there: If
you have a Blue Chocobo, land the Highwind on the patch of grass on the thin
island near Mideel. Then use the shallows connecting the penninsulas to reach
the area where the cave is. If you have a Black or Gold Chocobo, simply land on
the grassy area near the cave and keep walking down the cliff and out to where
the cave entrance is. If you have the Gold Chocobo, you can just walk southeast
from the Chocobo Farm across the water to the penninsula where the cave is.
Items to get: Random Magic Strike materia.
_________________________________________________________________________ This
sandy cave is empty, save for a blue pyramid-shaped object. If you examine it,
you'll get a blue materia (Random Magic Strike).
_________________________________________________________________________
NORTHWEST ISLAND (Round Island) Location: Oval-shaped island surrounded by
mountains and trees that is in the northwestern part of the world. It is one of
the Uncharted Isles (it doesn't show up on the map). How to get there: Use a
Gold Chocobo to fly to the island and climb over the mountains. Dismount and
enter the cave mouth that's at the edge of the forest. Items to get: Summon
Knights of the Round materia.
_________________________________________________________________________ This
may be another empty area, but the red pyramid lying by the tree trunks is none
other than the Knights of the Round summon materia--the most damaging summon
spell in the entire game. Simply examine it to pick it up.
_________________________________________________________________________
YUFFIE'S SUB-QUEST Location: Town of Uutai. You can go here in Disc 1 after you
get the Tiny Bronco, or you can do this in Disc 2, once you have the Highwind or
a colored Chocobo. You CANNOT do this in Disc 3, however. How to get there: Go
to the southern end of the Westernmost Continent using the Tiny Bronco,
Highwind, a Chocobo, or a Chocobo + the Highwind. You MUST have gotten Yuffie
(though she doesn't have to be in the current party) in order to perform this
sub-quest. Items to get: Kanzashi, Fuuma Shuriken, MP Absorb materia, Fast
Thunder, Elixir x2, Peace Ring, HP Absorb materia, X Potion, Ether Turbo, Cold
Ring, Universe Manual, 'Summon Leviathan' materia.
_________________________________________________________________________ After
arriving at the soutern tip of the Westernmost Continent, head north. There is a
curving path that leads up to a high plateau. As you go along the curve (even if
you are riding a Chocobo) you will be interrupted by Yuffie. The screen switches
to that of a plain, and Yuffie runs up, steals your Materia*, and escapes, but
not before leaving you with two Shin-Ra guards to contend with! The guards are
easily beaten, though. If Yuffie was in your party when she tricked you, you'll
have to fight the guards only using two people (in which case Barett will join
the party afterwards, and if he's already in your party, then whoever isn't
being used will join. Keep in mind that you can rearrange the party in whatever
way you'd like afterwards). * She can take 48-50 Materia (the number varies),
and will steal them in this order of preference: Master Materia, Summon Materia,
Independant Materia, Command Materia, Combination Materia and then Magic
Materia. This means that it is possible to be left with a few materia after she
has escaped. Note that if you're using the Materia Select Game Shark code and
you have disabled Materia equipped/in your inventory, she'll steal them and you
_won't_ get them back. At this point, your characters will refuse to board the
vehicle you used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that
they find Yuffie instead. If you were on a Chocobo when Yuffie stole your
Materia, then you'll still be on it when the sequence ends, but you won't be
able to board the Highwind, and if you get off the Chocobo, you can't get back
on. If you use the 'Start with Gold Chocobo' code, then you can leave the
island, but I don't know what happens if you do this sub-quest while riding a
real Gold Chocobo. In any case, you can use the Chocobo to cheat and simply ride
all the way to Uutai, Yuffie's hometown. If you're not on a Chocobo, you'll have
to walk. From the curving path, head north until you cross a bridge, then go
west across a second bridge. Head southeast once you reach the other side; this
leads to a north-bound path that runs under the bridge. Follow it and it will
lead up to another bridge. Past the bridge, the land becomes flat and grassy.
Keep heading north and you'll arrive at Uutai. When you enter the town, Yuffie
will see you and run away. Head to the upper-left corner of town. There's a path
here that leads to a large courtyard and a pagoda. Enter the building to your
right and walk along the hall until you arrive at a room with a man sleeping
inside. Enter it and talk to the man. He is Godoo, Yuffie's father. Keep talking
to him until he stands up, at which point Yuffie will appear and then be chased
away by her father. If you follow Yuffie, you'll find that she has disappeared.
Before leaving this area, enter the room next to Godoo's and examine the right
wall. There is a hidden panel here that will open, revealing a passage. At the
end of the passage is a chest containing the Kanzashi (a weapon for Red 13). On
your way out, go into the room to the left of the entrance. You can come here
and spend the night for free, but if you examine the scroll on the left wall, it
will lift up, revealing another passage. The chest at the end of this passage
has a Fuuma Shuriken (Wind Demon Throwing Star) inside it. Return to town and go
into the eatery in the southwest corner of town. The Turks are her! Talk to them
all (Iriina, Ruudo, and Reno). When you are finished, go to the Item Shop.
Normally, there is a woman standing in front of a treasure chest (preventing you
from getting at it) but now she will have moved away. Open the chest and you'll
get a MP Absorb materia, but Yuffie will drop down from the ceiling and swipe it
from your hands! Leave the shop and go to the southeast edge of town. There's a
building here near the entrace. Go inside and examine the folding panel to the
left. Hiding behind it is Yuffie, who dashes away as soon as she is discovered.
Chase her outside and go to the eatery. If you look at the jar standing outside
the eatery, you'll see that it is moving. Approach it and press O to make your
friends block all the exits. Then press O three times to make your main
character hit the jar until Yuffie jumps out. Seeing that she can't escape,
she'll lead your characters to her house. Meanwhile, two Shin-Ra soldiers run
into the eatery to meet with the Turks. After Iriina leaves, you'll find your
characters in Yuffie's house. When she goes downstairs, follow her. I was sure
that I found an item in this room once, but I guess I was mistaken...anyway,
don't miss the Kamedouraku Flyer that's on the far wall when you go downstairs.
Talk to Yuffie. When you can move again, examine the levers in the back room;
you can pull the right lever or the left one. It doesn't matter which one you
choose, since either one will make a cage drop on top of your allies! Yes,
Yuffie has tricked you again. Examine either lever a second time to free your
friends, then leave the house. Return to the courtyard area where the pagoda is
and you'll see that you can now enter the building to your left. Climb up the
steps and examine the bell to ring it; this will reveal a hidden door. Beyond
the door, you'll find Yuffie, who has been taken hostage by none other than Don
Corneo, the mohawked pervert that tricked you back in the Wall Market. He has
captured Iriina as well. Before chasing after him, open the chest to your right
to find a Fast Thunder, and open the chest to your left to get an Elixir. Go up
the stairs and you'll find yourselves in the altar room back in Godoo's house.
Three Shin-Ra soldiers appear and attack you, allowing Corneo to escape. Kill
the guards (they're the same as the ones that attacked you back on the curving
path), then go outside. Here, you'll run into Ruudo and Reno. Talk to them, then
return to town and head to the northeastern corner of Uutai. There's a path here
that leads up into the mountains, where huge Dachao statues have been carved
into the rock. Talk to the Turks again as you follow the path, and keep going
along the path until it splits. Take the path that goes north. It leads past a
huge head to a crossroads. Ruudo is standing here, blocking the entrace to a
cave. If you talk to him, he'll enter the cave. Go inside and open the chest in
here to get a weapon for Cid. You can't get across the fire-pits yet unless
you've gotten the Suishin x no Uroko from the submarine docks (see section 4i
for more information on the Suishin x no Uroko, and section 4j to find out what
treasure you can get from the fire-pits). There's a chest here that has a weapon
for Cid in it, but I got it back in Disc 1 so I forgot (I think it's the Glow
Lance or the Mop). ^_^; Talk to Ruudo again and then exit the cave and head
south to find Corneo, who's tied Iriina and Yuffie to the face of a Dachao
statue. When you confront him, he summons a boss to attack you.
------------------------------------------------------------------------- BOSS
TIPS: RAPUSU LV: 39 HP: 6000 MP: 300 This winged beast isn't that tough, but
unless you were able to hold onto some Materia, all you can do is attack. Use
Phoenix Tails and Hi Potions or other restorative items to heal your party, and
you may want to use 'attack' items like the Harmfulness Material or Fast Thunder
in order to inflict damage along with your normal attacks. Because of their high
attack power, Red 13 and Vincent make the best allies to have in this fight. If
you think you can make it without Vincent assiting you, then use his breaks to
inflict lots of damage on the boss. You'll recieve a Peace Ring when the battle
is finished.
------------------------------------------------------------------------- After
the battle, Don Corneo will ask you a question and you have three answers to
choose from. Pick any one you like. Corneo threatens to kill Yuffie and Iriina,
but then Reno and Ruudo show up and send Corneo to his well-deserved demise.
Back at her house, Yuffie will give all the materia she stole back to your
characters (including the MP Absorb materia). You'll find yourself back in the
World Map again, but I wouldn't leave just yet if I were you. Return to Uutai
and enter the building near Yuffie's house. It's full of cats. Normally, there's
nothing you can do here, but now you can climb up the steps in the back to find
a secret passage. Walk north (towards the screen), to find a cat and a chest.
Inside the chest is a HP Absorb materia. Take it and go back outside. Now, head
back to the courtyard. Enter the pagoda and talk to the man there, Goorikii.
He'll inform you that if she wishes, Yuffie can fight by herself against the
five guardians of the Pagoda of Five Strong. Choose the top option to accept and
the bottom option to decline. After each battle, go up the stairs and talk to
the person there, picking the top option to fight them and the bottom option to
not fight them. You don't have to kill all the guardians in one go, and if
Yuffie is killed in battle, the game won't end, although she'll have zero HP and
will need to be revived before she can fight again. Your enemies are: First
Floor: Goorikii, a winged creature.
------------------------------------------------------------------------- BOSS
TIPS: GOORIKII LV: 30 HP: 3000 MP: 150 (weak vs. Wind) Use Haste on yourself,
then use the Certain Kill materia repeatedly in order to inflict lots of damage.
Don't forget to heal yourself when your life gets low. The boss can use Barrier,
but he's still easy to defeat. Yuffie gets an X Potion once she's won the
battle.
------------------------------------------------------------------------- Second
Floor: Sheiku, a penguin-like monster.
------------------------------------------------------------------------- BOSS
TIPS: SHEIKU LV: 32 HP: 4000 MP: 180 Use the same strategy that you used against
Goorikii. You might try the Barrier spell to reduce physical damage. His
'Furious Bomber' attack causes a lot of damage, but it will fill up your Limit
Break bar very quickly. Yuffie will recieve an Ether Turbo when the fight ends.
------------------------------------------------------------------------- Third
Floor: Chehofu, a four-armed foe.
------------------------------------------------------------------------- BOSS
TIPS: CHEHOFU LV: 34 HP: 5000 MP: 210 Keep your HPs up in case you get
paralyzed. Once again, using Haste, Barrier, and then attacking with the
Hissatsu materia should do the trick if your attack power is low. Yuffie's prize
for winning this battle is a Cold Ring.
------------------------------------------------------------------------- Fourth
Floor: Sutanifu, a creature swinging and iron ball.
------------------------------------------------------------------------- BOSS
TIPS: SUTANIFU LV: 36 HP: 6000 MP: 240 Fight him the same way you fought Sheiku.
Without a doubt, the easiest boss of the Pagoda of Five Strong. If you win,
Yuffie will get an Elixir from him.
------------------------------------------------------------------------- Fifth
Floor: Godoo, a three-headed monster. Note that he will automatically attack you
win you talk to him.
------------------------------------------------------------------------- BOSS
TIPS: GODOO LV: 41 HP: 10000 MP: 1000 Godoo's attack style changes depending on
which head is facing you. He has many attacks, including the Tryne Enemy Skill
and the ability to drain your HP. He will also use his supply of MP to heal
himself for around 1200+ points per use. To beat him, deplete him MP supply by
using the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from the
Ashigirisous that live north of Uutai; they look like bunches of grass). The
other way to beat him is simply Berserk yourself, assuming you have enough HP
and your attacks do over 1200 points of damage. Your only other tactic is to
stay alive until he runs out of HP and then attack him. You'll get Yuffie's
Level 4 Limit Break Manual (Universe) once Godoo is defeated.
------------------------------------------------------------------------- After
Yuffie defeats Godoo, he'll give you the 'Summon Leviathan' materia.
+++++++++++++++++++++ 7. PLAYING THE GAME +++++++++++++++++++++
=========================================================================
TERMINOLOGY
=========================================================================
Certain notations and abbreviations are used in this FAQ. This is what they
mean: S Square Button L1 Front Left Shift X X Button L2 Back Left Shift O Circle
button R1 Front Right Shift T Triangle button R2 Back Right Shift START Start
Button SELECT Select Button B#/# - Indicates the Break Level and which one to
use (i.e. Red 13's B2/2 would be the Stardust Ray, while Barett's 3/1 would be
his Satellite Beam). Field - Any area aside from the World Map. Towns, caves,
dungeons, power plants, and so on are all considered 'field' areas. World Map -
The 3-d overhead world in which you can travel to towns and other locations, and
activate the map. When first starting the game, you will not reach the 'World
Map' area until a good part of the first disc has been completed. This is also
referred to as the 'outer world' or 'overworld' throughout this FAQ. A note on
Materia: Since I was able to get many of the correct names for new revisions,
I've replaced the names of materia, spells, etc. with their proper names.
However, in most cases I won't list the spell in particular but the Materia you
should use (i.e. Honoo
instead of Faiga
). This means that you should use the highest level that you have (or the one
that suits you the best. And as usual, 'x' denotes Kanji I could not translate
into English.
=========================================================================
STARTING / SAVING THE GAME
========================================================================= After
inserting the disc you're currently on, watch the intro or bypass it by pressing
START. Then, choose NEW GAME to start from the beginning (you'll need to have
Disc One entered), or choose the bottom option to continue a saved game. If you
choose to continue, select SLOT 1 or SLOT 2 (depending on which slot your memory
card is in). Then, select the saved file you wish to continue. To save your
game, you must be in the World Map or standing on a Save Point while in an Area
Map (these are glowing blue circles with a rotating 'C' shape above them). Go to
the main menu and choose SAVE, (the last option), then specify which memory card
and which save slot you wish to use. If all the slots are full, you will get a
message telling you that you cannot save. A note on Save Points; you can also
(in most cases), use the PHS system to change members while standing on a Save
Point. =========================================================================
CONTROLLER FUNCTIONS
========================================================================= The
default settings of the PSX controller are: CONTROL PAD - Moves your character
in eight directions. Also used to move the cursor during menu screens and to
highlight enemies/allies and options during battle. SELECT - Shows location of
character on-screen using a cursor. In battle, this turns on/off the HELP
window. In the World Map, it has the same effect as the START button. START - In
the World Map, it displays/removes the map. During battles, it pauses the
action. SQUARE (pink) - During battle, holding this button removes the Command
window, making the Barrier gauges more visible. It also switches between the
Materia window and Equip window on the Menu Screen (providing you are in either
of those windows). X (blue) - Cancels selections in the Shop screen. During
battle, it cancels choices and during the Menu screen, it cancels choices and
closes the screen if no choices have been made. If not assigned an ability, this
button cancels choices and returns you to the previous option during any other
screen. When used in conjunction with the control pad, your character dashes
while on the field. Dashing can be combined with L1 and R1 to run at an angle.
TRIANGLE (green) - In the field, it opens the Menu screen. In the Menu Screen,
it de-equips whatever Materia is selected if you are in the Materia window. In
battle, it highlights whoever you want to fight next (assuming they have a full
Time bar). CIRCLE (red) - In the field, press it when near something to examine
it or to talk to a person. This button is also used to pick up items, open
treasure chests, and latch onto ladders and objects. It will select the items
you wish to buy or sell at shops, and can be used to verify commands or perform
an action (like opening a gate, running an elevator, etc.) LEFT ONE (L/1) - When
held and used in conjunction with the control pad, your character walks at a
45-degree angle to his left. When selecting items or magic in the Menu Screen,
it moves the view up a screen with each press. When selecting a character to
check that person's Materia, magic, equipment, status, or Limit Break, pressing
this button scrolls backwards through the characters according to their lineup.
In the World Map, this button makes your character turn left while it is held
down. If you are in overhead view, pressing this button returns you to
ground-level view. LEFT TWO (L/2) - While in the World Map, switches the
viewpoint from ground-level to overhead. RIGHT ONE (R/1) - When held and used in
conjunction with the control pad, your character walks at a 45-degree angle to
his right. When selecting items or magic in the Menu Screen, it moves the view
down a screen with each press. When selecting a character to check that person's
Materia, magic equipment, status, or Limit Break, pressing this button scrolls
forward through the characters according to their lineup. In the World Map, this
button makes your character turn right while it is held down. If you are in
overhead view, pressing this button returns you to ground-level view. RIGHT TWO
(L/2) - While in the World Map, switches the viewpoint from ground-level to
overhead. Other Commands: L1 + R1 - During battle, makes you run away if held
down for a while. Doesn't always work, and is ineffective in certain fights. L1
or R1 - Selects between a single target or all targets during battle when using
magic/commands (assuming you have an Affect All or Everything Affect All materia
working in conjunction with whatever materia are equipped). You can also do this
by press Left or Right on the controller. L1 + L2 + R1 + R2 - Resets the game.
Doesn't work during battles or + SELECT + START the Condor Fort simulation
battle. Note that these are the default settings: they can be changed in the
Menu Screen. Additional button commands (for vehicles, games, etc.) are listed
throughout the FAQ's walkthrough section.
=========================================================================
BATTLES
========================================================================= There
are two ways to enter a battle. The most common way is to be randomly attacked
while exploring the World/Area map screen. You will also fight boss battles,
which aren't random and occur only after a certain event/arriving at a certain
location. When the battle starts, the camera will move inwards for a better view
(it switches constantly during battles, but you can set it to remain stationary
in the Configuration screen located in the Main Menu). The enemies will be on
the left, and your characters appear on the right (usually). Depending on a
person's Speed, either you or the enemy will attack first (not the whole party,
just a single character). The object of battle is to kill all your enemies
without getting killed yourself. A battle ends when either side has died, or if
the enemy or your party runs away. To the left on the Battle Menu window is the
word NAME. Underneath this appears the names of the three characters currently
in your party. Next to that is the word BARRIER. Beneath that is a double-gauge
that informs you how long your Barrier (vs. physical attacks), or Mabarrier (vs.
magic attacks) will last. Note that they are only full if you have a (ma)barrier
spell in use, have an equipped accessory (Reflect Ring) or are using some other
form of physical/magical defense. To the right of that is the word HP. This
shows the current/total amount of HP each character possesses using both numbers
and a bar. If you have few HPs left, the numbers turn yellow. And if your status
has been changed (i. e. you are poisoned), the total amount of HPs is replaced
by the name of your status condition. Depending on the amount of HPs remaining
and the type of status you have, your character may fall to one knee or crouch
on the ground to show that he is weakened. Farther to the right is the word MP.
Below that is the current amount of MPs each character has, represented in both
number and bar format. If you are low on MPs, the numbers turn yellow. If you
die, your HP and MP numbers are shown in red. Finally, on the far right are two
bars. The first bar is the Limit bar. As you are attacked, this bar increases in
proportion to the damage received. When it is full, it will flash rapidly.
During this time, you can use your Limit Break attacks instead of fighting
(described later on), and your agility is increased. If you don't use your Limit
Break when a battle ends, it is carried into the next battle. If you don't use
your Limit Break for several rounds during a battle, it empties slightly (but
can be refilled). Choosing to be attacked by yourself or your friends, or being
attacked by a confused friend will not increase your Limit bar. The last bar is
the Time bar. It increases in proportion to a person's Speed rating. When it is
full, it flashes orange, and you are now able to choose a command (this is also
signified by the yellow, pyramid- shaped icon that appears over the person's
head and by their name, which flashes between white and gray). When it is not
full, you cannot control that character. When a person's Time bar maxes out, the
Command Window appears, covering the Barrier gauges (they can be uncovered by
holding the S button). The first option is Attack (one enemy or one friend). If
your Limit Bar is full, then it is replaced with a rainbow-colored font and you
cannot Attack but can use Limit Breaks. The next option is Magic (assuming your
character knows magic/has a Magic Materia equipped). This allows you to select a
magic spell to use, providing you have the proper number of MPs left. The third
option is usually blank, unless you have a Command Materia equipped. When such
Materia are in use, this option can be many things: Steal, Throw, etc. The
fourth option is Item, and it allows you to use your inventory of unequipped
items on yourself or against an enemy. Note that you cannot equip or de-equip
items or Materia during battle. Depending on the number of Materia equipped, you
may have more than four options available, in which case the Command Window will
expand to show them all. Other commands are listed in the order that your
materia are equipped. At any time while the Command Window is showing and you
haven't yet made a selection, you can press right (then the O button) to guard.
You can't attack while guarding (which lasts the whole round), but any damage
inflicted on you is halved. Likewise, pressing left (then the O button) makes
you change rows. This takes a whole round and you can do no other action while
changing. Characters in the front row inflict and recieve more damage, while
characters in the back inflict and receive less damage (you can also change row
position in the Menu Screen; changing position during battle isn't permanent).
There are several ways to attack or get attacked. The situation chosen when
entering a battle is somewhat random, but your abilities and statistics can
change the outcome: (nothing) (Attack) The standard you-versus-them setup.
Priority is determined by Speed. xxxx no Chansu (Chance) The enemies will have
their backs turned and you can all attack, run, or perform any other command
without being attacked for the first round only. BakkuAtakku (Back Attack) You
have your backs turned to the enemy, who appears on the right. Not only are your
rows reversed (front to back/back to front), but the enemy gets to attack first
without you being able to do anything about it for the first round only. Note
that Materia that work automatically (like Guard and Counter), will still
function normally. SaidoAtakku (Side Attack) You appear on either side of your
enemy. Although you can't use the CHANGE command, this method prevents the enemy
from turning his full attention to all characters and lets you attack from the
front and behind. HasamiUchi* (Ambush) The enemy appears on either side. You
cannot use the CHANGE command, and it is impossible to direct an attack or spell
towards all enemies. Your foes can make both front and back attacks. Keep in
mind that it is very important whether or not you are facing your opponent--your
attacks/limit breaks/magic won't hit enemies who are behind you. * 'Hasami'
translates as 'Scissors', but I don't know about 'uchi'. So while this is
probably 'Scissors Attack' or something similar, I'll just refer to it as
'ambush' for FAQ purposes. RUNNING Normally, you can run away from an enemy
party, but not always. If you can't run away, a message will tell you so and
holding L1 and R1 will have no further effect. Unless fighting a boss (who you
can never run away from), you can almost always run from an Initial Attack
(first round only) or Side Attack formation. You cannot run from a back attack
for the first round, and you must be facing toward your enemy in order to run
away (since you run in the opposite direction). If ambushed, you cannot run
unless you kill all the enemies on one side of you and are facing toward your
foes (for the same reason listed above). When you run away, the battle ends, but
you gain no money, AP, or EXP. Also, you can be attacked while running and it
may take anywhere from a second to several minutes to escape a battle, (if it is
possible to do so). You can select and confirm commands while trying to escape
(in which case you will stop running to attack, use an item, etc.), but you
won't run away while doing such things. OTHER SITUATIONS While the game is
paused during battle, you can do nothing but remove the Command Window (if it is
showing) by holding the S button. While a character is summoning a monster, you
can build up your Time bar and select commands, but not confirm them (this
includes running). During enemy actions and some of your own actions, the 'Time'
message changes to 'Wait' and your bars won't fill until either you or the enemy
finish doing whatever caused the 'Wait' status in the first place. END OF THE
BATTLE If you lose a battle (the enemy is able to reduce your party's HP to zero
via attacking, magic, etc.), the game ends. You must start over from your
previously saved game. If you win the battle (by reducing all enemies' HP to
zero via attacking, magic, etc.), then a screen appears showing you how many EXP
and AP points you've gained*. Pressing O calls up another screen where the
amount of Gil (currency) you've won is shown, and you have the option of taking
items from your fallen foes (if they had any items). Once the battle is over,
you are returned to the field/ area you were at prior to the battle. If a
character is dead when the battle ends, he or she will gain no EXP or AP. The
same applies to _fully_ petrified characters.
========================================================================= LIST
OF STATUS CHANGES
========================================================================= It's
possible to have your status changed outside of battles, but most status changes
occur during combat. Enemies can also suffer from status ailments, which
include: AYATSURU (Manipulated) Appearance Character flashes blue and faces in
opposite direction Effect Character is controlled by the enemy Duration Until
controlled character is damaged, killed, or put to sleep Remedy Successful
physical attack from friend or foe BAASAKU (Berserk) Appearance Character's skin
is red Effect Character automatically fights using physical attacks, however,
Attack Power is raised Duration Battle Remedy Almighty Medicine or Esuna magic
BARIA (Barrier) Appearance Shield appears when physically attacked; Barrier
gauge is filled (to a degree) Effect Physical damage from enemies is reduced
Duration Until gauge runs out Remedy Debarrier or Dispel magic CHINMOKU
(Silence) Appearance "......" word bubble appears over head Effect
Cannot cast magic or summon monsters Duration Battle Remedy Echo Smoke*,
Almighty Medicine, Esuna magic * 'Echo Smoke' is an item mentioned in phosphors'
translation of the FF7 manual. I'm not sure what the Japanese equivalent was
because there's no item like this in the game itself. CONRAN (Confusion)
Appearance Character spins around and around Effect Character is uncontrollable
and will attack or cast magic on both friends and foes Duration Battle; or until
physically attacked Remedy Almighty Medicine, Esuna magic CONDEMNED Appearance
Counter appears over person's head Effect Character dies when counter hits zero
Duration Battle; or until counter reaches zero Remedy Finish/escape from battle
before your time is up (ha ha ha). If you revive a Condemned character, the
counter will not reappear. CRITICAL Appearance Character is kneeling, HPs are
shown in yellow Effect None Duration Until character dies or is healed Remedy
Cure, Full Cure, or Regen spells, or Potion, Hi Potion, X Potion, Elixir, or
Last Elixir. DEATH Appearance Character is lying face down Effect Character does
nothing (he/she's dead) Duration Forever* Remedy Phoenix Tail, Raise/Araise
magic, Phoenix summon spell, or you can spend the night at an inn. * Dead
characters receive no EXP or AP should their teammates win the battle for them.
DOKU (Poison) Appearance Character kneels and flashes green Effect Lowers HP
each turn Duration Battle Remedy Poison Neutralize, Almighty Medicine, or
Poisona magic. HEISUTO (Haste) Appearance Character moves faster Effect Time bar
increases twice as fast Duration Battle Remedy Slow, Stop, or Dispel magic IKARI
(Anger) Appearance Limit gauge is colored red Effect Amount of damage received
doubles, Hit Rate decreases, and Limit gauge fills faster Duration Battle Remedy
Tranquilizer KANASHII (Sadness) Appearance Limit gauge is colored blue Effect
Character's physical attacks do less damage; Limit gauge fills slower Duration
Until healed Remedy Stimulant KURAYAMI (Dark) Appearance Character flashes black
Effect Hit Rate is dramatically reduced Duration Battle Remedy Eye Medicine,
Almighty Medicine, Esuna magic MABARIA (Mabarrier) Appearance Magic shield
appears when magic is cast on that character; Mabarrier gauge is filled (to a
degree) Effect Reduces the effects of magic cast on that character from friends
or foes Duration Until gauge runs out Remedy Debarrier or Dispel magic
MEGABARRIER Appearance Mega shield appears when a character is hit by physical
attacks or has magic cast upon him; both gauges are filled Effect Reduces
effectiveness of physical attacks and magic spells directed towards the shielded
person Duration Until gauges run out Remedy Debarrier or Dispel magic MINIMAMU
(Minimum) Appearance Character shrinks, becoming very small Effect
Attack/Defense Power is lowered greatly; almost all attacks cause only 1 point
of damage (even magic spells or attacks that can be affected by Materia)
Duration Battle Remedy Minimum magic, Magic Hammer Enemy Skill MUTEKI
(Invincible) Appearance Characters flash yellow* Effect Character cannot lose HP
or be killed Duration Only a few rounds Remedy None * Not if you become
invincible using the 'Shield' spell. MAHI (Paralysis) Appearance Character
doesn't move Effect Character does nothing Duration Variable Remedy Almighty
Medicine, Esuna magic REJENE (Regeneration) Appearance None Effect Character
gains back lost HP each turn Duration Variable Remedy None RIFUREKU (Reflect)
Appearance Effect Reflects all magic cast upon character by friend or enemy
Duration Variable Remedy Dispel magic SEKIKA (Petrify) Appearance Character has
gray skin and doesn't move Effect Character does nothing Duration Battle Remedy
Golden Needle, Almighty Medicine, Esuna magic * Petrified characters will not
receive EXP or AP should their teammates win the battle for them. SLOW
PETRIFYING Appearance Character flashes white while counter appears over head.
Effect Causes Petrification (see above) Duration Battle; or until petrification
occurs Remedy Golden Needle, Almighty Medicine, or Esuna magic SUIMIN (Sleep)
Appearance Character kneels and 'ZZZs' rise from body Effect Character does
nothing Duration Battle; or until physically attacked Remedy Almighty Medicine,
successful physical attack from friend or foe SUROU (Slow) Appearance Character
moves slower Effect Time gauge fills slower Duration Variable Remedy Haste or
Dispel magic SUTOPPU (Stop) Appearance Character doesn't move Effect Character
does nothing; Time gauge doesn't fill Duration Variable Remedy Dispel magic
TOODO (Toad) Appearance Character looks like a toad Effect Attack/Defense Power
is lowered, cannot use any magic other than 'Toad' magic* Duration Battle Remedy
Toad or Dispel magic, Virgin's Kiss * If you tried to cast magic or summon a
creature and got turned into a frog, no MP is lost (and you can still summon the
following round). However, if you tried to Throw an item, that item isn't even
thrown but is still lost forever. Also, all flying enemies are immune to this
status ailment. Your status condition is usually always shown at the bottom of
the screen, over the 'MAX HP' section in red letters. If you have more than one
change (i.e. you are poisoned and slowed), then the condition message will
constantly change back and forth.
========================================================================= WORLD
MAP AND THE AREA MAP
========================================================================= While
in the World Map, you can show, enlarge, or hide the Map by pressing Start or
Select repeatedly. When you get them, the river- crossing Buggy and Cid's
Airplane are represented as green and blue dots, while the submarine is shown as
a red dot and the airship 'Highwind' is a white dot. Here in the 3-d
'overworld', you can travel through forests, plains, and fields in search of
towns, caves, and other places. As in previous Final Fantasy games, mountains,
rivers, and oceans are impassable while walking, but may be traversed using
other means, such as vehicles or special breeds of Chocobos. When you enter a
'location' (i.e. a town or dungeon), you enter the area map and leave behind the
World Map. No matter where you are on the World Map, you always run the risk of
fighting monsters. Area maps are a series of rendered backgrounds linked
together to make up a location. Your freedom of movement is somewhat limited in
these areas. Most FMV sequences take place while in an area map. Aside from
talking to people and fighting battles (depending on where you are), you can
also find treasure chests, navigate through hidden passages, climb up ropes,
activate switches and levers, or save your game at Save Points. With few
exceptions, area maps are the only place where you'll find bosses.
=========================================================================
VISITING TOWNS AND SHOPS
========================================================================= In
towns, be sure to talk to the townspeople and investigate the buildings to get
clues, items, etc. There are, of course, shops in most of the towns, too. Shops
sell anything from potions and weapons to bracelets and Materia orbs. In a shop,
you're given three choices initially. The rightmost one is BUY*. Choose the item
you want to buy, then press left, right, up or down to confirm how many of that
item you want. The middle option is SELL. Choosing the left choice lets you sell
items and weapons, while the right lets you sell your Materia. The third option
is QUIT, and returns you to the game. * These are not the exact English
equivalents of the Japanese used.
========================================================================= HAVING
FUN =========================================================================
GOLD SAUCER'S BATTLE SQUARE To play this game, go to the Battle Square and enter
the main building. Talk to the lady by the righthand booth and she'll give you
an option. Choose the top one to enter the Battle Arena, or the bottom one to
decline. It costs 10 GP to enter the Battle Arena each time. Should you accept,
you have to choose which character will fight by himself in the Arena. Once
inside the Arena, you have to fight 8 consecutive battles against
randomly-picked sets of monsters. Fighting is done normally, and you can use
anything you have equipped (weapons, spell materia, command materia, items,
etc.) to attack your enemies with. Each time you finish a battle, you get the
message 'GREAT!' and you're then told how many BP (Battle Points) you've won in
that particular battle (it's on the right side of the window). You have two
options; pick the left one to keep fighting or the right one to give up and
leave the Arena. If you choose to keep fighting, a slot machine appears prior to
your next bout and you have to press O to stop the wheel. Whatever you land on
will have a significant effect upon you as soon as the next battle starts.
However, most of these conditions can be remedied by using items, and some (such
as Minimum) won't even affect you if you're wearing an accessory that protects
you from that type of status ailment. Below is a list of many of the various
results you may land on*: Poison - 'Poisoned' status. Frog - 'Toad' status.
Mini-Cloud - 'Minimum' status. Red Orb - Disables Red (Summon) Materia. Yellow
Orb - Disables Yellow (Command) Materia. Green Orb - Disables Green (Magic)
Materia. Purple Orb - Disables Purple (Independent) Materia. Blue Orb - Disables
Blue (Combination) Materia. Five Orbs - Disables all Materia. Ring - Disables
accessories. Bag - Disables items. Lucky 7 - Luck is cut in half. Boots - Speed
is cut in half. HP & MP - Max HP and MP is halved. MP Sign - Max MP is
halved. MP Zero - Max MP is reduced to 0. Sword - Attack power is lowered.
Bracelet - Your defense is lowered. Stopwatch - Time bar takes x30 longer to max
out. Lv. Down - This lowers your level by 5, 10, 15.... Cure - Gain back 9999
HP. * Of course, it is possible to cheat. For example, if your Magic materia
have been disabled but you just used Monomane after casting a magic spell, you
can mimic yourself to still use that spell. Or if you have Nageru combined to a
Command Counter materia and your items are disabled, you will still hurl one of
your throwable items. Each time you choose to keep fighting, yet another bar
appears on the slot machine. And because the eight battles are continuous,
you'll keep whatever ailment you landed on in the last battle (unless you cured
it), and get another ailment as well, making the battles progressively harder as
you suffer from more and more handicaps. You do not gain AP, EXP, or gil for
fighting in the Battle Arena. You can't learn enemy skills, either, even if you
proceed to win all eight battles. You can steal or henka enemies to get items,
but that's it. Using Limit Breaks in the Arena won't deplete your Limit bar when
the battles are over, though. Your fighting spree ends if: - You win all 8
battles. - You choose to give up after completing a battle. - You cast Escape on
yourself or use an item that has a similar effect. - You run away :) - You are
killed during the course of the battles :( Unless you're killed or run away, you
will keep all the Battle Points that you've earned from each fight. What's more,
you can continuously enter the Battle Arena (providing that you have enough GP)
and fight over and over to pick up even more Battle Points. However, you lose
_all_ your BP if you leave the Battle Square, so you have to get the number of
points you want in one trip. You can trade in the Points you've earned for
prizes by going to the machines on the left or right side of the entrance and
examining them. The following chart appears if you have enough BP to purchase
something: BATTLE SQUARE PRIZES - DISC ONE NAME COST EFFECT Phoenix Tail 100 BP
Item Almighty Medicine 200 Item Mimetto Vegetable 400 Item Enemy Attract 800
Independant Materia Chocobo Feather 1600 Accessory S Main 3200 Item Advance
Attack 6400 Independant Materia Speed 12800 Independant Materia Champion Belt
25600 Accessory Chokyubushinhazan 51200 Cloud's Level 4 Limit Break Manual
BATTLE SQUARE PRIZES - DISC TWO AND DISC THREE NAME COST EFFECT Almighty
Medicine 100 BP Item Enemy Attract 250 Independent Materia Right Arm Bomb 500
Item Advance Attack 1000 Independent Materia Reigen Vegetable 2000 Item Speed
4000 Independent Materia Hoshi no Sei 8000 Item Champion Belt 16000 Accessory S.
U. W. G. C. S 32000 Cloud's Level 4 Limit Break Manual Double Summon 64000
Command Materia You can buy as many of each item as you like if you have enough
BP. BATTLE SQUARE: THE URA BATTLE In order to gain access to the URA (reverse)
Battle, you have to be in Disc 2 or 3. Cloud must be in your party, and you have
to have the Ultima Weapon as well. Go to the Battle Square and keep fighting
until you have enough BP to buy Cloud's Limit Break Manual or the Double Summon
materia (you don't have to use Cloud to earn the Battle Points). Purchase one of
them, then fight some more until you can afford the other item. Make sure that
Cloud has learned all his limit breaks except for his Level 4 Limit Break, then
use his Manual on him and equip him with the Ultima Weapon and the Double Summon
materia (you don't need to attach a Summon Materia to it). Talk to the lady at
the desk and she'll invite you to participate in the URA Battle. You'll have to
win eight consecutive fights against 8 boss monsters, even ones that you may not
have met yet, like PuraudoKuraddo and JamaaAamaa. If you're able to defeat all
the bosses, then Dio will reward Cloud with the Final Attack materia. ALL THE
GOLD YOU'D EVER WANT...SORT OF While I have yet to meet him, several people have
told me that a man will show up outside of the Gold Saucer from time to time.
He'll be standing near the back of the screen in the outer entrace area (where
the Save Point is). If you talk to him, he will trade you 1 GP for 100 gil. You
can purchase up to 100 GP off him every time he appears. A MYSTERIOUS OPPONENT
If you get a high enough time score in the Snowboarding game at the Gold Saucer
(which, BTW, has different courses than the one at Icicle Lodge), you'll get to
race against a 'ghost' racer. Who could this master of the snowy slopes be? A
Moogle, that's what. Don't make Cloud look bad in front of all his friends--beat
the Moogle! CONDOR FORT: THE MINI-BATTLE GAME While you can play this game at an
early point in your quest, (at least, I could swear that I played it in Disc 1
once) you'll have to play and win if you want the game to progress once you
reach Disc Two. What's written here are brief instructions and a simple strategy
for winning; the game relies heavily on instructions which I (of course) can't
understand. The object of the game is to prevent the enemy from taking your land
(this is indicated by a pink bar to the left of the screen), and to wipe your
foes out before they finish you off. Your guys are blue; the enemy's force is
red. In the beginning, you'll be in control of a cursor and there are no enemies
on the screen. You can use this time to place your allies before the battle
begins (while you can place icons during the battle, it's easier to start off
right now). You can only set people as far as the red line; if you can't place a
person, a red X appears over the hand cursor. Placing icons costs money (gil).
Remember, you can't place bad guys! The types and statistics of each icon (good
and bad) are as follows: STATS. OF THE GOOD GUYS
________________________________________________ NAME HP ATTACK RANGE COST
STRONG/WEAK VS (Boulder) 100 20 1~4 480 n/a (Triple Boulder) 150 30 1~5 1000 n/a
(Catapult) 100 18 1~5 480 n/a (Fire Catapult) 120 25 1~6 600 n/a Fighter 200 30
1 400 n/a Attacker 180 25 1 420 Beast / Barbarian Defender 220 35 1 440
Barbarian / Wyvern Shooter 160 20 1~3 520 Wyvern / Beast Repairer 160 10 1 480
n/a Worker 160 15 1 400 n/a STATS. OF THE BAD GUYS
_________________________________________________ NAME HP STRONG AND WEAK
AGAINST Beast 230 Shooters / Attackers Wyvern* 190 Defenders / Shooters
Barbarian 100 Attackers / Defenders Commander 250 ??? * These guys can fly over
obstacles, giving them more range. The bad part about all this is that it cost
real money (your money!) to play this game. So it's best that you stock up on
gil before playing this game. To buy an icon, use the controller to select them
and press O. Then choose where you want to place one and press O again. If
you're placing a (Fire) Catapult or (Triple) Boulder, then you'll see a red
circle or wedge-shape when you place them; this indicates their line of fire.
Use the Control Pad to choose how you want them to aim their attack. When you're
ready, press X and choose the top option. The battle begins! Your controls work
like this: O Accept a command. Place the cursor over a character and place this
button and you'll be given an option; see the list of icons to see what options
are available. X Decline a command L1 / L2 Decrease the speed of the battle R1 /
R2 Increase the speed of the battle Start Pause/unpause the game Select
Show/hide instruction screen (big help, that one....) Pad Moves cursor/put over
ally or foe to see their statistics and the direction they're heading in. Every
time one of your icons finishes walking, enters battle, or is killed, you will
be asked if you want to go to their location/give them a new command (if they
died, it asks if you want to place a new one). Press O to accept, or X to
decline. ICON OPTIONS
___________________________________________________________ (Please note that
the option names are made up and not the exact Japanese equivalent). (Boulder)
TOP OPTION - RANGE CHANGE. You can redirect (Triple Boulder) either type of
droppers' line of fire. BOTTOM OPTION - DISMANTLE. The dropper is destroyed.
(Catapult) TOP OPTION - RANGE CHANGE. You can redirect (Fire Catapult) either
type of catapult's line of fire. BOTTOM OPTION - DISMANTLE. The catapult is
destroyed. Fighters OPTION - WALK. Pick where you want any of the Defenders
three icons to move to and press O. If they Shooters can't walk to a certain
location, an X appears over the cursor. Repairer OPTION - WALK. Works just like
the WALK command explained above. If you make a Repairer walk near a damaged
Catapult, Fire Catapult, Boulder, or Triple Boulder, he can repair them (give
them back HPs). These guys can automatically fight, too. Worker TOP OPTION -
WALK. Works just like the WALK command explained above. BOTTOM OPTION - BOMB.
Creates a bomb that explodes when enemies approach. The 'Dismantle' command for
the catapults and droppers may seem useless, but once an enemy force has passed
beyond the range of one of these icons, they are useless. To free up space for
more icons, (you can only have 20 at a time, remember?) you'll want to use this
ability. Basically, the battle is fairly automatic. People attack when close,
the catapults and droppers fire continuously. All you have to do is move,
replenish, and place new members. The battle ends when the 'land taken' meter
maxes out (i.e. they reach the little brown hut) or you win the battle by
destroying all the enemies. Including the boss who shows up when most of the
enemy force is defeated, there are about 40 enemies in total, who climb up the
screen in a more or less steady, continuous wave. If you've played FF3, this
feels a little like those 'mass-crazy-fight-till-you drop battles', but without
the rush of adrenaline that usually accompanies such a fight. STRATEGY Hope you
have some money. Start by placing Triple Boulders at the top of each path and
angle their line of fire to follow the path (that's 4). Then, buy another one
and place it at the main junction and make it fire straight forward. Now,
purchase four Fire Catapults and place them at the bottom of the paths, as close
to the red line as you can. Angle their line of fire to hit where the Triple
Boulders can't. If you can spare the gil, place two more just a little ways
south and to either side from the main Triple Boulder for added protection.
Still with me? Place some Defenders and Attackers down at the bottom, then place
a whole bunch of Fighters, Attackers, and Defenders at the top of the screen.
Last, stick in some Shooters in hard-to-reach areas where they can pelt the
enemy. As your installments are destroyed/killed, all you have to do is place
new ones. If you have a _lot_ of cash, then just go crazy with the Triple
Boulders and keep placing new ones (since they'll instantly fire). If the enemy
gains too much ground, start amassing forces of Defenders and Attackers to take
your opponents out and defend your installations. The boss is easy to kill since
he's slow and shows up when there's not a lot of people left (leaving him all
buy himself). Just gang up on him with Defenders and Fighters, and if you've
placed them earlier, try to steer him towards the Bombs that the Workers can
lay. =========================================================================
NAME YOUR CHARACTER
========================================================================= Every
time you get a new companion (or capture a Chocobo from Disc 2 onwards), you can
name it. The 'naming' screen appears whenever you're able to name
someone/something, and it works like this: You can use X to move back a space
and O to select the letter/symbol. L1 and R1 can be used to toggle between the
three alphabets at will. The list of options to the right are: HIRAGANA (Kana) -
Brings up the hiragana-style alphabet. KATAKANA (Kana) - Brings up the
katakana-style alphabet. EISU (English) - Brings up the English alphabet.
SUPEESU (Space) - Moves the name cursor one space forward. SAKUZYO (Erase) -
Erases character in previous space. KESUTEI - Confirms name and returns to the
game. DEFORUTO (Default) - Replaces with character's default name. Below is a
list of the three 'alphabet' charts so that you can spell out a name in whatever
style you want.
-------------------------------------------------------------------------
HIRAGANA CHART
------------------------------------------------------------------------- A I U
E O a i u e o KA KI KU KE KO GA GI GU GE GO SA SI SU SE SO ZA ZI ZU ZE ZO TA TI
TU TE TO DA DI DU DE DO NA NI NU NE NO ~ HA HI HU HE HO BA BI BU BE BO MA MI MU
ME MO PA PI PU PE PO YA YU YO ya yu yo tsu , . RA RI RU RE RO WA WO N ! ? SI can
also be SHI TI can also be CHI ZI can also be JI TU can also be TSU HU can also
be FU DU can also be DZU tsu works in a manner opposite of the other 'lowercase'
characters (see below for details). The character proceeding it remains
unchanged, but the combination is spelled either with or without the 'tsu' (like
KUTSU). The 'combined' characters are then sounded as if it were just one
character. - NO, written in hiragana, is always used to seperate words. It's
English equivalent would be 'of' (for instance, Honoo NO Yubiwa is Ring OF
Flame). - In hiragana, capitalizations have no meaning. I'm ony using capital
and lowercase letters to differentiate between the different types. The
lowercase characters (a, i, e, u, o, ya, yu, yo), when preceded by a captial
character, are joined together. - For example, JANPING is actually written
JIyaNPING (at least in romaji). This is because the last 'letter' in the
character JI is replaced by the lowercase character 'ya'. - Although they look
different, the Japanese-style period and comma mean the exact same thing as they
do in English.
-------------------------------------------------------------------------
KATAKANA CHART
------------------------------------------------------------------------- A I U
E O a i u e o KA KI KU KE KO GA GI GU GE GO SA SI SU SE SO ZA ZI ZU ZE ZO TA TI
TU TE TO DA DI DU DE DO NA NI NU NE NO [ ] ( ) -- HA HI HU HE HO BA BI BU BE BO
MA MI MU ME MO PA PI PU PE PO YA YU YO ya yu yo tsu VA . .. RA RI RU RE RO WA WO
N : / SI can also be SHI TI can also be CHI ZI can also be JI TU can also be TSU
HU can also be FU DU can also be DZU VA can also be VI, VE, VU .. is an ellipsis
(...) . is used to divide a first and last name. It's _not_ a period (that's in
the hiragana alphabet). -- means to extend the last sound (always a vowel). So
KANASHI-- would be KANASHII since you added a -- after SHI. tsu means to repeat
the next sound (always a consonant). So MIMEtsuTO would be MIMETTO since you
added a tsu before TO. - In katakana, capitalizations have no meaning. I'm ony
using capital and lowercase letters to differentiate between the different
types. The lowercase characters (a, i, e, u, o, ya, yu, yo), when preceded by a
captial character, are joined together. - For example, RIyu is actually written
RYU (at least in romanji). This is because the last 'letter' in the character RI
is replaced by the lowercase character 'yu'. - Also, if you want to get a WI
sound (as in 'wizard') then you'd write out a large 'U' and a small 'i'. This
creates a 'vi' sound which is used for most of the 'w-' words.
------------------------------------------------------------------------- EISU
CHART -------------------------------------------------------------------------
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z . a b 0 1 2 3 4 5 6 7 8 9 *
% & hrt arw XIII hrt is a heart-shaped symbol arw is an arrow-shaped symbol
pointing right XIII is the roman numeral 'XIII' (thirteen) Well anyway, my
knowledge of Japanese grammer isn't exactly the greatest, (since I learned it
from playing this game!) so any corrections would be appreciated. Unlike most
RPGs, you can make a character's name all blank spaces and the CPU will accept
it (I wouldn't try it unless you're not too easily confused, though). Most of
you guys will just use the English alphabet, but since the Japanese syllables
are, you know, 'doubled', you can fit a pretty long name into only a few spaces.
++++++++++++++ 8. MAIN MENU ++++++++++++++ At any time, press T to go to the
Main menu. Here, you'll see portraits of the members of your party, and to the
right of each portrait, the following stats: Current level of experience (LV)
Current/maximum HP Current/maximum MP Amount of experience gained (top bar)
Maximum Limit Break Level Amount of energy in the Limit Break gauge (bottom bar)
At the bottom of the screen is listed the amount of time you've spent playing,
and beneath that, the amount of gil (currency) you're carrying. Beneath that is
the name of your location. To the far right are ten commands that you can select
and choose: AITEMU (Item)
------------------------------------------------------------------------- This
screen shows the items you have. You can USE an item, ARRANGE your items in
eight different styles, or view your KEY ITEMS (these commands are in order from
left to right). Depending on the item you choose, you may be able to use it on
you or your companions (choose with the pointer). TSUKAU (Use) - Move the cursor
to select and use an item. SEITON (Put in Order) - Arrange the items in one of
eight ways: ZIBUNDE - Do-it-yourself. FIIRUDO (Field) - Items usable while on
the World Map/Field are at the top of the list. BATORU (Battle) - Items usable
during a battle are at the top of the list. NAGERU (Throw) - Items that can be
thrown (Nageru) are at the top of the list. SHURUI (Category) - Items are
grouped by category (Weapons, Bracelets, Accessories, and Items). NAMAE (Name) -
Items are sorted by name (using the Japanese alphabet). OOI - Items that you
have the most of are at the top of the list. TSUKUNAI - Items that you have the
least of are at the top of the list. KIIAITEMU (Key Item) - Shows what Key Items
you have. You can see an item's description by pressing O and moving the cursor.
MAHOU (Magic)
------------------------------------------------------------------------- After
choosing this command, choose the character whose magic you'd like to view. When
the screen changes, highlight MAHOU to see what magic your character has
equipped, SHOUKAN to see what summon materia he or she is wearing, or TEKI NO
WAZA, to see what enemy skills have been learned. You can use the O button and
the cursor to see descriptions of the spells and use the ones that are
highlighted. MATERIA (Materia)
------------------------------------------------------------------------- After
choosing this command, choose the character whose Materia you'd like to view.
The top row shows Materia holders on your weapon, and the bottom shows holders
attached to your bracelet. To the left of the weapon bar is this command: TESIKA
- lets you see how your Materia will be displayed during battles. To left of the
bracelet bar are these commands (press O to reveal them): SEITON (Put in Order)
- arrange your materia (by color, not type). SUBETE HAZUSU (Remove All) -
unequip all your materia. SUTERU (Throw Away) - dispose of a materia. To equip
materia, place the cursor over a slot and press O. A list of materia will be
shown. Scroll up or down using the controller or the L1 and L2 buttons until you
find the materia you want, then press O again. If you do this to a slot that
already has a materia in it, it will be switched with the one you selected. To
de-equip materia, select a slot with a materia on it, move the cursor to a blank
space in the materia list, and press O. When the cursor is hilighting a materia,
the following information is shown: - A description of the materia (this appears
in the long, thin box) - An information box showing the following stats.: Type
of Materia / Materia name no. of level stars Symbol for Damage Type (if any)
Current AP AP needed for next level Ability of materia Score Changes (either the
spell name, like (shows how the materia will Fire 1 or Cure, or a alter your
scores when it description, such as Gil Up. is equipped, such as changes
Otherwise, just the materia's to Luck or Maximum HP. A name will be given. If a
increase is shown in yellow; ability is shown in black, decreases are in red. it
cannot be used). Please refer to the 'Materia Orbs' part of Section 15 of the
FF7 FAQ for more detailed information. SOUBI (Equipment)
------------------------------------------------------------------------- After
choosing this command, pick the character whose equipment you'd like to change.
The first row changes your weapon, the second row changes your bracelet, and the
third row changes any special items you have equipped. If you have other items
that can be equipped, they're shown in the box to the right. In the top-left
box, the number of Materia holders for that item is shown, and in the lower box,
the benefit/loss of equipping a certain item will be shown (yellow is better,
red is worse). Beneath the materia box, the AP growth for that item is shown
(normal, x0, x2 or x3). SUTAATASU (Status)
------------------------------------------------------------------------- The
fifth option is STATUS. Choose the character whose status you want to see. Here,
you see the same stats shown on the main screen, although the EXP and Limit
Break bars are also shown in number format. On the left are a list of stats,
they are, in order: CHIKARA Power SUBAYAI Speed TAIRYOKU Physical Strength
MARYOKU Magical Power SEISHIN Mind UN Luck BOUGEKI RYOKU Attack Power - Power +
Physical Strength MEICHUU RITSU Hit Rate - Power + Speed BOUGYO RYOKU Defense
Power - Physical Strength + Mind KAIHI RITSU Evade Rate - Speed + Luck MAHOU
KOUGEKI Magic Attack - Magical Power + Mind MAHOU BOUGYO Magic Defense - Magical
Power + Mind MAHOU KAIHI RITSU Magic Evade Rate - Magical Power + Speed To the
right is shown your character's commands in the battle screen, and below that is
shown the weapon, bracelet, and special item name and the Materia they can hold.
Pressing O while at this screen shows another screen where different attributes
your character has are highlighted. The first four rows are for damage types.
Although the rows go from left to right, I'm listing it in a top to bottom
format: KANJI ROMANJI MEANING GAME TERMS 炎 Honoo Inflammation, blaze Fire
Damage 冷 Rei Cool, cold, chill Ice Damage 雷 Rai Thunder, lightning bolt
Lightning Damage 土 Do Soil, earth, ground Earth Damage 毒 Doku Poison,
virus, harm Poison Damage 重 Juu Heavy Gravity Damage 水 Sui Water Water
Damage 風 Fuu Wind, air, style Wind Damage 聖 Sei Holy, saint, master Holy
Damage Halfway down the screen is a larger, two-row list (it's shown twice). The
list is for status changes: Going left to right, top row.... KANJI ROMAJI
MEANING GAME TERMS 死 Shi Death, die Death 瀕 Hin Shore, brink, verge
Critical 眠 Min Sleep, die (comatose) Sleep 毒 Doku Poison, virus, harm
Poison 悲 Hi Grieve, sad Sadness 怒 Do Angry, offended Angry 乱 Ran
Disorder, disturb Confusion 黙 Moku Silence, do not speak Silence 速 Soku
Quick, fast Haste 遅 Chi Slow, late Slow 止 Shi Stop, halt Stop 蛙 Kaeru
Frog Toad 小 Shou Little, small Minimum Going left to right, bottom row....
徐 Jyo Slow Slow Petrifying 石 Seki Stone Petrified 回 Kai Round, revolve
Regeneration 物 Butsu Thing, object, matter Barrier 魔 Ma Witch, demon
(sorcery) Mabarrier 反 Han Anti-, reflect Reflect 防 Fuse Ward off, defend,
protect Megabarrier 宣 Sen Proclaim Condemned 操 Ayatsu Manipulate
Controlled 答 Tou Fight, war Berserk 無 Mu Nothingness, none Invincible マ
Ma Mahi (paralyze) Paralysis 暗 An Darkness, blind Darkness If you check this
screen and one of the symbols is lit up, that means that that particular type of
damage is being affected by the item you're wearing (it does no damage, is
halved, restores HP, etc.) If part of one of the lower lists is lit up, that
means that that particular kind of status ailment is being affected by the item
you're wearing. To see what kind of 'affect' is in place, you need only look at
the blue words to the far right: ぞくせい ZOKUSEI (Attribute)
_________________________________________ The damage type row is listed four
times because there are four attributes that can affect damage types. They are:
こうげき KOUGEKI (Attack) - Attacks hit with highlighted attribute.
はんげん HANGEN (To Halve) - Damage from highlighted attribute is
halved. むこう MUKOU (No Effect) - Attacks that hit with the highlighted
attribute have no effect on you. きゅうしゅう KYUUSHUU (Absorb) -
When hit, you will absorb the highlighted attribute and gain HP instead of
losing it. ついか TSUIKA (Additional)
___________________________________________ The two-row list of status changes
is shown twice because there are two additional affects that affect status
changes. They are: こうげき KOUGEKI (Attack) - An attack you make also
hits with the highlighted status ailment. ぼうぎょ BOUGYO (Defense) - In
addition to damage you take during battle, you will defend yourself against the
highlighted status ailment. Special damage is damage that can't be defended
against because it has no element type or traits (meaning that even with an
accessory, Barrier, or Mabarrier equipped, it will still hit for full damage). I
think the only way to protect against special damage is if you are invincible
(via the Shield spell or Aerith's Breaks) but this may not be true. TAIKEI
(Organize)
------------------------------------------------------------------------- After
choosing this command, press the O button twice to switch a person between front
and back row, or choose one character, than another, to make them switch
position. The switch is permanent until you change it. RIMETTO (Limit)
------------------------------------------------------------------------- This
screen shows you the same stats as on the main screen (minus the EXP bar). Your
max Limit level and learned Limit Breaks are highlighted below. To the right are
two commands. SETTO - Choose what Limit Break level you want to use, as long
(Set) as it's available. Choosing a new level will empty your Break meter, BTW.
This is the left option. CHEKKU - Pick this and use the cursor to see
descriptions of each (Check) Limit Break after picking the Break Level you want
to view. This is the right option. KONFIGU (Config.)
-------------------------------------------------------------------------
Choosing this command take you to the Configuration screen. There, you have the
following options: WINDOU KARAA (Window Color) After selecting this option,
choose a corner of the small window and adjust the amount of red, blue or green
by using the control pad. To verify a color change, back up twice to the config.
screen. You cannot return to the default color unless you enter it manually.
SEUNDO (Sound) Pick between: Left: MONORARU (Monaural) - for monaural sound
output. Right: SUTEREO (Stereo) - for stereo sound output. KONTOROORAA
(Controller) Pick between: Left: NOOMURU (Normal) - Use the default controller
settings. Right: KASATAMU (Custom) - Customize the controller. To customize your
controller, highlight 'Custom' and press O. Then press Start. Now, use the
cursor to move to the function you want to change and press the desired button
to assign that function to the pressed button. The order of functions is: O =
KISUTEI (Accept) X = KANNSERU (Cancel) T = MENYUU (Menu) S = EXT (Extra) L1 =
HIDARI 1 (Left One) R1 = MIGI 1 (Right One) L2 = HIDARI 2 (Left Two) R2 = MIGI 2
(Right Two) Select = HERUPU (Help) Start = PUUZU (Pause) You can set the buttons
to have any command, but you can't exit out of this screen if you try to give
each button the same commands. Press LEFT when you are done setting the
controller the way you want. KAASORU (Cursor) Pick between: Left: SHOKI
(Initial) - The cursor will always appear at the top of the Main Menu. Right:
KIOKU (Memory) - The cursor will appear on the sub-menu you last selected when
it is opened. ATB (Active Time Battle) Choose from: Left: AKUTIBU (Active) -
Time is always running. Middle: ASUSUNU (Recommended) - Time stops during item
or magic use. Right: UEITO (Wait) - Time stops when selecting items or magic
(and their respective targets). Even with Active Battle turned on, time still
pauses during the use of a summon spell, certain enemy actions, and other
various attacks. BATORU SUPIIDO (Battle Speed) Press right to slow down the
speed of battles, or left to increase it. BATORU MESSEEJI (Battle Message) Press
right to make a message during battle appear longer, or left to make it appear
for a shorter period of time. FIIRUDO MESSEEJI (Field Message) Press right to
make a message spell out slower, or left to make it spell out faster. KAMERA
ANGURU (Camera Angle) Pick from: Left: OOTO (Auto) - The camera will move around
freely and focus on ally and enemy actions. Right: KOTEI (Fixed) - The camera
view stays in the exact position as when the battle first begins. MAHOU NO
NAROBIKATA (Magic Rank) This option lets you set up your magic spell order
(attacking, healing, and other, I suppose), in one of six setups. This doesn't
seem to affect your list of spells, though, so I'm not too sure of this option's
purpose. NO. 1: Kaifuku Kougeki Kansetsu NO. 2: Kaifuku Kansetsu Kougeki NO. 3:
Kougeki Kansetsu Kaifuku NO. 4: Kougeki Kaifuku Kansetsu NO. 5: Kansetsu Kaifuku
Kougeki NO. 6: Kansetsu Kougeki Kaifuku KAIFUKU is for healing spells, KOUGEKI
is for attacking spells, and KANSETSU is for 'indirect' spells, like Escape. PHS
(Party Hensei System)
------------------------------------------------------------------------- In
most cases, PHS is usable while standing on a Save Point or during any time
while standing on the World Map. You don't have this option in the beginning,
BTW. Choose the character you which to eject from your party and the person you
want to join from the right (or vice versa). Keep in mind that you can't eject
the leader of your party (usually Cloud), and in some cases, certain characters
insist on going with you, so they can't be removed for the time being, either.
NOTE: Characters who aren't in your immediate party still gain levels! However,
they only gain a small amount of EXP in relation to your party, so they tend to
fall 3-5 levels behind if not used for a long time. SEEBU (Save)
------------------------------------------------------------------------- The
last option. Pick it, then choose the Memory Card slot you want to use, then
choose one of fifteen Save slots you want to save your game in. Choose the top
option to save or the bottom option to not save. If no Memory Card is inserted
or there's no more space, a message will tell you so. +++++++++++++ 9. APPENDIX
+++++++++++++
=========================================================================
TRANSLATIONS
========================================================================= This
section contains a list of just about everything in the game that's worth
translating--materia, spells, items, Limit Breaks, and the like. While you can
find some of this information elsewhere, it's all in this one list so if you
can't remember a name, you can simply go to this section to find out what you
need. JAPANESE ROMAJI TRANSLATION ENGLISH TRANSLATION (Kana and Kanji)
__________________________________________________________ SPELL MATERIA
ほのお Honoo Flame ファイア Faia Fire ファイラ Faira Fire
2 ファイガ Faiga Fire 3 れいき Reiki Cold ブリザド Blizado
Blizzard ブリザラ Blizara Blizzard 2 ブリザガ Blizaga Blizzard 3
いかずち Ikazuchi Thunder サンダー Sandaa Thunder
サンダラ Sandara Thunder 2 サンダガ Sandaga Thunder 3
だいち Daichi Earth クエイカ Queku Quake クエイラ Quera
Quake 2 クエイガ Quega Quake 3 どく Doku Poison バイオ Bio Bio
バイオラ Biora Bio 2 バイオガ Bioga Bio 3
じゅうりょく Juuryoku Gravity グラビデ Gravide Gravity
グラビラ Gravira Gravity 2 グラビガ Graviga Gravity 3
いんせき Inseki Meteorite コメット Kometto Comet
コメテオ Kometeo Cometeo ふういん Fuuin Sealed Off
フリーズ Furiizu Freeze ブレイク Bureiku Break
トルネード Torunedo Tornado フレア Furea Flare アルテマ
Altema Ultima アルテマ Altema Ultima かいふく Kaifuku Recovery
ケアル Keal Cure ケアルラ Kealra Cure 2 リジェネ Rijene
Regene ケアルガ Kealga Cure 3 フルケア Fulkea Full Cure
フルケア Fulkea Full Cure ちりょう Chiryou Medical Treatment
ポイゾナ Poizona Poisona エスナ Esuna Almighty レシスト
Rezisuto Resist そせい Sosei Resurrect レイズ Reizu Raise
アレイズ Areizu Araise ふうじる Fuujiru Seal スリプル
Suripuru Sleep サイレス Sairesu Silence まどわす Madowasu
Perplex コンフュ Konfyu Confuse バーサク Baasaku Berserk
へんしん Henshin Transform ミンマム Minimamu Minimum
トード Toodo Toad りだつ Ridatsu Seperation エスケープ
Esukepu Escape デジョン Dejyon Degeon じかん Jikan Time
ヘイスト Heisuto Haste スロウ Surou Slow ストップ Sutoppu
Stop バリア Baria Barrier バリア Baria Barrier マバリア
Mabaria Mabarrier リフレク Rifureku Reflect ウォール Uooru Wall
しょうめつ Shoumetsu Annihilation デバリア Debaria Debarrier
デスペル Desuperu Dispel デス Desu Death シールド Shiirudo
Shield シールド Shiirudo Shield マスターまほう Masutaa
Mahou Master Magic <マバリア>
マバリア Mabaria Mabarrier マバリア Mabaria Mabarrier
マバリア Mabaria Mabarrier マバリア Mabaria Mabarrier <リフレク>
リフレク Rifureku Reflect ウォール Uooru Wall <リフアブ>
ウォール Uooru Wall
________________________________________________________ COMMAND MATERIA
ぬうむ Nusumu Steal ぬすむ Nusumu Steal ぶんどる Bundoru
Plunder なげる Nageru Throw なげる Nageru Throw ぜになげ
Zeninage Coin Toss れんぞくぎり Renzokugiri Continuous Slice
れんぞくぎり Renzokugiri Continuous Slice みだれうち
Midareuchi Random Hit ぜんたいぎり Zentaigiri Slice Everybody
ぜんたいぎり Zentaigiri Slice Everybody いあいぬき Iainuki
Swordplay みやぶる Miyaburu See Through へんか Henka Metamorphosis
ひっさつ Hissatsu Certain Kill あやつる Ayatsuru Manipulate
てきのわざ Teki no Waza Techniques of the Enemy
カエルのうた Kaeru no Uta Song of the Frog レベル4自爆
Reberu 4 Jibaku Level 4 Self-Destruct マジックハンマー
Majikkuhanmaa Magic Hammer ホワイトウインド Howaitouindo White
Wind マイチガード Maitigaado Mighty Guard
天使のささやき Tenshi no Sasayaki Angel's Whisper
ドラゴンフォース Doragonfoosu Dragon Force
デスフォース Desufoosu Death Force 火炎放射 Kaenhousha Flame
Blaster レーザー Reezaa Laser マトラマジック Matoramajikku
Matora Magic 臭い息 Kusaiiki Smelly Breath ベータ Beeta Beta
アクアブレス Akuaburesu Aqua Breath トライン Torain Tryne
マジカルブレス Majikaruburesu Magical Breath ???? ????
???? ゴブリンパンチ Goburinpanchi Goblin Punch
チョコボックレ Chokobokkure Chocobockle レベル5デス
Reberu 5 Desu Level 5 Death 死の宣告 Shi no Senkoku Death Sentence
死のルーレット Shi no Ruuretto Roulette of Death
シャドウフレア Shadoufurea Shadow Flare
なんとか??? Nantoka??? What??? もんまね Monomane
Mimicry Wまほう W Mahou Double Magic Wしょうかん W Shoukan
Double Summon Wアイテム W Aitemu Double Item
マスターコマンド Masutaa Komando Master Command <ほうそく>
なげる/ぜになげ Nageru/Zeninage Throw/Coin Toss
____________________________________________________ INDEPENDENT MATERIA MPアップ
HP Appu HP Up MPアップ MP Appu MP Up HPMPいれかえ HPMP Irekae
HP/MP Replace ラッキー Rakkii Lucky マジカル Majikaru Magical
スピード Supiido Speed ギルアップ Giru Appu Gil Up
ケイケンチアップ Keikenchi Appu Experience Points Up
テキヨケ Teki Yoke Enemy Avoid てきよせ Teki Yose Enemy Collect
チョコボよせ Chokobo Yose Chocobo Collect
せんせいこうげき Sensei Kougeki Advance Attack
えんきょりこうげき Enkyori Kougeki Long Distance Attack
カバウ Kabau Protect カウンター Kauntaa Counter
すべてぜんたいか Subete Zentaika Everything Affect All <すいちゅうこきゅう>
____________________________________________________ COMBINATION MATERIA MPきゅうしゅう
HP Kyuushuu HP Absorb MPきゅうしゅう MP Kyuushuu MP Absorb HPターボ
MP Taabo MP Turbo ぜんたいか Zentaika Affect All
まほうみだれうち Mahou Midareuchi Random Magic Strike
ふいうち Fuiuchi Surprise Attack まほうカウンター Mahou
Kauntaa Magic Counter コマンドカウンター Komando Kauntaa
Command Counter ファイナルアッタク Fainaru Attaku Final Attack
ついかぎり Tsuika Giri Additional Slice ついでにぬすむ
Tsuideni Nusumu Steal in Addition ついかこうか Tsuika Kouka
Additional Effect ぞくせい Zokusei Attribute <ブースター>
_________________________________________________________ SUMMON MATERIA
チョコボ&モーグリ Chokobo & Mooguri Chocobo & Moogle
必殺技!! Hissatsuwaza!! [Ultimate Special Technique!!]
デブチョコボ Debuchokobo Fat Chocobo シヴァ Shiva Shiva
ダイヤモンドダスト Daiyamondodasuto Diamond Dust
イーフリト Iifurito Ifrit 地獄の火炎 Jigoku no Kaen Flame of
Hell タイタン Taitan Titan 大地の怒り Daichi no Dori Anger of
Earth ラムウ Ramuu Ramuh 佐波きの雷 Sabaki no Ikazuchi Lighting
of Judgment オーディーン Oodiin Odin グングニルの槍
Gunginir no Yari Gunginir Spear 斬鉄剣 Zantetsuken Iron-Cutting Sword
レヴァイアサン Revaiasan Leviathan 大海衝 Daikaishou Great
Ocean Collide クジャタ Kujata Kujata
トライディザスター Toraidizasutaa Tri-Disaster
バハムート Bahamuuto Bahamut メガフレア Megafurea Megaflare
アレクサンダー Arekusandaa Alexander 聖なる審判 Seinaru
Shinpan Holy Judgment バハムート改 Bahamuuto Kai Bahamut Reborn
ギガフレア Gigafurea Gigaflare フェニックス Fenikkusu
Phoenix 転生の炎 Tensei no Honoo Flame of Reincarnation ハーデス
Haadesu Hades 暗黒の釜 Ankoku no Kama Cauldron of Darkness
バハムート零式 Bahamuuto Reishiki Bahamut Zero-Form
テラフレア Terafurea Teraflare チュポーン Tyupoon Chupon
天地崩壊 Tenchi Houkai Collapse of Heaven & Earth
ナイツオボラウンド Naitsuoboraundo Knights of the Round
アルテイメットエンド Arutimettoendo Ultimate End
マスターしょうかん Masutaa Shoukan Master Summon
__________________________________________________________________ ITEMS
ポーション Poosyon Potion ハイポーション Haipoosyon Hi
Potion エクスポーション Ekusupoosyon X-Potion エーテル
Eeteru Ether エーテルターボ Eeterutaabo Ether Turbo
エリクサー Erikusaa Elixir ラストエリクサー
Rasutoerikusaa Last Elixir フェニックスの尾 Fenikkusu no O
Phoenix Tail 毒消し Dokushushi Poison Neutralize 金の針 Kin no Hari
Gold Needle 乙女のキッス Otome no Kissu Virgin's Kiss
うちでのこづち Uchide no Koduchi (cures Minimum status)
やまびこえんまく Yamabikoenmaku (cures Sleep status)
興奮剤 Koufunzai Stimulant 鎮静剤 Chinseitai Tranquilizer
万能薬 Mannoukusuri Almighty Medicine けむりだま Kemuridama
Silent Smoke スピードドリンク Supiidodorinku Speed Drink 英 X
の薬 Ei x no Kusuri (casts Mighty Guard?) ワクチン Wakuchin Vaccine
手榴弾 Shurudan Hand Pomegranate Bullet ボムのかける Bomu no
Kakeru Bomb Fragment ボムの右腕 Bomu no Migiude Right Arm Bomb
金の砂時計 Kin no Sunadokei Gold Hourglass 死神のキッス
Shishin no Kissu Death God's Kiss クモの糸 Kumo no Ito Spider Thread
ドリームパウダー Doriimupaudaa Dream Powder
サイレントマスク Sairentomasuku Silent Mask
戦いのゴング Seni no Gongu Battle Gong 惑わし草 Wakuwashisou
Delusion Washi Weed 火龍の牙 Karyuu no Kiba Fire Dragon Fang
火とん Katon Fire Scroll 南極の風 Nankyoku no Kaze Antarctic Wind
冷気の結晶 Reiki no Ketsushou Cold Binding Crystal
電撃鳥の角 Dengekitori no Tsuno Electric Shock Bird Horn 雷迅
Raijin Fast Thunder 大地のドラム Daichi no Doramu Earth Drum
大地のハンマー Daichi no Hanmaa Earth Hammer 有害物質
Yuugaibutsushitsu Harmfulness Material モルボルの触手 Moruboru no
Shokushu Molbol's Tentacle 星の砂 Hoshi no Sa Sand Star
バンパイアの牙 Banpaia no Kiba Vampire Fang
ゴーストハンド Goosutohando Ghost Hand
バズィリスクの爪 Bazirisuku no Sou Basilisk's Nail
光のカーテン Hikari no Kaaten Curtain of Light
月のカーテン Tsuki no Kaaten Curtain of Moon 反射ミラー
Hansha Miraa Reflection Mirror 聖なるとーち Seinarutoochi Holy Torch
巨鳥のハネ Kyouchou no Hane Big Bird Feather 海龍のウロコ
Kairyuu No Uroko Sea Dragon Scale モズのはやにえ Mozu no Hayanie
(casts 'Toad') チヂマール Chijimaaru Shorten 目薬 Mokuyaku Eye
Medicine ファイアカカテル Faiakakateru Fire Cocktail Sマイン
S Main S Mine 203ミリ砲弾 203 Miri Houdan 203 Million Bullet Shells
重力球 Jyuuryoku Kyuu Gravity Ball 字空弾 Jikuudan Space-Time Bullet
イカズミ Ikasumi (causes Paralysis) しびれ針 Shibirehari
Numbness Needle 双龍の牙 Souryuu no Kiba Fang of Dragon Pair
魔女の大釜 Majo no Daifu Witch's Cauldron シルキスの野菜
Shirukisu no Yasai Shirukisu Vegetable レイゲンの野菜 Reigen no
Yasai Reigen Vegetable ミメットの野菜 Mimetto no Yasai Mimetto
Vegetable クリーエの野菜 Kuriie no Yasai Kuriie Vegetable
パサーナの野菜 Pasaana no Yasai Pasaana Vegetable
タンタルの野菜 Tantaru no Yasai Tantaru Vegetable
カラッカの野菜 Karakka no Yasai Karakka Vegetable
ギザールの野菜 Gizaaru no Yasai Gizaaru Vegetable テント
Tento Tent パワーアップ Pawaa Appu Power Up ガードアップ
Gaado Appu Guard Up マジックアップ Majikku Appu Magic Up
マインドアップ Maindo Apu Mind Up スピードアップ
Supiido Appu Speed Up ラックアップ Rakku Appu Luck Up
ゼイオの実 Zeio no Mi Zeio Fruit カラブの実 Karabu no Mi
Karabu Fruit ポロフの実 Porofu no Mi Porofu Fruit パラムの実
Paramu no Mi Paramu Fruit ラサンの実 Rasan no Mi Rasan Fruit
サラハの実 Saraha no Mi Saraha Fruit ルジルの実 Rujiru no Mi
Rujiru Fruit ピピオの実 Pipio no Mi Pipio Fruit
ズィンクバッテリー Zinkubatterii Zinc Battery
ポケットティッシュ Pokketo Tissyu Pocket Tissue
超究武神覇斬 Choukyuubushinhazan (see Notes section) - Cloud
カタストロフィ Katasutorofi Catastrophe - Barett
ファイナルヘヴァン Fainaru Hevan Final Heaven - Tifa
大いなる福音 Ooinarufukuin Great Word of God - Aerith
コスモメモリー Kosumomemorii Cosmo Memory - Red 13
森羅万象 Shinrabanshou Universe - Yuffie カオス Kaosu Chaos -
Vincent ハイウインド Haiuindo Highwind - Cid 1/35神羅 X 1/35
Shinra x 1/35 Shin-Ra x 超合金スイーパー Chogokin Suiipaa Super
Alloy Sweeper マサムネブレード Masamune Bureedo Masamune Blade
セーブクリスタル Seebu Kurisutaru Save Crystal
ディオ激問日記 Dio Gekito Nikki Dio's Exciting Fight Diary
サイン色紙 Sain Irogami Signed Colored Paper
人生バクチ打ち Jinsei Bakuchi Uchi _My Life's Gambling_
________________________________________________________ CLOUD'S WEAPONS
バスターソード Basutaasoodo Buster Sword
ミスリルセイバー Misuriruseibaa Mithril Saber
ハードブレイカー Haadobureikaa Hard Breaker
バタフライエッジ Batafuraiejji Butterfly Edge
エンハンスソード Enhansusoodo Enhance Sword
オーガニクス Ooganikusu Ogre Nix クリスタルソード
Kurisutarusoodo Crystal Sword フォースイーター Foosuiitaa Force
Eater ルーンブレイド Ruunbureido Rune Blade 村雨 Murasame Town
Rain 釘バット Teibatto Nail Bat 陸 X 守吉行 Riku x syukichikou
[Land x Protect Good Luck Journey] アポカリプス Apokaripusu
Apocalypse 天の巖霎 Ten no Ganshou Heavenly Boulder Rain
ラグナロク Ragunaroku Ragnarok アルテマウェポン
Arutemauepon Ultima Weapon
_________________________________________________________ TIFA'S WEAPONS
レザーグローブ Rezaaguroobu Leather Glove メタルナクル
Metarunakkuru Metal Knuckle ミスリルクロー Misurirukuroo Mithril
Claw グランドグラブ Gurandogurabu Grand Glove
タイガーファング Taigaafangu Tiger Fang
ダイアナックル Daianakkuru Daia Knuckle
ドラゴンクロー Doragonkuroo Dragon Claw
クリスタルグラブ Kurisutarugurabu Crystal Glove
モータードライブ Mootaadoraibu Motor Drive
プラチナフィスト Purachinafisuto Platinum Fist
カイザーナックル Kaizaanakkuru Kaiser Knuckle 軍手 Gunte
Army Cotton Gloves オーバーソウル Oobaasouru Over (-head) throw
マスターフィスト Masutaafisuto Master Fist
ゴッドハンド Goddohando God Hand プレミアムハート
Puremiamuhaato Premium Heart
_______________________________________________________ BARETT'S WEAPONS
ガトリングガン Gatoringugan Gatling Gun アサルトガン
Asarutogan Assault Gun キャノンボール Kyanonbooru Cannonball
アトミックシザー Atomikkushizaa Atomic Scissor
ハードバルカン Haadobarukan Hard Vulcan チェーンソー
Cheensoo Chainsaw マイクロレーザー Maikuroreezaa Micro Laser AMキャノン
A.M Kyanon A. M. Cannon Wマシンガン W Mashingan Double Machine Gun
ドリルアーム Doriruaamu Drill Arm ソリッドバズーカ
Soriddobazuuka Solid Bazooka ロケットパンチ Rokettopanchi Rocket
Punch エネミーランチャ Enemiirancha Enemy Launcher
パイルバンカー Pairubankaa Pile Banker
マキシマムレイ Makishimamurei Maximum Ray
ミッシングスコア Missingusukoa Missing Score
_________________________________________________________RED 13'S WEAPONS
ミスリルクリップ Misurirukurippu Mithril Clip
ギヤマンヘアピン Giyamanheapin Giyaman Hairpin
シルバーバレッタ Shirubaabaretta Silver Baretta
ゴールドバレッタ Goorudobaretta Gold Baretta
アダマンクリップ Adamankurippu Adamant Clip
クリスタルコーム Kurisutarukoomu Crystal Comb
マジックコーム Majikkukoomu Magic Comb
プラチナバレッタ Purachinabaretta Platinum Baretta
セントクリップ Sentokurippu Battle Clip かんざし Kanzashi
(57/120/none) セラフコーム Serafukoomu Seraph Comb
ベニーモスホン Beniimosuhon Behimoth Horn
スプリガンクリップ Supurigankurippu Spriggan Clip
リミテッドムーン Rimiteddomuun Limited Moon
_______________________________________________________ AERITH'S WEAPONS
ガードロッド Gaadoroddo Guard Rod ミスリルロッド
Misuriruroddo Mithril Rod フルメタルロッド Furumetaruroddo Full
Metal Rod ストライクロッド Sutoraikroddo Strike Rod
プリズムロッド Purizumuroddo Prism Rod
オーロラロッド Oororaroddo Aurora Rod
ウィザードロッド Uizaadoroddo Wizard Rod
ウアイザーロッド Waizaaroddo Confusion/Vizier Rod
フェアリーテイル FEariiteiru Fairy Tail アンブレラ
Anburera Umbrella プリンセスアード Purinsesugaado Princess Guard
__________________________________________________________ CID'S WEAPONS
スイパ Supia Spear スラッシュパイク Surasshupaiku Slash
Pike トライデント Toraidento Trident ポーレアックス
Pooreakkusu Pole Axe パレチガン Paruchizan Partisan 蛇矛 Jahoko
Serpent Halberd ジャベリン Jaberin Javelin グローランス
Gurooransu Glow Lance モップ Moppu Mop ドラグーンランス
Doraguunransu Dragoon Lance X 龍 X 月刀 x ryuu x getsutou x Dragon x
Scimitar (?) 方天画 X 戟 Houtenga x geki [Direct Heaven Picture Halberd]
ロンギヌス Ronginusu Long Noose ビーアンスゴスペル
Biiansugosuperu Venus Gospel
_______________________________________________________ YUFFIE'S WEAPONS
十字手裏剣 Juuji Shuriken Cross Throwing Star ブーメラン
Buumeran Boomerang 風車 Fuusha Windmill 円月輪 Engetsuwa Crescent Moon
Ring ホークアイ Hookuai Hawk Eye クリスタルクロウ
Kurisutarukurosu Crystal Cross 風斬り Fuukiri Wind Slasher
シーンヴァイパー Tsuinvaipaa Twin Viper 卍手裏剣 Manji
Shuriken Manji Throwing Star スーパーボール Suupaabooru Super Ball
風魔手裏剣 Fuuma Shuriken Wind Demon Throwing Star
ライジングサン Raijingusan Rising Sun 圻り X Kari x
(90/116/4c/4s) 不倶載天 Fugutaiten Irreconcilable
____________________________________________________ CAIT SITH'S WEAPONS
イエローメガホン Ieroomegahon Yellow Megaphone
グリーンメガホン Guriinmegahon Green Megaphone
ブルーメガホン Buruumegahon Blue Megaphone
レッドメガホン Reddomegahon Red Megaphone
クリスタルメガホン Kurisutarumegahon Crystal Megaphone
ホワイトメガホン Howaitomegahon White Megaphone
ブラックメガホン Burakkumegahon Black Megaphone
シルバーメガホン Shirubaamegahon Silver Megaphone 法 X X Hou
xx (68/118/none) ゴールドメガホン Goorudomegahon Gold Megaphone
突 X ラッパ Totsu x rappa xx Rapper スターライトホン
Sutaaraitohon Starlight Phone マーベラスチアー Maaberasuchiaa
Marvelous Cheer ______________________________________________________ VINCENT'S
WEAPONS クイックシルバー Kuikkushirubaa Quicksilver スパス
Supasu Super ランダル Randaru Landal ライアット Raiatto
(64/120/4c/2s) ウィンチェスター Winchesutaa Winchester
ピースメーカー Piisumeekaa Peacemaker バントライン
Bantorain (48/124/4c/APx2) ロンゲバアレルR Rongebareru R
Longbarrel Rifle 銀玉鉄砲 Gin Tama Teppou Silver Jewel Gun
スナイパCR Sunaipa CR Sniper CR ハイブロウST Haiburou ST
Highbrow ST アウトサイダー Autosaidaa Outsider
デスペナルチ Desupenaruti Death Penalty
_____________________________________________________ SEPHIROTH'S WEAPON
正宗 Masamune Quick Blood Rain
______________________________________________________________ BRACELETS
ブロンズバングル Buronzubanguru Bronze Bangle
アイアンバングル Aianbanguru Iron Bangle
チタンバングル Chitanbanguru Titanium Bangle
ミスリルの腕輪 Misuriru no Udewa Mithril Bracelet
カアボンバングル Kaabonbanguru Carbon Bangle 銀の腕輪
Gin no Udewa Silver Bracelet 金の腕輪 Kin no Udewa Gold Bracelet
ダイアバングル Daia Banguru Daia Bangle
クリスタルバングル Kurisutarubanguru Crystal Bangle
プラチナバングル Purachinabanguru Platinum Bangle
ルーンの腕輪 Ruun no Udewa Rune Bracelet エジンコート
Ejinkooto Age Coat ウィザードブレス Uizaadoburesu Wizard Brace
アダマンバングル Adamanbanguru Adamant Bangle
ギガースの腕輪 Gigaasu no Udewa Gigas Bracelet
インペリアルガード Inperiarugaado Imperial Guard
エイジスの腕輪 Eijisu no Udewa Aegis Bracelet
フォースブレス Foosuburesu Force Brace
ウォーリアバングル Uooriabanguru Warrior Bangle
神羅安式防具 Shinrayasushikibougu [Shin-Ra Relaxed Form Defense
Tool] 神羅甲型防具改 Shinrakoukeibougukai [Shin-Ra Armor Type
Defend Tool Reform] フォウスロット Fousurotto Four Slot
烈火の腕割 Retsuka no Udewa Ardent Flame Bracelet 極光の腕輪
Kyokukou no Udewa Aurora Bracelet 天雷の腕輪 Tenrai no Udewa Thunder
Bracelet ドラゴンの腕輪 Doragon no Udewa Dragon Bracelet
ミネルバブレス Minerubaburesu Minerva Brace
エスコートガード Esukootogaado Escort Guard
ミスティール Misutiiru Myth Tear ザイドリッツ
Zaidorittsu (100/15/98/18/none) X X 腕 X 計 xx wan x kei Gorgeous (?)
チョコボの腕輪 Chokobo no Udewa Chocobo Bracelet
____________________________________________________________ ACCESSORIES
パワーリスト Pawaarisuto Power Wrist 防弾チョッキ Boudan
Chokki (Strength +10) イヤリング Iyaringu Earring タリスマン
Tarisuman Talisman チョコボのはね Chokobo no Hane Chocobo Feather
お守り Omamori Charm チャンピオンベルト Chanpionberuto
Champion Belt ポイズンリング Poizunringu Poison Ring
タフネスリング Tafunesuringu Toughness Ring
サークレット Saakuretto Sacred 星のペンダント Hoshi no
Pendanto Star Pendant 銀縁メガネ Gin Fuchi Megane Silver Edge Glasses
ハチマキ Hachimaki Headband フェアリーリング Feariiringu
Fairy Ring ジュエルリング Jueruringu Jewel Ring
ハワイトケープ Howaitokeepu White Cape
エレメスのくつ Eremesu no Kutsu Hermes' Shoes
安らぎの指輪 Yasuragi no Yubiwa Peace Ring リボン Ribon Ribbon
炎のおの指輪 Honoo no Yubiwa Flame Ring 冷気の指輪 Reiki
no Yubiwa Cold Ring 雷の指輪 Ikazuchi no Yubiwa Thunder Ring
テトラエレメンタル Tetoraerementaru Tetra-Elemental
セーフティビット Seefutibitto Safety Bit 怒りの指輪
Ikari no Yubiwa Angry Ring 呪いの指輪 Jui no Yubiwa Cursed Ring
守りの指輪 Mamori no Yubiwa Protection Ring タマのすず Tama
no Suzu Spirit Bell リフレクトリング Rifurekutoringu Reflector
Ring 水の指輪 Mizu no Yubiwa Water Ring 盗族の小手 Nusuzoku no
Shoute Thief's Vulgar Little Hand? ヒュプノクラウン
Hyupunokuraun Hypno-Crown
___________________________________________________________ LIMIT BREAKS CLOUD
STRIFE ブレイバー Bureibaa Braver 凶斬り Kyougiri Evil Omen
Slash 破晄撃 Hakougeki Breaking Clear Attack
クライムハザード Kuraimuhazaado Crime Hazard
メテオレイン Meteorein Meteo Rain 画龍点睛 Garyuutensei
[Picture Dragon Finishing Touch] 超究武神覇斬 Chokyuubushinhazan
[Hyper Study War God Supreme Murder] BARETT WALLACE ヘビーショット
Hebiishotto Heavy Shot マインドブレイク Maindobureiku Mind Break
グレネードボム Gureneedobomu Grenade Bomb
ハンマーブロウ Hanmaaburou Hammer Blow
サトライトビーム Satoraitobiimu Satellite Beam
アンガーマックス Angaamakkusu Anger Max
カタストロフィ Katasutorofi Catastrophe TIFA ROCKHEART
掌打ラッシュ Shoudarassyu Palm of Hand Strike Rush
サマーソルト Samaasoruto Somersault 水面蹴り Suimenshokari
Water Surface Kick メテオドライヴ Meteodoraivu Meteo Drive
ドルフィンブロウ Dorufinburou Dolphin Blow
メテオストライク Meteosutoraiku Meteo Strike
ファイナルヘヴン Fainaruhevun Final Heaven AERITH GAINSBOROUGH
癒しの風 Yushi no Kaze Healing Wind 邪気封印 Jakifuuin Wicked
Spirit Sealed 大地の息吹 Daichi no Ibuki Earth's Breath
怒りの烙印 Dori no Rakuin Angry Brand 星の守護 Hoshi no Shugo
Guardian Star 生命の鼓動 Seimei no Kodou Life Beat
大いなる福音 Ooinarufukuin Great Word of God RED 13 / NANAKI
スレッドファング Sureddofangu Shred Fang
ルナティックハイ Runatikkuhai Lunatic High
ブラッドファング Buraddofangu Blood Fang
スターダストレイ Sutaadasutorei Stardust Ray
ハウリングムーン Hauringumuun Howling Moon
アースレイヴ Aasureivu Earth Rave コスモメモリー
Kosumomemorii Cosmo Memory YUFFIE KISARAGI 疾風迅雷 Shippuujinrai Gale
Thunderclap 明鏡止水 Meikoushisui Clear Mirror, Still Water
抜山蓋世 Batsusangaisei Extract Mountain Cover World 血祭 Ketsusei
Blood Ritual 鎧袖一触 Gaishuuichisyoku Armored Sleeves' One Touch
生者必滅 Seishahitsumetsu All Living Human Must Perish 森等万象
Shinrabanshou Universe CAIT SITH ダイス Daisu Dice スロット
Surotto Slot トイボックス Toibokkusu Toy Box
トイソルジャー Toisorujaa Toy Soldier モーグリダンス
Mooguridansu Mogli Dance ラッキーガール Rakkiigaaru Lucky Girl
合体 Gattai Combine アールオーバ Aaruooba All Over
ジョカーデス Jokaadesu Death Joker VINCENT VALENTINE
ガリアンビースト Garianbiisuto Giant Beast
バーサカダンス Baasakadansu Berzerker Dance
ビーストフレア Biisutofurea Beast Flare デスギガス
Desugigasu Death Gigas ギガダンク Gigadanku Giga Dunk
ライブスパーク Raibusupaaku Life Spark ヘルマスカー
Herumasukaa Hell Masker スプラッタコンボ Supurattakonbo Splatter
Combo ナイトメア Naitomea Nightmare カオス Kaosu Chaos
カオスセイバー Kaosuseibaa Chaos Saber
サタンインパクト Satan Inpakuto Satan Impact CID HIWIND
ブウスタジャンプ Buusutojanpu Buster Jump
ダイナマイト Dainamaito Dynamite ハイパージャンプ
Haipaajanpu Hyper Jump ドラゴンモッド Doragonmoddo Dragon Murder
ドラゴンダイヴ Dorgaondaivu Dragon Dive 大乱闘 Dairantou Big
Fray ハイウインド Haiuindo Highwind
ダイス Daisu -- (not a real Break)
ガリアンビースト Garianbiisuto -- (not a real Break)
________________________________________________________ ABOUT THIS LIST - Note
that the romaji was not translated directly. In some cases, the actual
kanji-to-romaji spellings are different from what I interpreted them as; I
assume that both are correct. Below are the direct spellings as opposed to the
spellings in the above list: Reiki = Burizado, Burizara, Burizaga Daichi =
Kueiku, Kueira, Kueiga Doku = Baio, Baiora, Baioga Juuryoku = Gurabide,
Gurabira, Gurabiga Kaifuku = Kearu, Kearura, Kearuga Fulkea = Furukea Altema =
Arutema - Pretty much all of the kanji used in the spellings of the Limit Breaks
were translated kanji by kanji (I'm horrible at pairing them). I know the names
sound funky and make no sense, but I'm at a loss unless someone provides me with
the actual translations. - Characters I weren't able to translate are replaced
with an 'x'. Kanji that I couldn't display are replaced with an 'X'. - If an
object's name is untranslated (such as 'xx no x'), then the effect (for items
and accessories) or statistics (for weapons and bracelets) of that object will
be given in parenthesis instead, so you can tell what the object is by what it
does/how if affects you. The statistics are listed in this order: WEAPONS:
(Attack Power/Hit Rate/Single Materia Holders/Connected Materia Holders/Gained
AP Bonus) BRACELETS: (Defense Power/Evade Rate/Magic Defense Power/Magic Evade
Rate/Single Materia Holders/Connected Materia Holders/Gained AP Bonus) - Words
enclosed in [ ] take up two lines due to their size. - Finally, anything
enclosed in < > is accessible/usable only with a Game Shark code.
______________________________________________________ TRANSLATION NOTES Tensei
no Honoo / Flame of Reincarnation This is the literal translation. If your dead
allies were revived as frogs, it might make sense :) But in this case, I think
'tensei' is supposed to mean 'ressurection' instead of 'reincarnation'. Shurudan
/ Hand Pomegranate Bullet Well, this is that actual kanji-by-kanji
translation... If you look at the individual translations, you may think of a
grenade. In Japanese, grenade is 'tekidan', which would fit the first and last
kanji ('shu' and 'ru', since shu can also be 'te'), but not the middle one. Bomu
no Migiude / Right Arm Bomb Okay, believe it or not, this item has appeared in
other FF games with the exact same name. The only thing I can think of is that
maybe this item is the right arm of the enemy you get it from (the little
floating, self-destructing creatures that are also in other FF games).
Wakiwashisou / Delusion Washi Weed If you spell 'washi' using kanji, it means a
type of thin rice paper. I don't know what 'washi' is supposed to mean in this
case, but think about it...a weed wrapped in paper that causes delusions? And
'sou' can also be translated as 'herb'. In other words, this is a joint!
Nankyoku no Kaze / Antarctic Wind 'Nankyoku' literally means 'north pole', but
this item has been translated as 'Antarctic' in previous FF games, so that's the
word I used. Reiki no Ketsushou / Cold Binding Crystal This is my best guess for
the translation. I'm sure that 'ketsushou' spelled differently is a real word,
but I don't know the correct way to spell it in English. Dengekitori no Tsuno /
Electric Shock Bird Horn You can win this item from the birds that cast thunder
spells in the Uutai area, so 'dengeki' (electrick shock) and 'tori' (bird) seem
to be correct. I think 'tsuno' implies the type of horn you use to make a sound
(and summon others), not the horn of an animal. Yuugaibutsushitsu / Harmfulness
Material As it is, the name basically means that this object has a harmful
quality (it poisons enemies). As strange as this sounds, this is the actual
implication of the kanji. Jikuudan / Space-Time Bullet 'Jikuu' is time and
space, and 'dan' is bullet. What this has to do with casting a gravity-related
spell is beyond me. I recall there being a magic series in FF5j called
'Jikuumahou' (Time-Space Magic) that a class of magic users could learn, and I
think the gravity spells (Juuryoku) were part of that magic set. However, I
haven't played FF5j in at least a year, so I'm not too sure. Souryuu no Kiba /
Fang of Dragon Pair The literal translation of the kanji is 'Pair Dragon of
Fang'. Usually, anything with 'no' in it is supposed to be rearranged, but even
then, the name of this item doesn't make much sense. Of course, you do win it
from Twin Head (a two-headed boss monster), so 'Dragon Pair' isn't _that_ far
off from 'twin', I guess. Misuriru Seibaa / Mithril Saber 'Mithril' is not a
real substance, but it's used in video games a lot. It was made up by a novelist
named J. R. R. Tolkien, who published a series of fantasy books some time ago.
'Misuriru' is simply the romaji version of this word. Riku x syukichikou / ?
With all but one kanji translated, you think I could figure this one out. As it
is, none of the kanji go together, making the translation 'Land x Protect Good
Luck Journey'. I have my guesses as to what this means, but until I can get the
second kanji, I'm not going to hazard a translation. Daianakkuru / Daia Knuckle
It would make sense if 'daia' were short for 'diamond', but I recall hearing
somewhere that 'daia' is supposed to be an incredibly hard substance found in
the Final Fantasy universe. Purachina Fist / Platinum Fist Like 'Chitanbanguru'
(see below), 'purachina' is a real word that means 'platinum'. Since most people
aren't familiar with it, I simply made a double translation and wrote it as
'platinum'. Pairubankaa / Pile Banker This weapon looks like a harpoon or
grappling hook, yet it is not a projectile weapon. The translation 'Pile Banker'
has no meaning, but then what could the name of this weapon be? Supurigankurippu
/ Spriggan Clip Does anyone know if 'spriggan' is a real word? That's what I
translated 'supurigan' as, since I couldn't make it into any recognizable word.
Waizaaroddo / Wizier/Confusion Rod I assume that 'waizaa' is translated as
'wizier' (also spelled with a 'v'). According to the online dictionary I use, it
means 'confusion'. Since this weapon doesn't confuse enemies in battle, I chose
to list both meanings until I can discover which one is appropriate. Fiariiteiru
/ Fairy Tail A play on words. What's given above is the exact translation, but
'tale' is pronounced the same way in English (as in 'fairy tale'). Get it? Ha,
ha...ahem. Ronginusu / Long Noose My translation of this 'long noose' is
probably wrong, but I can't think of any other translation that fits. Any ideas?
Biiansugosuperu / Venus Gospel Yes, 'Venus Gospel' is the correct translation of
this weapon's name. As is usual in Japanese games, two words having to deal with
two distinctly different things (the worship of Greek gods and Christianity)
have been put together to produce a nonsensical name. Juuji Shuriken / Cross
Throwing Star This translation seems like it makes sense, but the individual
kanji mean something like 'ten characters'. Anyone know more about this? Of
interest only to me is the fact that the kanji for 'shuriken' translate
individually as something like 'hand inside blade'. Manji Shuriken / Manji
Throwing Star Unlike 'Cross Throwing Star', the manji symbol has no real meaning
(at least not in present day terms). But before you get worked up, keep in mind
that the first symbol is not a swastika. While they look similar, the manji is
turned counter-clockwise, and was given it's name by Japanese Buddhists, who
have used the symbol for centuries to mean good fortune and prosperity. Fuuma
Shuriken / Wind Demon Throwing Star This translation would work, but a lot of
people are familiar with Japanese words like 'shuriken', or the names of swords
'Masamune', 'Murasame', 'Muramasa', so this weapon and the other two may simply
be more recognizable as 'Juuji/Manji/Fuuma Shuriken'. Fugutaiten /
Irreconcilable The translation given is the direct one, but a more loose
translation would be something like 'I'll never agree' or 'ever-clashing
enemies'. Randaru, Raiatto, Bantorain I'm assuming that these names (given in
romaji) have English equivalents (i.e. they're real guns). Anyone know which
ones? Also, can anyone figure out what the CR in 'Sniper CR' and the ST in
'Highbrow ST' stand for? Gin Tama Teppou / Silver Jewel Gun The kanji for 'tama'
means jewel or orb, but there's another kanji for 'tama' that means bullet. I
think the latter one would have made more sense (as in Silver Bullet Gun), but
I'm just translating what's there, so.... Masamune / Quick Blood Rain I heard
this translation from someone else (can't remember who, but you get credit, of
course). However, the translations of the two individual kanji end up meaning
something like 'point of justice' as in, the sword- point of justice (see what I
mean? This translation is sort of like gunslingers in the old West who made
their own 'justice' by killing others. Doesn't make too much sense unless you
know about these things). I don't know which one is correct, though.
Chitanbanguru / Titanium Bangle This is something of a modified translation,
since 'chitan' is a word in it's own right (it's Japanese for titanium). This
kind of pairing ('real' Japanese words with romaji) is common in Japanese words
and is a nightmare to translate if you don't realize that one word is in fact a
'genuine' word. Eijisu no Udewa / Aegis Bracelet I have no idea if 'eijisu' is
the romaji version of 'aegis' or not, but it seems to fit. The word 'aegis'
comes from Latin, and was a shield carried by the gods in Greek mythology.
Shinrayasushikibougu / Shin-Ra Relaxed Form Defense Tool I couldn't make this
into anything, so it's listed here translated kanji by kanji. Yes, the first two
characters stand for 'Shin-Ra' as in the group that you're fighting against. I
would assume that 'Relaxed Form' means that this bracelet is weaker than the
other bracelet below? Shinrakoukeibougukai / Shin-Ra Armor Type Defend Tool
Reform This item has pretty much the same story as the first one. From the
meanings of the kanji, it seems as if this bracelet is a remade, stronger
version of the 'shinrayasushikibougu'? Retsuka no Udewa / Ardent Flame Bracelet
Literally, 'violent flame' bracelet. No matter how you translate it, I think
retsuka is supposed to mean 'great fire' as in a bonfire or large blaze, but
'ardent flame' seemed to be the closest I could get without changing the meaning
of the word. Kyokukou no Udewa / Aurora Bracelet Literally, 'pole light', or the
Aurora Borealis (sp)? Together, the kanji for 'kyokukou' mean 'aurora'. Tenrai
no Udewa / Thunder Bracelet Literally, 'heavenly/divine thunder', perhaps
referring to the wrath or might of the gods. Together, the kanji for 'tenrai'
mean 'thunder'. Misutiiru / Myth Tear I know this sounds wrong, but what else
could you translate it as? Boudan Chokki / ? Well, the kanji for 'Boudan'
translate loosely as 'bulletproof' (literally, 'protect bullet'), but I can't
figure out what 'chokki' (in romaji) is supposed to mean. I assume it's an
article of clothing or a piece of jewelry, but can't make any definite
translations. Eremesu no Kutsu / Hermes' Shoes I thought this seemed correct,
and it would fit according to the purpose of the item (it makes your Time Bar go
faster, and Hermes was a Greek god said to be incredibly fast), but it doesn't
sound exactly right. Tetoraerementaru / Tetra-Element For those of you who don't
know, 'tetra-' is a prefix that means 'four', which is the reason why this
accessory protects you from the four basic elements (fire, earth, etc.) Nusuzoku
no Shoute / Thief's Vulgar Little Hand I doubt this is the correct translation,
but the kanji used for this item all have meanings that sound right. Anyone care
to translate this for me? Hyupunokuraun / Hypno-Crown 'Hypno' is short for
'hypnotic', which is obvious if you consider the effect of this item (you have a
higher success rate when using the Control/Manipulate materia). Kyougiri / Evil
Omen Slash This could also be 'Evil Behead', 'Bad Luck Murder' or 'Villan Kill',
depending on how you translate the kanji 'kyou' and 'zan (ki)'. In the FF7 demo
disc, this was translated as 'Cross Slash'--which is completely wrong. During
the Break, Cloud actually slashes out the kanji for 'kyou' with his sword (Evil
Omen). Hakougeki / Breaking Clear Attack I'm not sure if 'clear' is supposed to
mean that there's nothing around, or that something can be seen clearly, but it
makes sense when written along with the other words. Garyuutensei / Picture
Dragon Finishing Touch There's a old story in which a boy gets a magical
paintbrush that will make whatever he paints come to life. The boy becomes a
successful artist by painting very lifelike pictures, which he always leaves
incomplete so the drawing doesn't spring to life and leave the paper. To make a
long story short, he finishes drawing a picture of a dragon but a drop of ink
from his brush lands on the paper; right where the dragon' eye would be,
completing the picture and revealing his secret to everyone else when the dragon
flies away. ...What this has to do with Cloud's Limit Break is beyond me, but
that's what the above kanji imply, so there you have it. Edmond Chiu suggests
that Cloud is 'drawing' a picture with his sword, and the enemies act like the
'eyes' of the picture. Chokyuubushinhazan / Super Ultimate War God Champion
Slash Sounds strange, doesn't it? All the kanji used to make up this word are
seperate, although you can pair 'bu' and 'shin' together. My take on this is a
little incomplete, but here's some of the possible meanings: Kanji Breakdown of
Cloud's Level 4 Limit Break Chou Kyuu Bu Shin Ha Zan Transcend/Hyper Study War
God/ Champion/Supreme Behead/Kill Super/Ultra Master Murder/Slash Together,
'Bushin' means 'Army God'. There is also a god of war called Ashura. If 'ha'
were to mean 'champion', another implied meaning could be 'the War God's
Champion', as in, this person (the champion) is the one who is attacking. I'm
not sure about 'study'. Maybe it implies mastery through studying the art of
fighting/war? Assuming the first kanji was 'transcend', it could mean
'Transcending Knowledge' as in beyond understanding/more important than the sum
of all knowledge. However, Edmond Chiu (who knows a lot more about kanji than I
do), suggests that the translation is "something like 'Super Ultimate War
God Champion Slash.'" Sounds good to me. Shoudarassyu / Palm of Hand Strike
Rush Well, rassyu (in romaji) translates as 'rush'. But the two kanji that make
up 'shouda' have more than one meaning--I got 'palm of hand' from 'shou' and
doubt if that's the correct translation (although it sounds good in English :).
Hoshi no Shugo / Guardian Star 'Shugo' actually translates as 'protect' or
'safeguard', but it seemed to me that 'guardian' would make more sense when
written with 'star'. I generally try to avoid putting my own spin on
translations, so if you don't like what I've written, use one of the other
examples. Seimei no Kodou / Life Beat Obviously, what this is supposed to mean
is 'heart beat', but then again, 'life' and 'heart beat' are connected, so this
isn't as strange as it looks. Ooinarufukuin / Great Word of God Another
translation would be 'Great Gospel'. I wonder if this will be translated exactly
when the English version of FF7 is released? :) Mekoushisui / Clear Mirror,
Still Water Gaishuuichishoku / Armored Sleeves' One Touch Seishahitsumetsu / All
Living Human Must Perish All these translations are according to Edmond Chiu,
who explains that Square used the kanji for both literal and meaningful
purposes. The literal translations are: Bright Mirror Stop Water, Armed Shoulder
One Hit, and Life Person Inevitable Destroy. Anyone know what 'Extract Mountain
Cover World' (Batsusangaisei) is supposed to mean? Dairantou / Big Fray Together
'ran' and tou' mean 'fray'. I prefer their seperate translations, which would
make this word 'Big Riot War'. Sounds better, doesn't it?
========================================================================= ITEMS
AND EQUIPMENT
========================================================================= This
section contains a list of all the items, weapons, bracelets, and accessories in
the game. It lists their names in Japanese and English, and explains the purpose
or effect of each item.
------------------------------------------------------------------------- ITEM
NAME TRANSLATION RANGE EFFECT WHEN USED
-------------------------------------------------------------------------
ポーション Potion 1 Restores 100 HP ハイポーション Hi
Potion 1 Restores 500 HP エクスポーション X Potion 1 Restores
all lost HP エーテル Ether 1 Restores 100 MP
エーテルターボ Ether Turbo 1 Restores all lost MP
エリクサー Elixir 1 Restores all lost HP/MP
ラストエリクサー Last Elixir A Restores all lost HP/MP
フェニックスの尾 Phoenix Tail 1 Revive with 1/10th HP
毒消し Poison Neutralizer 1 Cures 'Poison' status 金の針 Gold Needle
1 Cures 'Petrify' status 乙女のキッス Virgin's Kiss 1 Cures 'Toad'
status うちでのこづち Uchide no Koduchi 1 Cures 'Minimum' status
やまびこえんまく Yamabikoenmaku 1 Cures 'Sleep' status
興奮剤 Stimulant 1 Causes 'Anger' status, cures 'Sadness' status
鎮静剤 Tranquilizer 1 Causes 'Sadness' status, cures 'Anger' status
万能薬 Almighty Medicine 1 Cures any status ailment けむりだま
Silent Smoke A Escape from battle if used on allies or enemies
スピードドリンク Speed Drink 1 Casts 'Haste' 英 X の薬 Ei
x no Kusuri 1 Casts 'Mighty Guard' ワクチン Vaccine 1 Prevents status
ailments 手榴弾 Shurudan 1 Minor special damage ボムのかける
Bomb Fragment 1 Medium fire damage ボムの右腕 Right Arm Bomb 1 Heavy
special damage 金の砂時計 Gold Hourglass A Casts 'Stop'
死神のキッス Death God's Kiss A Same effect as 'All Over'
クモの糸 Spider Thread A Casts 'Slow' ドリームパウダー
Dream Powder A Casts 'Sleep' サイレントマスク Silent Mask A
Casts 'Silence' 戦いのゴング Battle Gong A Casts 'Berserk'
惑わし草 Delusion Washi Weed A Casts 'Confuse' 火龍の牙 Fire
Dragon Fang A Casts 'Faira' 火とん Fire Scroll A Casts 'Faiga'
南極の風 Antarctic Wind A Casts 'Blizara' 冷気の結晶 Cold
Binding Crystal A Casts 'Blizaga' 電撃鳥の角 [Electric Shock Bird A
Casts 'Sandara' Horn] 雷迅 Fast Thunder A Casts 'Sandaga'
大地のドラム Earth Drum A Casts 'Quera' 大地のハンマー
Earth Hammer A Casts 'Quega' 有害物質 Harmfulness Material A Casts
'Biora' モルボルの触手 Molbol's Tentacle A Casts 'Bioga' 星のX
Sand Star A Casts 'Cometeo' バンパイアの牙 Vampire Fang 1 Gain HP
stolen from target ゴーストハンド Ghost Hand 1 Gain MP stolen from
target バズィリスクの爪 Basilisk's Nail 1 Causes 'Petrify'
光のカーテン Light Curtain A Casts 'Barrier'
月のカーテン Moon Curtain A Casts 'Mabarrier' 反射ミラー
Reflection Mirror A Casts 'Reflect' 聖なるとーち Holy Torch A Casts
'Dispel' 巨鳥のハネ Big Bird Feather A Inflicts Wind damage
海龍のウロコ Sea Dragon Scale A Casts 'Aqua Breath'
モズのはやにえ Mozu no Hayanie 1 Casts 'Toad' チヂマール
Shorten A Casts 'Minimum' 目薬 Eye Medicine 1 Cures 'Dark' status
ファイアカカテル Fire Cocktail 1 Causes fire damage Sマイン
S Mine 1 Medium special damage 203ミリ砲弾 [203 Million Bullet 1 Heavy
special damage Shells] 重力球 Gravity Ball 1 Casts 'Gravite' 字空弾
Space-Time Bullet 1 Casts 'Gravira' イカズミ Ikasumi 1 Causes 'Dark'
しびれ針 Numbness Needle 1 Causes 'Paralysis' 双龍の牙 Fang of
Dragon Pair A Causes lightning damage 魔女の大釜 Witch's Cauldron 1
Casts 'Smelly Breath' シルキスの野菜 Shirukisu Vegetable C Speed,
Stamina, and Kashiisa Up レイゲンの野菜 Reigen Vegetable C Stamina
Up ミメットの野菜 Mimetto Vegetable C (no effect)*
クリーエの野菜 Kuriie Vegetable C Stamina Up
パサーナの野菜 Pasaana Vegetable C Kashiisa Up
タンタルの野菜 Tantaru Vegetable C Stamina and Kashiisa Up
カラッカの野菜 Karakka Vegetable C Kashiisa Up
ギザールの野菜 Gizaaru Vegetable C Stamina Up テント Tent A
Restores all lost HP/MP, only when touching a Save Point or in the World Map
パワーアップ Power Up 1 'Power' up by one point
ガードアップ Guard Up 1 'Guard' up by one point
マジックアップ Magic Up 1 'Magic' up by one point
マインドアップ Mind Up 1 'Mind' up by one point
スピードアップ Speed Up 1 'Speed' up by one point
ラックアップ Luck Up 1 'Luck' up by one point ゼイオの実
Zeio Fruit - Used to breed chocobos カラブの実 Karabu Fruit - Used to
breed chocobos ポロフの実 Porofu Fruit - Used to breed chocobos
パラムの実 Paramu Fruit - Used to breed chocobos ラサンの実
Rasan Fruit - Used to breed chocobos サラハの実 Saraha Fruit - Used to
breed chocobos ルジルの実 Rujiru Fruit - Used to breed chocobos
ピピオの実 Pipio Fruit - Used to breed chocobos
ズィンクバッテリー Zinc Battery - Used in Midgar, Disc One
ポケットティッシュ Pocket Tissue -
超究武神覇斬 S. U. W. G. C. S. M Lv.4 Limit Break - Cloud
カタストロフィ Catastrophe M Lv.4 Limit Break - Barett
ファイナルヘヴァン Final Heaven M Lv.4 Limit Break - Tifa
大いなる福音 Great Word of God M Lv.4 Limit Break - Aerith
コスモメモリー Cosmo Memory M Lv.4 Limit Break - Red 13
森羅万象 Universe M Lv.4 Limit Break - Yuffie カオス Chaos M Lv.4
Limit Break - Vincent ハイウインド Highwind M Lv.4 Limit Break - Cid
1/35神羅 1/35 Shin-Ra x - Part of a set of twelve?
超合金スイーパー Super Alloy Sweeper - (no purpose)
マサムネブレード Masamune Blade - (no purpose)
セーブクリスタル Save Crystal - Make a save point one time only
in the Makou Pit ディオ激問日記 [Dio's Exciting Fight - (no
purpose) Diary] サイン色紙 Signed Colored Paper - (no purpose)
人生バクチ打ち _My Life's Gambling_ - (no purpose) 1 = Affects one
target only. A = Affects all targets (all allies or all enemies). C = Only
Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these
items restore 100 HP to the target. M = This is the manual required for a
character to learn his or her 4th Level (also called Ultimate) Limit Break. * =
This item has no effect when used on Chocobos, but it can be used to get the
Fuuin materia and can be used in conjuction with a Teki no Waza materia to learn
the Enemy Skill 'Chocobockle'.
------------------------------------------------------------------------- WEAPON
NAME TRANSLATION ATK. HIT. HOLDERS AP
------------------------------------------------------------------------- CLOUD
- SWORDS _________________________________________________________
バスターソード Buster Sword 18 96 2c
ミスリルセイバー Mithril Saber 23 98 2c/1s
ハードブレイカー Hard Breaker 32 98 2c/2s
バタフライエッジ Butterfly Edge 39 100 4c
エンハンスソード Enhance Sword 43 107 8c
オーガニクス Ogre Nix 62 103 4c/2s クリスタルソード
Crystal Sword 76 105 6c フォースイーター Force Eater 36 100 3s
APx2 ルーンブレイド Rune Blade 40 108 4s APx2 村雨 Murasame 51
100 4c/1s 釘バット Nail Bat 70 100 none 陸 X 守吉行 Riku x
syukichikou 56 100 2s アポカリプス Apocalypse 88 110 3s APx3
天の巌霎 Ten no Ganshou 93 100 6s ラグナロク Ragnarok 97 105
6c アルテマウェポン Ultima Weapon 100 110 8c APx0 TIFA - GLOVES
__________________________________________________________
レザーグローブ Leather Glove 13 99 1s メタルナクル
Metal Knuckle 18 102 2c ミスリルクロー Mithril Claw 24 106 2c/1s
グランドグラブ Grand Glove 31 110 2c/2s
タイガーファング Tiger Fang 38 110 4c
ダイアナックル Daia Knuckle 51 112 4c/1s
ドラゴンクロー Dragon Claw 62 114 4c/2s
クリスタルグラブ Crystal Glove 75 115 6c
モータードライブ Motor Drive 27 106 3s APx2
プラチナフィスト Platinum Fist 30 108 4s APx2
カイザーナックル Kaiser Knuckle 44 110 2c/6s 軍手 Army
Cotton Gloves 68 114 none オーバーソウル Over (-head) throw 28 106
4s APx2 マスターフィスト Master Fist 38 108 6s
ゴッドハンド God Hand 86 255 4c プレミアムハート
Premium Heart 99 112 8c APx0 - The Overthrow will 'power-up' when Tifa is in
critical condition (i.e. near death). - The Master Fist will power-up when Tifa
is suffering from a status ailment. (NSS) BARETT - CANNONS
_______________________________________________________
ガトリングガン Gatling Gun 14 97 1s アサルトガン
Assault Gun 17 98 2c キャノンボール Cannonball 23 98 2c/1s
アトミックシザー Atomic Scissor 32 99 2c/2s
ハードバルカン Hard Vulcan 39 100 4c チェーンソー
Chainsaw 52 100 4c/1s マイクロレーザー Micro Laser 63 101 4c/2s
AMキャノン A. M. Cannon 77 103 6c Wマシンガン Double Machine
Gun 30 100 3s APx2 ドリルアーム Drill Arm 37 97 4s APx2
ソリッドバズーカ Solid Bazooka 61 100 8c
ロケットパンチ Rocket Punch 62 110 none
エネミーランチャ Enemy Launcher 35 100 2c/3s
パイルバンカー Pile Banker 90 80 6c APx0
マキシマムレイ Maximum Ray 97 98 6c
ミッシングスコア Missing Score 98 108 8c APx0 - The Gatling Gun,
Assault Gun, Cannonball, Hard Vulcan, Micro Laser, A. M. Cannon, Double Machine
Gun, Solid Bazooka, Enemy Launcher, Maximum Ray, and Missing Score are all
projectile weapons. They will cause the same amount of damage whether Barett is
in the front or back row. RED 13 - COMBS
_________________________________________________________
ミスリルクリップ Mithril Clip 24 100 2c/1s
ギヤマンヘアピン Giyaman Hairpin 33 102 2c/2s
シルバーバレッタ Silver Baretta 40 110 4c
ゴールドバレッタ Gold Baretta 50 104 4c/1s
アダマンクリップ Adamant Clip 60 106 4c/2s
クリスタルコーム Crystal Comb 76 108 6c
マジックコーム Magic Comb 37 100 3s APx2
プラチナバレッタ Platinum Baretta 39 104 4s APx2
セントクリップ Battle Clip 58 108 8s かんざし Kanzashi 57
120 none セラフコーム Seraph Comb 68 110 4s
ベ二ーモスホン Behimoth Horn 91 75 6s
スプリガンクリップ Spriggan Clip 87 100 6c
リミテッドムーン Limited Moon 93 114 8c APx0 - The Kanzashi will
hit for the same amount of damage whether Red 13 is in the front or the back row
during battles. AERITH - RODS
__________________________________________________________
ガードロッド Guard Rod 12 99 1s ミスリルロッド Mithril
Rod 16 100 2c フルメタルロッド Full Metal Rod 22 100 2c/1s
ストライクロッド Strike Rod 32 100 2c/2s
プリズムロッド Prism Rod 40 105 4c オーロラロッド
Aurora Rod 51 110 4c/1s ウィザードロッド Wizard Rod 28 100 3s
APx2 ウァイザーロッド Confusion/Vizier Rod 33 100 4s APx2
フェアリーテイル Fairy Tail 37 103 7s アンブレラ
Umbrella 58 118 none プリンセスアード Princess Guard 52 111
6c/1s - "Mamoru beki x gairuto (pawaa appu)" The Princess Guard
(should) power-up when protecting an ally. (NSS) CID - POLEARMS
_________________________________________________________ スイパ Spear 44
97 2c/2s スラッシュパイク Slash Pike 56 98 4c/1s
トライデント Trident 60 105 6s ポーレアックス Pole Axe
64 99 4c/2s パレチガン Partisan 78 100 6c 蛇矛 Serpent Halberd 58
102 4s APx2 ジャベリン Javelin 62 104 4c/1s APx2
グローランス Glow Lance 78 102 6c モップ Mop 68 118 none
ドラグーンランス Dragoon Lance 66 100 8s X 龍 X 月刀 x
ryuu x getsutou 86 102 2c APx3 方天画 X Houtenga x 100 100 6s
ロンギヌス Ronginusu 92 112 4c ビーアンスゴスペル
Venus Gospel 97 103 8c APx0 YUFFIE - SHURIKEN
______________________________________________________ 十字手裏剣
Juuji Shuriken 23 100 2c/1s ブーメラン Boomerang 30 101 2c/2s 風車
Windmill 37 104 4c 円月輪 Crescent Moon Ring 49 105 4c/1s
ホークアイ Hawk Eye 61 107 4c/2s クリスタルクロウ
Crystal Cross 74 110 6c 風斬り Wind Slasher 30 103 3s APx2
シーンヴァイパー Twin Viper 36 108 4s APx2 卍手裏剣
Manji Shuriken 68 110 2c/6s スーパーボール Super Ball 68 120 none
風 X 手裏剣 Fuuma Shuriken 64 113 3s ライジングサン Rising
Sun 68 108 4c APx2 圻り X Kari x 90 116 4c/4s 不倶載天
Irreconcilable 96 112 8c APx0 - Yuffie will always strike for the same amount of
damage whether she is in the front or back row since she uses projectile
weapons. CAIT SITH - MEGAPHONES
_________________________________________________
イエローメガホン Yellow Megaphone 36 100 2c/2s
グリーンメガホン Green Megaphone 41 100 4c
ブルーメガホン Blue Megaphone 48 100 4c/1s
レッドメガホン Red Megaphone 60 100 4c/2s
クリスタルメガホン Crystal Megaphone 74 100 6c
ホワイトメガホン White Megaphone 35 102 3s APx2
ブラックメガホン Black Megaphone 31 104 4s APx2
シルバーメガホン Silver Megaphone 28 106 8s 法 X X Hou xx 68
118 none ゴールドメガホン Gold Megaphone 58 103 8c 突 X
ラッパ Totsu x rappa 95 95 6c APx0 スターライトホン
Starlight Phone 88 102 8c マーベラスチアー Marvelous Cheer 95
110 8c APx0 VINCENT - GUNS
_________________________________________________________
クイックシルバー Quicksilver 38 110 2c/2s スパス Super 48
112 4c ランダル Landal 51 118 4c/1s ライアット Raiatto 64 120
4c/2s ウィンチェスター Winchester 73 120 6c
ピースメーカー Peacemaker 38 118 2c/1s APx2
バントライン Bantorain 48 124 4c APx2 ロンゲバアレルR
Longbarrel R (Rifle) 66 255 8c 銀玉鉄砲 Silver Jewel Gun 62 120 none
スナイパCR Sniper CR 42 255 4c ハイブロウST Highbrow ST 97 120
6c APx0 アウトサイダー Outsider 80 120 4c/4s
デスペナルチ Death Penalty 99 115 8c APx0 - Vincent will always
strike for the same amount of damage whether he is in the front or back row
since he uses projectile weapons. SEPHIROTH - KATANA
_____________________________________________________ 正宗 Masamune 99 255
6c - The materia description acts as if this item has no holders. You can only
get this weapon by using the Item Select GS code (look elsewhere in the FAQ for
details). It appears with a handgun icon, as if it were a weapon for Vincent,
but he cannot equip it. Equipping it on Sephiroth is kinda useless since he
already has one.
-------------------------------------------------------------------------
BRACELET NAME TRANSLATION DEF EVD MDF MEV HOLDERS AP
-------------------------------------------------------------------------
ブロンズバングル Bronze Bangle 8 0 0 0 none
アイアンバングル Iron Bangle 10 0 2 0 1s
チタンバングル Titanium Bangle 14 2 4 0 2s
ミスリルの腕輪 Mithril Bracelet 18 3 8 0 2c
カアボンバングル Carbon Bangle 27 3 14 0 2c/1s 銀の腕輪
Silver Bracelet 34 4 22 0 2c/2s 金の腕輪 Gold Bracelet 46 4 28 0 4c
ダイアバングル Daia Bangle 57 6 37 0 4c/1s
クリスタルバングル Crystal Bangle 70 8 45 1 6c
プラチナバングル Platinum Bangle 20 0 12 0 2s APx2
ルーンの腕輪 Rune Bracelet 43 5 24 0 4s APx2
エジンコート Ejinkooto 50 0 33 0 7s ウィザードブレス
Wizard Brace 6 3 85 3 8c アダマンバングル Adamant Bangle 93 0 23
0 2c ギガースの腕輪 Gigas Bracelet 59 0 0 0 4c/1s APx0
インペリアルガード Imperial Guard 82 0 74 0 6c
エイジスの腕輪 Aegis Bracelet 55 15 86 50 4c
フォースブレス Force Brace 74 3 100 3 4c/1s
ウォーリアバングル Warrior Bangle 96 0 21 0 4c APx0
神羅安式防具 [Shin-Ra Relaxed 30 0 0 0 2c/2s Form Defense Tool]
神羅甲型防具改 [Shin-Ra Armor Type 77 0 34 0 6c Defend Tool
Reform] フォウスロット Four Slot 12 0 10 0 4s 烈火の腕割
[Ardent Flame 72 8 52 3 4c Bracelet] 極光の腕輪 Aurora Bracelet 76 8
54 3 4c 天雷の腕輪 Thunder Bracelet 74 8 55 3 4c
ドラゴンの腕輪 Dragon Bracelet 58 3 47 2 6c
ミネルバブレス Minerva Brace 60 8 57 0 6c
エスコートガード Escort Guard 62 5 55 0 6c
ミスティール Myth Tear 65 50 72 60 6c ザイドリッツ
Zaidorittsu 100 15 98 18 none X X 腕 X 計 xx wan x kei 0 0 0 0 8s
チョコボの腕輪 Chocobo Bracelet 35 10 38 10 4s Ardent Flame
Bracelet - Absorb fire-based attacks. Aurora Bracelet - Absorb cold-based
attacks. Thunder Bracelet - Absorb lighting-based attacks. Dragon Bracelet -
Half damage from fire, cold, and lightning- based attacks. Escort Guard - No
damage from lighting, earth, water, or poison-based attacks. Zaidorittsu - Half
damage from every damage type. Chocobo Bracelet - Speed increases by 30 points
when worn. Minerva Brace - Can only be worn by women (Aerith, Tifa, or Yuffie).
-------------------------------------------------------------------------
ACCESSORY NAME TRANSLATION EFFECT WHEN WORN
-------------------------------------------------------------------------
パワーリスト Power Wrist Power goes up by 10
防弾チョッキ Boudan Chokki Strength goes up by 10
イヤリング Earring Magic goes up by 10 タリスマン Talisman
Mental Power goes up by 10 チョコボのはね Chocobo Feather Speed
goes up by 10 お守り Charm Luck goes up by 10
チャンピオンベルト Champion Belt Power and Strength go up by
30 ポイズンリング Poison Ring Absorbs Poison-based attacks, and
your attacks strike with the 'Poison' attribute タフネスリング
Toughness Ring Strength and Mental Power go up by 50 サークレット
Sacred Magic and Mental Power go up by 30 星のペンダント Star
Pendant Immune to Poison 銀縁メガネ Silver Edge Glasses Immune to Dark
ハチマキ Headband Immune to Sleep フェアリーリング Fairy
Ring Immune to Poison and Darkness ジュエルリング Jewel Ring
Immune to Petrify, Slow Petrifying, and Paralysis ハワイトケエウ
White Cape Immune to Minimum and Toad エレメスのくつ Hermes' Shoes
Automatic 'Haste' in battle 安らぎの指輪 Peace Ring Immune to
Sadness, Anger, Confusion, and Berserk リボン Ribbon Immune to Sleep,
Poison, Sadness, Anger, Confusion, Silence, Toad, Minimum, Slow Petrifying,
Petrify, Condemned, Berserk, Paralysis, and Darkness 炎のおの指輪
Flame Ring Immune to fire-based attacks 冷気の指輪 Cold Ring Immune to
cold-based attacks 雷の指輪 Thunder Ring Immune to lighting-based
attacks テトラエレメンタル Tetra-Elemental Absorb fire, cold,
lightning and earth-based attacks セーフティビット Safety Bit
Immune to Death, Slow Petrifying, Petrify and Condemned 怒りの指輪
Angry Ring Automatic 'Berserk' in battle 呪いの指輪 Cursed Ring Status
up (?); but you're Condemned during battles 守りの指輪 Protection Ring
Automatic 'Barrier' and 'Mabarrier' in battles タマのすず Spirit Bell
Regain 2 HP with each full step リフレクトリング Reflector Ring
Automatic 'Reflect' in battle 水の指輪 Water Ring Absorbs water-based
attacks 盗族の小手 Nusuzoku no Shoute Increases success rate when
using 'Steal' or 'Plunder' ヒュプノクラウン Hypno-Crown
Increases succes rate when using 'Control' on enemies Cursed Ring - If you die
while wearing this ring (or if time runs out), and you are revived, the counter
will not appear again.
=========================================================================
SHOPPING LIST
========================================================================= This
section is a list of each shop in the game and what you can purchase there.
Please keep the following notation in mind: Bracelet - a bracelet anyone can
wear. 'd' means 'Defense Power' and the number afterwards shows what your
defense power will be changed to if this bracelet is equipped. Next to that is a
number and a letter; this indicates the number of Materia holders and whether
they are single (s), or combined (c). Weapon - a weapon. The name next to it
indicates who can wield it. 'a' means 'Attack Power' and the number afterwards
shows what your attack power will be changed to if this weapon is carried. Next
to that is a number and a letter; this indicates the number of Materia holders
and whether they are single (s), or combined (c). 'None' means that that weapon
has no Materia holders. All the statistics below apply to all three discs. If
the goods for sale or prices change from one disc to the next, then it will say
'(location) - DISC #' afterwards, which is why a location may be listed more
than once. MIDGAR - AREA 7 TOWN
___________________________________________________ INN - TOP OF BUILDING 10 gil
MATERIA SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item
Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia
Recovery 750 Magic Materia WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault
Gun 350 Barett - a17 2c Shurudan 80 Item MIDGAR - AREA 5 TOWN
___________________________________________________ INN - AERITH'S HOUSE 0 gil
ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent
500 Item MATERIA SHOP Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600
Magic Materia Recovery 750 Magic Materia WEAPON SHOP - MAN IN TRAILER Titanium
Bangle 280 Bracelet - d14 2s Shurudan 80 Item MIDGAR - WALL MARKET
___________________________________________________ INN 300 gil ITEM SHOP Potion
50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Yamabikoenmaku 100 Item
Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Hi Potion 300 Item
Tent 500 Item MATERIA SHOP (after Area 7 is destroyed) Flame 600 Magic Materia
Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia
Cover 1000 Independent Materia WEAPON SHOP - GUN & MACHINE SHOP Mithril Rod
370 Aerith - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barett - a17
2c Titanium Bangle 280 Bracelet - d14 2s Mithril Bracelet 350 Bracelet - d18 2c
GUY ON THE LEFT Zinc Battery 300 Item (Disc 1 only) Nusuzoku no Shoute 129000
Accessory (Disc 2+) GENERATOR NEAR AREA 7 TOWN
______________________________________________ MAN SELLING ITEMS (during fight
atop the power generator) Potion 50 gil Item Phoenix Tail 300 Item Poison
Neutralizer 80 Item Shurudan 80 Item Stimulant 100 Item Tranquilizer 100 Item
Tent 500 Item KALM TOWN
______________________________________________________________ INN 300 gil ITEM
SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Eye
Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA
SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command
Materia See Through 1000 Command Materia Remedy 1500 Magic Materia WEAPON SHOP
Mithril Saber 1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril
Claw 750 Tifa - a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Bracelet
350 Bracelet - d18 2c/1s CHOCOBO FARM
___________________________________________________________ INN - MAIN HOUSE 100
gil KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Collect 2000 Independent
Materia KID IN BARN - FIRST CHOICE Rasan Fruit 600 Item Saraha Fruit 400 Item
Ruchiru Fruit 200 Item Pipio Fruit 100 Item Mimetto Vegetable 1500 Item Kuriie
Vegetable 1000 Item Pasaana Vegetable 800 Item Tantaru Vegetable 400 Item
Karakka Vegetable 250 Item Gizaaru Vegetable 100 Item MAIN HOUSE, FIRST CHOICE,
DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos CONDOR FORT
____________________________________________________________ INN - BEDROOM 0 gil
ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Stimulant 100 Item Tranquilizer
100 Item Tent 500 Item MATERIA SHOP Flame 600 Magic Materia Thunder 600 Magic
Materia Cold 600 Magic Materia Recovery 750 Magic Materia CONDOR FORT - DISC TWO
AND THREE _______________________________________ INN - BEDROOM 0 gil ITEM SHOP
Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item
Tranquilizer 100 Item Tent 500 Item S Mine 1000 Item MATERIA SHOP Throw 10000
Command Materia Manipulate 10000 Command Materia Certain Kill 10000 Command
Materia Annihilation 9000 Magic Materia Affect All 20000 Combination Materia
JUNON TOWN - OUTER AREA ________________________________________________ INN -
WOMAN'S HOUSE 0 gil (you must save Purishira first) ITEM SHOP Mithril Bracelet
350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Tail 300 Item Shurudan 80 Item
Tent 500 Item LIFT TO INNER AREA 10 JUNON TOWN - INNER AREA
________________________________________________ INN - FIFTH DOOR 30 gil (Disc
1) MATERIA SHOP - FIRST DOOR See Through 1000 Command Materia Seal 3000 Magic
Materia Recovery 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000
Magic Materia WEAPON SHOP - ALLEYWAY Hard Breaker 1500 Cloud - a32 2c/2s Grand
Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod
1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400
Yuffie - a30 2c/2s WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi Potion 300 Item
Phoenix Tail 300 Item Poison Neutralizer 80 Item Eye Medicine 50 Item
Yamabikoenmaku 100 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Flame 600 Magic Materia Cold 600 Magic
Materia Thunder 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic
Materia WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Edge Glasses 3000
Accessory Headband 3000 Accessory WEAPON SHOP 5 - SEVENTH DOOR Mithril Saber
1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril Claw 750 Tifa -
a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Clip 800 Red XIII - a24
2c/1s JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________
INN - FIFTH DOOR 400 gil MATERIA SHOP - FIRST DOOR See Through 1000 Command
Materia Seal 3000 Magic Materia Recovery 750 Magic Materia Remedy 1500 Magic
Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Rune Blade 3800
Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c Double Machine Gun 2000 Barett
- a30 3s Drill Arm 3300 Barett - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser
Knuckle 15000 Tifa - a44 2c/6s Fairy Tail 2500 Aerith - a37 7s WEAPON SHOP 2 -
SECOND DOOR Wind Slasher 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s
Serpent Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker
3500 Vincent - a38 2c/1s Bantorain 6800 Vincent - a48 4c Magic Comb 2000 Red
XIII - a37 3s Platinum Baretta 3500 Red XIII - a39 4s Wizard Rod 1800 Aerith -
a28 3s Confusion/Vizier Rod 3200 Aerith - a33 4s WEAPON SHOP 3 - FIFTH DOOR,
SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barett - a62 none
Army Cotton Gloves 2200 Tifa - a68 none Kanzashi 6000 Red XIII - a57 none Super
Ball 3000 Yuffie - a68 none Hou x x 3000 Cait Sith - a68 none Mop 3200 Cid - a68
none Silver Jewel Gun 3000 Vincent - a62 none WEAPON SHOP 4 - FIFTH DOOR, THIRD
FLOOR Platinum Bangle 1800 Bracelet - d20 2s Overthrow 4200 Tifa - a28 4s Enemy
Launcher 3300 Barett - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White
Megaphone 2300 Cait Sith - a35 3s Black Megaphone 2800 Cait Sith - a31 4s Silver
Megaphone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c WEAPON SHOP 5
- SEVENTH DOOR Atomic Scissor 1400 Barett - a32 2c/2s Grand Glove 1200 Tifa -
a31 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33
2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow Megaphone 500 Cait Sith - a36
2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000
Vincent - a38 2c/2s SHINRA BOAT
____________________________________________________________ MAN - FIRST OPTION
x2 Super Drink 250 gil (restores HP/MP) MAN - SECOND OPTION Potion 50 Item
Phoenix Tail 300 Item COSTA DEL SOL
__________________________________________________________ INN 200 gil BUYING A
HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300
Item Gold Needle 150 Item Poison Neutralizer 80 Item Eye Medicine 50 Item
Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA
Remedy 1500 Magic Materia Revive 3000 Magic Materia Recovery 750 Magic Materia
Seal 3000 Magic Materia Flame 600 Magic Materia Cold 600 Magic Materia Thunder
600 Magic Materia MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon
Bangle 800 Bracelet - d27 2c/1s Four Slot 1300 Bracelet - d12 4s Fire Cocktail
400 Item COSTA DEL SOL - DISC TWO AND THREE
_____________________________________ INN 0 gil BUYING A HOUSE 30000 MAN SELLING
ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item
Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Flame
600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Earth 1500
Magic Materia Gravity 8000 Magic Materia Poison 1500 Magic Materia MAN IN BAR
Solid Bazooka 16000 Barett - a61 8c Sento Clip 14000 Red XIII - a58 8s Manji
Throwing Star 14000 Yuffie - a68 2c/6s Longbarrel R (Rifle) 13000 Vincent - a66
8c Gold Megaphone 15000 Cait Sith - a58 8c S Mine 1000 Item NORTH COREL
____________________________________________________________ INN 50 gil MAN
SELLING ITEMS Potion 50 Item Phoenix Tail 300 Item Tent 500 Item MAN SELLING
MATERIA Transform 5000 Magic Materia Virgin's Kiss 150 Item Uchide no Koduchi
150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item MAN
SELLING WEAPONS Carbon Bangle 800 Bracelet - d27 2c/1s Force Eater 2200 Cloud -
a36 3s Fire Cocktail 400 Item GOLD SAUCER
____________________________________________________________ ENTRANCE FEE 3000
gil ONE TIME ENTRANCE FEE 30000 ITEM SHOP Potion 50 Item Phoenix Tail 300 Item
Ether 1500 Item Poison Neutralizer 80 Item Virgin's Kiss 150 Item Uchide no
Koduchi 150 Item Gold Needle 150 Item Yamabikoenmaku 100 Item Stimulant 100 Item
Tranquilizer 100 Item TO USE OUTSIDE SAVE POINT 5 GP GHOST SQUARE Ghost Hotel
(Inn) 5 ROUND SQUARE Ferris Wheel 3 SPEED SQUARE 'Shooting Coaster' 10 BATTLE
SQUARE Arena Battle 10 WONDER SQUARE Potion 1 Item Ether 20 Item X Potion 80
Item Ether Turbo 100 Item Gold Ticket 300 ???????? 500 WONDER SQUARE GAMES Arm
Wrestling 100 gil Basket Game 200 Wonder Catcher 100 Mog House 100 Urani
(Fortune Teller) 50 G Bike 200 3D Battler 200 GONGAGA TOWN
___________________________________________________________ INN 300 gil ITEM
SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item
Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant
100 Item Tranquilizer 100 Item ACCESSORY SHOP Headband 3000 Accessory Silver
Edge Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory
White Cape 5000 Accessory Angry Ring 5000 Accessory Perplex 6000 Magic Materia
Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia
WEAPON SHOP - ACCESSORY SHOP ATTIC Hard Breaker 1500 Cloud - a32 2c/2s Grand
Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod
1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400
Yuffie - a30 2c/2s Mozu no Hayanie 500 Item Shorten 400 Item Fire Cocktail 400
Item COSMO CANYON ___________________________________________________________
INN - SECOND FLOOR 100 gil ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix
Tail 300 Item Ether 1500 Item Tent 500 Item Virgin's Kiss 150 Item Uchide no
Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item
MATERIA SHOP MP Up 8000 Independent Materia HP UP 8000 Independent Materia
Perplex 6000 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - TIGER LILY
ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Hard
Vulcan 2700 Barett - a39 4c Prism Rod 2600 Aerith - a40 4c Silver Baretta 2500
Red XIII - a40 4c Windmill 2600 Yuffie - a37 4c Green Megaphone 2400 Cait Sith -
a41 4c Silver Bracelet 1300 Bracelet - d34 2c/2s COREL PRISON
___________________________________________________________ MAN IN BAR Potion 50
gil Phoenix Tail 300 Tent 500 NIVELHEIM
______________________________________________________________ INN 100 gil ITEM
SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item
ROCKET TOWN - DISC ONE __________________________________________________ INN
100 gil ACCESSORY SHOP Supasu 3100 Vincent - a48 4c Gold Bracelet 2000 Bracelet
- d46 4c Power Wrist 7500 Accessory Boudan Chokki 3500 Accessory Earring 7500
Accessory Talisman 4000 Accessory ITEM SHOP Potion 50 Item Hi Potion 300 Item
Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item
Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time
10000 Magic Materia ROCKET TOWN - DISC 2
____________________________________________________ INN 300 gil ACCESSORY SHOP
Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Tent 500 Item Barrier
10000 Magic Materia Seperation 10000 Magic Materia Time 6000 Magic Materia Throw
10000 Command Materia Certain Kill 10000 Command Materia Manipulate 10000
Command Materia ITEM SHOP S Mine 1000 Item Gold Bracelet 2000 Bracelet - d46 4c
Ejinkooto 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Boudan Chokki 3500
Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500
Accessory Safety Bit 7500 Accessory UUTAI
__________________________________________________________________ INN 0 gil
ITEM SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100
Item Tranquilizer 100 Item Tent 500 Item Fire Scroll 800 Item Fast Thunder 800
Item Chocobo Feather 10000 Accessory WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s
Daia Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barett - a52 4c/1s Aurora Rod
5800 Aerith - a51 4c/1s Gold Baretta 6000 Red XIII - a50 4c/1s Slash Pike 6500
Cid - a56 4c/1s Blue Megaphone 5500 Cait Sith - a48 4c/1s Crescent Moon Ring
6000 Yuffie - a49 4c/1s Randaru 6400 Vincent - a51 4c/1s EXCAVATORS' SITE
_______________________________________________________ HEAD EXCAVATOR Placing
Diggers 100 gil SECOND OPTION Daia Bangle 3200 Bracelet - d57 4c/1s Rune
Bracelet 3700 Bracelet - d43 4s Potion 50 Item Hi Potion 300 Item Phoenix Tail
30 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item
THE TEMPLE _____________________________________________________________ FIRST
MEETING WITH THE OLD MAN Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item
Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Virgin's Kiss 150 Item
Tent 500 Item ICICLE LODGE
___________________________________________________________ INN 200 gil WEAPON
SHOP Ogre Nix 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Micro
Razor 12000 Barett - a63 4c/2s Adamant Clip 11000 Red XIII - a60 4c/2s Hawk Eye
12000 Yuffie - a61 4c/2s Red Megaphone 12000 Cait Sith - a60 4c/2s Pole Axe
13000 Cid - a64 4c/2s Raiatto 12000 Vincent - a64 4c/2s Tent 500 Item Hi Potion
300 Item CHOCOBO SENNIN
_________________________________________________________ FIRST CHOICE Porofu
Fruit 2000 gil Item Paramu Fruit 1500 Item Shirukisu Vegetable 5000 Item Reigen
Vegetable 3000 Item MIDEEL VILLAGE
_________________________________________________________ INN - NURSE 0 gil ITEM
SHOP Hi Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Stimulant 100 Item
Tranquilizer 100 Item Almighty Medicine 1000 Item Tent 100 Item MATERIA SHOP HP
Up 8000 Independent Materia MP Up 8000 Independent Materia Transform 5000 Magic
Materia Gravity 8000 Magic Materia Annihilation 9000 Magic Materia WEAPON SHOP
Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon
18000 Barett - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000
Yuffie - a74 6c Crystal Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid -
a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c
Wizard Brace 12000 Bracelet - d6 8c WOMAN SELLING ACCESSORIES Charm 10000
Accessory Flame Ring 8000 Accessory Cold Ring 8000 Accessory Thunder Ring 8000
Accessory Fairy Ring 7000 Accessory Jewel Ring 7500 Accessory White Cape 5000
Accessory MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3
________________________ INN - NURSE 0 gil MAN SELLING ITEMS Potion 50 Item
Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent 500 Item WOMAN SELLING
ACCESSORIES Charm 10000 Accessory Flame Ring 8000 Accessory Cold Ring 8000
Accessory Thunder Ring 8000 Accessory Fairy Ring 7000 Accessory Jewel Ring 7500
Accessory White Cape 5000 Accessory MAN SELLING MATERIA Flame 600 Magic Materia
Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia
HYPERACTIVE KID - FIRST CHOICE* Hi Potion 300 Item Phoenix Tail 300 Item Ether
1500 Item Stimulant 100 Item Tranquilizer 100 Item Almighty Medicine 1000 Item
Tent 500 Item HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c A. M. Cannon 18000 Barett - a77 6c Crystal
Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal
Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000
Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Brace 12000
Bracelet - d6 8c HYPERACTIVE KID - THIRD CHOICE HP UP 8000 Independent Materia
MP Up 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic
Materia Annihilation 9000 Magic Materia * Depending on how many times you met
the kid before Mideel was destroyed determines what he has for sale.
++++++++++++++++++++ 10. SPECIAL THANKS ++++++++++++++++++++ You think I could
do this on my own? Without the help of the following people, this FAQ could
never be what it is today. Thanks muchly to:
------------------------------------------------------------------------- Lazaro
(Doc)
Writer for "Super Juegos", a game magazine
------------------------------------------------------------------------- How to
find the tip for the 4th number of the safe combination in the Shin-Ra Mansion.
------------------------------------------------------------------------- Final
Fantasy VII Database (maybe Final Fantasy Database Index ?)
-------------------------------------------------------------------------
Whoever wrote the Monster List, I'm giving you full credit for it. (someone want
to tell me who wrote this or at least give me the URL?)
------------------------------------------------------------------------- Edmund
Chiu
home.att.net/~edf91/
------------------------------------------------------------------------- LOTS
of info.--Limit Break translations, (and info. on how to learn new Limit Breaks)
information about the Ultimate Weapons, info. about the dating sequence at the
Gold Saucer, and other stuff. (1.7) Information on the URA battle.
------------------------------------------------------------------------- lim
kheng chye
------------------------------------------------------------------------- For
information concerning the second hidden passage in the bedroom in UUutai and
other various information. (1.7) Information on the URA battle.
-------------------------------------------------------------------------
Ignacio Lucas
------------------------------------------------------------------------- Sent
me lots of corrections concerning my translations, and info on prizes you can
win during the marching mini-game in Junon Town. (1.6x) More translations info.,
especially for the Limit Breaks.
------------------------------------------------------------------------- Alan E
Resendiz
------------------------------------------------------------------------- For
information about the FMV sequence on the first floor of the Shinra HQ, and
info. on extra chests in that area.
-------------------------------------------------------------------------
Michael Lee
------------------------------------------------------------------------- Also
gave info about the so-called 'hidden' FMV and extra chests in the Shinra HQ,
and gave me a good reason to add the URL of the GSCCC.
------------------------------------------------------------------------- Andrew
Vestal
unofficial.sqla.com/
------------------------------------------------------------------------- For
hosting the FAQ on his page and putting up with my constant e-mailing of FAQ
revisions :)
------------------------------------------------------------------------- Erwind
-------------------------------------------------------------------------
Pointed out a mistake concerning the Fulkea materia in Cosmo Canyon; namely, you
can't get it during Disc One. Also provided information concerning the Chocobo
Yose materia, and sent in Game Shark codes, in addition to various info. such as
GS code usage, the number of parties you fight during the last battle, the
location of the Ultima Weapon when you kill it in Disc 3, etc.
------------------------------------------------------------------------- Karl
Stenerud
-------------------------------------------------------------------------
Passed along information on what items Yuffie steals from your party during the
game, as well as lots of other stuff (the location of Red 13, Tifa, and Aerith's
Level 4 limit breaks, Chocobo info, some Kamedouraku Flyer info, info on the
piano in Nivelheim, and other various tips).
------------------------------------------------------------------------- jumbo
------------------------------------------------------------------------- Told
me how to refill your chocobo's Dash Meter during a race.
------------------------------------------------------------------------- Shoji
Iwata
-------------------------------------------------------------------------
Locations of the Kamedouraku Flyers, and information about the '7 Fever' trick.
The Materia List was based upon the materia information taken from his FF7
walkthrough version 1.06 (all of the above was taken without permission).
------------------------------------------------------------------------- Niwat
W.
-------------------------------------------------------------------------
Provided the solution to the 'three items' puzzle on the 63rd floor of the
Shinra Headquarters.
------------------------------------------------------------------------- Nikki
www.geocities.com/Tokyo/Towers/9494
------------------------------------------------------------------------- The
Materia List and Raising Chocobo sections were based on info. taken from his
page. -------------------------------------------------------------------------
Bob
-------------------------------------------------------------------------
Passed on some very _interesting_ news...he's the reason why I added the
reminder to the Author's Note section below. Can you beat Final Fantasy 7 in a
week? -------------------------------------------------------------------------
Cloud Strife
-------------------------------------------------------------------------
Details on the Huge Materia, Bahamut Zero, Vincent's Waterfall, the Condor Fort
mini-game, and other tips.
------------------------------------------------------------------------- James
Smith
------------------------------------------------------------------------- Gave
me lots of information concerning the cuts Square made to FF7 prior to it's
release in Japan. He also pointed out errors in the FAQ and gave me several
hints and tips. (v1.4) Even more information regarding the possiblity that
Square released FF7 as an unfinished game.
-------------------------------------------------------------------------
deadfrog
-------------------------------------------------------------------------
Seeing his work made me decide to change the format and layout of the FAQ
somewhat.
------------------------------------------------------------------------- Ian
Kelley
www.sas.upenn.edu/~ikelley
------------------------------------------------------------------------- The
first melody for the 'Piano Trick' was based on a posting by Mr. Kelley in the
alt.games.final-fantasy newsgroup. (v1.2) Rewritten Enemy Skills List info.
taken from his 'Teki no Waza' list, as well as various game tips. (v1.3) More
info on the Enemy Skills, not to mention item arrangement and kana chart info.
The Materia List section was based on his Materia FAQ v1.0. (v1.6) Translation
info., info. and speculation about the 'disabled' materia orbs. Also translated
the name for 'Kanjimaru', and gave me advice on Cait Sith's Limit Breaks, the
'Ultimate Weapons' and the ghost racer in the Gold Saucer's Snowboard game, not
to mention the method to get Aerith's 4th level Limit Break in Disc One*.
-------------------------------------------------------------------------
OneShot
------------------------------------------------------------------------- Took
the time to translate my ASCII art kanji symbols (for the yellow Materia 'Learn
Enemy Skill') in version 1.0 of the FAQ. (v4.0x) Tips concerning the
dragon-monster in section 4a and more info on various enemy skills.
------------------------------------------------------------------------- Duane
Moore
------------------------------------------------------------------------- Where
to get the items needed to climb up to the Shinra HQ.
------------------------------------------------------------------------- Crow
www.novia.net/~crow/ff7/
------------------------------------------------------------------------- For
info on the yellow Materia in the Ancient City. (v1.2) Information about Bahamut
Zero, the location of the sunken red submarine, and other stuff taken from his
page. (v1.3) Aerith info and info on Chocobo breeding also taken from his page
(the Aerith info was taken pretty much straight from the his page and therefore
without permission).
------------------------------------------------------------------------- Ron
Lee Aughenbaugh
www.wam.umd.edu/~ronaugh
-------------------------------------------------------------------------
Explained how to cross the fire-pits in Uutai.
------------------------------------------------------------------------- black
cat
-------------------------------------------------------------------------
Explained how to get through Uutai.
------------------------------------------------------------------------- Ian
-------------------------------------------------------------------------
Explained the method to get Yuffie Kisaragi.
-------------------------------------------------------------------------
phosphors
www.phosphors.com
------------------------------------------------------------------------- For
translating the FF7 instruction booklet :)
------------------------------------------------------------------------- CJayC
www.gamefaqs.com
------------------------------------------------------------------------- For
hosting this FAQ.
------------------------------------------------------------------------- CGN -
Cyber Games Net
www.cgnx.com
------------------------------------------------------------------------- THE
place for import games. Great prices and quick shipping.
-------------------------------------------------------------------------
Knight's Video Games
-------------------------------------------------------------------------
Modified my PSX to play import games (for a good price, too!)
-------------------------------------------------------------------------
Charles Mac Donald
www.geocities.com/SiliconValley/Park/7990
------------------------------------------------------------------------- Has
hosted my various FAQs over the past 2 years and provided me with an e-mail
address. And of course...
-------------------------------------------------------------------------
Tatsushi Nakao
ucsub.colorado.edu/~nakao/illucia
------------------------------------------------------------------------- This
guy took the time to write the FF5 walkthrough, which saved a lot of us gamers
from going insane trying to beat what is probably the hardest RPG ever made. His
work is what inspired me to write this FAQ in the first place. * Thanks also
goes to Doctor976@aol.com and rupe@email.unc.edu for providing some info about
getting Aerith's Limit Break, too). *2 Also, thanks to Eddy
for providing a link to phosphors' site soon after the instruction booklet was
translated. Anybody who sends me information that I don't already have (and can
use in the FAQ) is given credit in the Special Thanks section. If I come across
some information that I'd like to use, I'll e-mail that person and ask for
permission. However, if I don't get a response, then I'll use it anyway. So if
you see your work up here and it says 'taken without permission' that means that
I've already e-mailed you asking if I could use it. I'm not trying to disrespect
contributors, though, and if this happens to you and you have a problem with it,
drop me a line...no offense is intended. Also, if anyone in this section doesn't
want their e-mail address or URL shown, drop me a line and I'll gladly change it
in the next update. Let's not forget the list of idiots! - J. Banks -
fu1997@ix.netcom.com - Skankin Pickles - kairi@pixi.com The first two sent my
'No Time Limit' code to other sites and took credit from it--they copied the
code description _word for word_ from the FAQ. Skankin Pickles decided he could
rip from the walkthrough more than once, and kairi@pixi.com sent his 'own' Body
Heat code to a FF7 site. Had he made the code himself, he'd know why the title
is a little misleading :) This list is supposed to discourage people from doing
this kind of thing. It's not so they can see their names in someone's FAQ!
+++++++++++++++++++ 11. AUTHOR'S NOTE +++++++++++++++++++ After writing
fighting-game FAQs, doing this one really blew me away. It's hard to get
everything straight. Be sure to read the introduction to understand just how
this FAQ is set up. Also, some information in this FAQ is taken from the
translation of the FF7 instruction booklet and is therefore written down word
for word, even if there are spelling or grammatical mistakes. I _may_ make major
changes to this FAQ when I pick up the American version, but I may just keep
everything the way it is and start an 'English' FAQ instead. Remember, you can't
play this game unless you use the 'swap' trick (there's info on how to do this
at CGN's web site listed above), or have a modification chip installed into your
PlayStation (unless you live in CA, I can't recommend a place to you...you could
always try NCS, though). Furthermore, knowing Japanese is a big help (not that I
would know ;-)). Well, the first page to rip from my FAQ finally called it
quits. That doesn't mean this reminder is any less important; it is the reason
why I've had to change the disclaimer so many times. Making this FAQ is hard
work and nothing but, so please acknowledge the author and contributors if you
use something from either part of the FAQ, okay? That's that. Unpublished work
Copyright 1997-1998 Kao Megura